Also available: Lite Version which only includes the more unique/interesting parts.
Cooperates with other mods:
Part of the NecroBones suite of mods, that work nicely together:
Color Coded Canisters (beautification replacement models/textures for stock tanks, with color-coded end caps, and auto-closing shrouds)
Fuel Tanks Plus (collection of large stock-like tanks with Color Coded Canister style)
ColorFuel Lines (color-selctable fuel lines)
Lithobrake Exploration Technologies (lander parts, large chutes/legs/ladders/etc)
Modular Rocket Systems is a parts pack for KSP, with the following design goals:
Fill in some of the gaps in the selection of stock parts. For example, size-3 and size-0 SAS modules, and size-3 monopropellant tanks.
Preserve the stock balance. All parts have their costs, masses, and capacities chosen based on stock analogs.
Provide some additional cosmetic choices. Examples include the 2.5m fuel tanks, and various nose cones. They have direct analogs in the stock line-up, and share the same stats, but give you additional aesthetic options.
Maintain a stock-like appearance and seamlessly fit into the game, while following its own artistic style. This one is trickier, but by taking cues from the stock-parts, it's possible to make something new, that also fits with the game's existing aesthetic.
Be friendly to your CPU/GPU. Very importantly, these parts follow most of the stock-part rules for how polygons are used, and collision meshes are configured. They shouldn't reduce your framerate any more than the stock parts do.
Note 1: This is my first mod / parts release. All feedback is welcome!
Note 2: I would love to see screenshots of these parts in action! Please feel free to share them on our forum thread.
All of the models and textures were made 100% from scratch, using Blender, Photoshop, and Unity. The only exception is the "mini orange tank" which borrowed a scaled-down sample of the orange pattern from the stock Jumbo Orange tank.
"Modular Rocket Systems" is also the in-game manufacturer of these parts, and they will appear as an agency that can provide contracts for career mode (assuming I've set it up right - untested), and have a flag available for use as well.
If upgrading from a previous copy, it's recommended to delete the old "ModRocketSys" folder first.
Backup your "saves" folder! While not required for installing mods, it's a good idea anyway. If any parts you have already used (including stock parts) fail to load, you'll have ships getting deleted!
Download and open the ZIP file.
Copy the "ModRocketSys" folder into your "GameData" folder.
If upgrading, check your designs in the VAB/SPH. If attachment nodes have changed, you may need to reposition parts. Stock-alike parts that fill in gaps in the stock selection, and offer additional NASA-like cosmetic options.
Released on 2018-03-12
1.13.2 (2018-03-12) - Tweaks.
Released on 2016-10-21
1.13.1 (2016-10-21) - Fixes.
RCS sounds/effects added.
Radial battery moved to Electrical menu tab.
Released on 2016-10-12
1.13 (2016-10-11) - KSP 1.2 Compatibility.
Added MM "NEEDS" conditionals to RemoteTech modules in probe cores.
Updated categories for many parts.
Added KerbNet/transmitter modules to probe cores.
Landing Leg updated with 1.2 variables and sounds.
Released on 2016-07-12
1.12.8 (2016-07-12) - Tweaks.
Guidance Nose Cone balance tweaks:
Cost increased. Research cost increased (was erroneously left at "0").
Reaction Wheel torque and electrical usage reduced by 25%.
Moved to Flight Control tech node.
Adjusted some tags, including adding nickname tags for engines.
Added NearFutureElectrical support for RTG.
Moved ModuleManager patches to Patches folder.
Released on 2016-05-20
1.12.7 (2016-05-20) - Tweaks.
Updated the description for the inline RTG.
Fixed a copy/paste error in the "corner" RCS configs.
Released on 2016-04-23
1.12.6 (2016-04-22) - Transparency fix.
Released on 2016-04-17
1.12.5 (2016-04-17) - Tweaks.
Moved rocket cargo bays to Advanced Construction and Specialized Construction tech nodes.
Tweaked leg settings.
Moved leg wheel collider to allow for more accurate aerodynamic occlusion.
Released on 2016-03-31
1.12.4 (2016-03-31) - KSP 1.1 Hotfix
Released on 2016-03-30
1.12.3 (2016-03-29) - KSP 1.1 Hotfix
Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now.
Added tags for most parts.
Released on 2016-03-20
1.12.2 (2016-03-20) - Hotfix.
Released on 2016-03-17
1.12.1 (2016-03-17) - Nose cone hotfix.
Re-added basic stability control to the Guidance Nose Cone.
Moved Guidance Nose Cone to "Engineering 101" tech node, so that it at least has to be unlocked before use.
Released on 2016-03-17
1.12 (2016-03-17) - Minor Update.
Added ConnectedLivingSpace configs for slimline 2.5m docking port, and cargo bays.
Changed attachment rules for docking helpers, to allow surface-attaching them (and in turn turned off accepting surface attachment).
Reduced Guidance Nose-Cone's capabilities some more. Removed remaining SAS, weakened reaction wheel, lowered max temp.
Redesigned RCS blocks to look more stock-alike, and tweaked their price and mass.
Added RCS blocks to the "Lite" pack.
Released on 2016-02-17
1.11.1 (2016-01-29) - Fixes.
Corrected a typo with thermalMassModifier in the LAS Shroud.
Corrected a typo with Agency mentality.
Added a note in the "Inline Drill" description warning against using it as a root part.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.