MissingHistory CKAN

License: CC-BY-NC-SA

Game Version: 1.4.5

Downloads: 11,050

Author: Snark

Mod Website: Forum Thread

Followers: 78

Information Changelog Stats

What it does

Adds (or updates) various parts that I wish MakingHistory had included, but didn't.

See the gallery below for a full list of available parts from this mod.


Why would anyone want this?

I love all the new parts in Making History, and all the new design options they open up when I'm building my ships.

However... it just feels like there are a few "holes" where I wish they'd added a bit more. The 1.875m tanks all have a new look, and the 2.5m tanks got reskinned to match... but the 1.25m tanks still have the old textures and look kind of dingy in comparison. Similarly, the new engines are cool, but they have a very different style from the old stock engines, and the contrast can be a bit jarring-- and I'd love to have some new design options at the 1.25m size. It's great to have 1.875m available as a new stack size... except that other than engines and tanks, it's missing pretty much any other stack components, making it a bit awkward to use as anything other than a radial booster. And the lack of a fueled conical adapter from 2.5m to 3.75m is just aggravating to me.

Anyway, this little mod is my attempt to fill some of those gaps. Would love for this to become obsolete if-and-when they release some "real" parts to address these needs, but until then, I'll make do with this.


How to install

Unzip the contents of "GameData" to your GameData folder, same as with most mods. (Note, includes ModuleManager.)

Additional optional configs, which you can install if you want them, are in a separate "Optional" folder within the zip file. See below for details.


License info

  • The Porkjet parts and config here (everything in the MissingHistory/PorkjetParts folder, when installed), is licensed CC-BY-NC 3.0 by Porkjet / Squad.
  • The gray/orange texture for the 1.25m tanks is CC-BY-NC-SA 4.0 by Jarin.
  • Everything else is CC-BY-NC-SA 4.0 by Snark.

Gallery

1.875m parts

A variety of parts for 1.875m stacks:

  • Nosecones (regular and slanted)
  • Probe core
  • Battery
  • Reaction wheel
  • Service bay
  • Xenon tank
  • Ore tank
  • SRB

Not new models; these are just standard 1.25m parts that I've tweaked via ModuleManager config.

Here they are, with a Mk2 command pod for comparison:

1.875m parts

Note that the battery and reaction wheel are equipped with config to support IndicatorLights, if it happens to be installed.

Fueled 2.5m-to-3.75m conical adapter

Note: this part uses a rescaled Making History model, so you won't get this unless you have the expansion installed.

adapter

1.25m engine plate

Note: this part uses a rescaled Making History model, so you won't get this unless you have the expansion installed.

1.25m engine plate

Porkjet's reskinned 1.25m fuel tanks

Models and black/white texture are from Porkjet's PartOverhaul. Gray/orange texture kindly provided by Jarin.

1.25m tanks

Gray/orange variant for 3.75m Kerbodyne tanks

The Kerbodyne S3-3600, S3-7200, and S3-14400 tanks now have a gray/orange variant available.

Note: this uses a rescaled model from the Making History 1.875m tanks, so you won't get these variants unless you have the expansion installed.

3.75m variant

Porkjet's overhauled 1.25m engines

New models for several 1.25m engines:

  • Reliant
  • Swivel
  • Terrier (this one gets a small amount of LFO tankage added to it)

In addition, two new engines are added: the Pug (a "half-Terrier" in terms of thrust and mass) and the Valiant (a "half-Swivel").

Optional config tweaks

A separate folder named "Optional" in the zip file provides additional configs that you can install if you want them. These are tweaks to "standard" Making History parts to address certain... peculiarities.

Since these tweaks are changes to the base parts, they can affect compatibility if you share .craft files with others, which is why they're provided here as optional components.

Currently, the only tweak included is a fix for the Cheetah, so that its bottom attachment node isn't dangling down in space practically half a meter below the bottom of the engine (it just bugged me, okay?) Other tweaks may be added in the future.


