BDArmoryContinued CKAN

The original Weapons mod by BahamutoD, continued!

License: CC-BY-SA 2.0

Game Version: 1.4.5

Source code: PapaJoesSoup/BDArmory

Downloads: 79,263

Authors: Papa_Joe, gomker

Mod Website: Forum Thread

Followers: 295

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

This is a continuation of BahamutoD's original BDArmory. The BDArmory Team is pleased to continue support of this fine mode in BahamutoD's absense. Please help us make this mod even better by supporting it providing feedback! Features:

  • Aim and fire turrets with your mouse
  • Homing air-air and air-ground missiles
  • Cruise Missiles
  • Countermeasure flares
  • Unguided rockets
  • Bombs
  • Cannons and artillery
  • Lasers
  • Explosions
  • Recoil impulse calculated by projectile mass and muzzle velocity.
  • Bullets are affected by gravity.
  • Firing mechanism cut-off if the gun is pointed at your own vessel.
  • Highly configurable.
  • Configure AI guards to fight against
  • Current damage system:
  • == each bullet adds heat to a Part on impact depending on the bullet's mass and velocity, and the Part's impact tolerance. The part is destroyed when heat exceeds max heat.
  • == explosions push objects and apply heat to them based on their impact tolerance and how far they are from explosion center.
  • Naval Combat capabilities.

Parts by other members: Direct any questions about these to the respective authors, not me

  • Naval Artillery System by Acea et al.
  • P.E.W. by LORDPrometheus
  • Aviator Arsenal by tetryds et al
  • North Kerbin Dynamics by harpwner
  • Acea's Hydra-70 resupply box
  • Master Tech Weapons by TMasterson5
  • Old School Turrets
  • FPS Weapons
  • MalFunc Weaponry by Themorris
  • Tbone's XAGM
  • Let us know if you have a part pack or have updated your part pack and we'll add it to the list.
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