FAQ

  • Q: Will this mod work even if I don't have Making History?
  • A: Yes, it will work just fine on stock KSP! A few caveats, though. First, there are certain parts that depend on Making History models, so you won't get those if you don't own the expansion. Also, the various 1.875m components will be a lot less useful to you if you don't have all the 1.875m tanks and engines from Making History. Other than that, though, it'll be fine.
  • Q: Hey, there aren't any new models of your own at all, here. It's just some rescaling of stock parts and some config for the free Porkjet models that released a year ago. Isn't that a pretty half-assed way to make a mod?
  • A: Yes.
  • Q: Why don't you produce some actual new models?
  • A: Because I have no artistic talent or modeling skills, and this gets the job done with the time I have available.
  • Q: Hey! Didn't Porkjet release two versions of each engine, one "bare" and one "boat-tail"? Why don't you make these engines do the variant-switching thing between those two, like all those cool new engines in Making History?
  • A: Short answer is "because I couldn't figure out how, in the hour or so I spent tinkering with it." First, the whole "variant switching" thing is brand new to KSP, and I don't have any documentation to go by, so after a certain amount of futile trial-and-error effort, I gave up. Also, it's worth noting that Porkjet modeled these "variants" as separate parts, over a year ago when variant-switching wasn't a thing yet, and I don't know if it's actually physically possible to get them to work together as a single part with variants. If anyone else manages to figure this out, please let me know-- I'm all ears, and I'd happily add it to the mod.
  • Q: What about reskinning the other stock KSP engines?
  • A: Would love to, except that Porkjet only released the engines that you see here, and as I mention above, I have no modeling skills myself.
  • Q: Do the new "Valiant" and "Pug" engines have exactly the same config as what Porkjet released?
  • A: Nearly. I tweaked them in a few minor places where I thought some balance was appropriate, but they're pretty close to Porkjet's config.
  • Q: Hey! Porkjet put a whole bunch of "upgrade" options into the engines, and I don't see any upgrades for anything here. What gives?
  • A: I just deleted the upgrades, and did a bit of balancing on the stats to make up for it. Part upgrades are an interesting idea, but they've always felt like a bit of a second-class citizen to me in KSP-- the stock game doesn't use the feature at all, and it shows. It's always felt a bit "half-finished" and not fully supported. So, I just removed all the upgrade options to keep things simple. Porkjet's original config is available here if you'd like to tinker with it yourself.
  • Q: I'm seeing weird drag issues with the reskinned 1.25m fuel tanks, what gives?
  • A: Some people have reported seeing this. It looks like a KSP bug, and as far as I can tell, there's nothing I can do about it. However, it appears to be easily fixable by deleting your PartDatabase.cfg file from your KSP install before starting up. The game will automatically re-create the file on startup, and then you should be good to go.

Version 1.3.3 for Kerbal Space Program 1.4.5

Released on 2018-07-09

  • Fix a bug in the 1.25m engine plate that incorrectly set its ejection force. (Thanks to wile1411 for catching!)
  • Enable localization for all parts. (Thanks to github user yalov for suggesting.)

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Version 1.3.2 for Kerbal Space Program 1.4.4

Released on 2018-06-07

  • Fix a problem with the RemoteTech patch from 1.3.1 which broke JX2Antenna parts and others. (Thanks to Cavscout74 for catching!)

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Version 1.3.1 for Kerbal Space Program 1.4.3

Released on 2018-06-04

DEPRECATED, DO NOT USE. This version introduces a bug that breaks JX2Antenna parts and others. Use 1.3.2 instead.

  • Update to ModuleManager v3.0.7.
  • Add a patch to enable the 1.875m probe core with RemoteTech. (Thanks to Nik kal for pointing this out!)
  • Add bulkhead profiles for 1.875m nosecones and SRB.

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Version 1.3 for Kerbal Space Program 1.4.3

Released on 2018-03-28

  • Add 1.875m ore tank.
  • Add 1.875m xenon tank.
  • Add optional "tweaks" config, with a fix for the Cheetah's bottom attachment node.

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Version 1.2 for Kerbal Space Program 1.4.1

Released on 2018-03-24

  • Add "gray/orange" variant for size 3 Kerbodyne tanks, cloned from 1.875m Making History parts.

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Version 1.1.1 for Kerbal Space Program 1.4.1

Released on 2018-03-23

  • Add missing "white" variant to the fueled 2.5m-3.75m adapter. (Thanks to klesh for calling my attention to this!)
  • Fixed the connector node sizes on the 1.875m battery and reaction wheel (they were size 1, should be size 2)

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Version 1.1 for Kerbal Space Program 1.4.1

Released on 2018-03-18

  • Add "gray/orange" skin for 1.25m tanks, courtesy of Jarin.
  • Add 1.25m engine plate.
  • Update to ModuleManager version 3.0.6.

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Version 1.0 for Kerbal Space Program 1.4.1

Released on 2018-03-14

No changelog provided

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