Modular Rocket Systems  -and-  Modular Rocket Systems Lite

These are considered to be the same mod, just one with a smaller selection of the
same parts than the other, so they share the same README and revision history.

1.13.2 (2018-03-12) - Tweaks.
 - Added some missing data to the Tweakscale config.

1.13.1 (2016-10-21) - Fixes.
 - RCS sounds/effects added.
 - Radial battery moved to Electrical menu tab.

1.13 (2016-10-11) - KSP 1.2 Compatibility.
 - Added MM "NEEDS" conditionals to RemoteTech modules in probe cores.
 - Updated categories for many parts.
 - Added KerbNet/transmitter modules to probe cores.
 - Landing Leg updated with 1.2 variables and sounds.

1.12.8 (2016-07-12) - Tweaks.
 - Guidance Nose Cone balance tweaks:
    - Cost increased. Research cost increased (was erroneously left at "0").
    - Reaction Wheel torque and electrical usage reduced by 25%.
    - Moved to Flight Control tech node.
 - Adjusted some tags, including adding nickname tags for engines.
 - Added NearFutureElectrical support for RTG.
 - Moved ModuleManager patches to Patches folder.

1.12.7 (2016-05-20) - Tweaks.
 - Updated the description for the inline RTG.
 - Fixed a copy/paste error in the "corner" RCS configs.

1.12.6 (2016-04-22) - Transparency fix.
 - Fixed the "always transparent" problem in the VAB for cargo bays in 1.1.

1.12.5 (2016-04-17) - Tweaks.
 - Moved rocket cargo bays to Advanced Construction and Specialized Construction tech nodes.
 - Tweaked leg settings.
 - Moved leg wheel collider to allow for more accurate aerodynamic occlusion.

1.12.4 (2016-03-31) - KSP 1.1 Hotfix
 - Landing legs have suspension and working feet again.

1.12.3 (2016-03-29) - KSP 1.1 Hotfix
 - Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now.
 - Added tags for most parts.

1.12.2 (2016-03-20) - Hotfix.
 - Rotated the RCS blocks back to their original orientation, so as to not break previously created vessels.

1.12.1 (2016-03-17) - Nose cone hotfix.
 - Re-added basic stability control to the Guidance Nose Cone.
 - Moved Guidance Nose Cone to "Engineering 101" tech node, so that it at least has to be unlocked before use.

1.12 (2016-03-17) - Minor Update.
 - Added ConnectedLivingSpace configs for slimline 2.5m docking port, and cargo bays.
 - Changed attachment rules for docking helpers, to allow surface-attaching them (and in turn turned off accepting surface attachment).
 - Reduced Guidance Nose-Cone's capabilities some more. Removed remaining SAS, weakened reaction wheel, lowered max temp.
 - Redesigned RCS blocks to look more stock-alike, and tweaked their price and mass.
 - Added RCS blocks to the "Lite" pack.

1.11.1 (2016-01-29) - Fixes.
 - Corrected a typo with thermalMassModifier in the LAS Shroud.
 - Corrected a typo with Agency mentality.
 - Added a note in the "Inline Drill" description warning against using it as a root part.

1.11 (2015-12-02) - Decoupler pass.
 - Increased heat tolerance of 2.5m stack decouplers by 200 degrees.
 - 2.5m "low profile" stack decoupler updates:
    - Added internal "sepratron" solid motors as optional separation aids (remove propellant to not use).
    - Increased cost and base mass (to balance this against stock decoupler).
    - Added drag-cube to match stock decoupler. 

1.10.1 (2015-11-13) - Tweaks/Fixes, mainline MRS only.
 - 0.625m air intakes have intake speed restored to match their bigger brothers. 
 - Corrected a variety of effects+gimbal problems with the 3.75m quad cluster engine, introduced in 1.10.

1.10 (2015-11-11) - KSP 1.0.5 update.
 - Adjusted inner attachment nodes on cargo bays to be offset inward like new stock settings on cargo bays.
 - Cargo bays now have settings for door deployment limits.
 - Flingatrons updated to use new contract constraints, and exhaust damage reducer, and other thermal settings.
 - RTG updated to use new passive core temperature system. 
 - Inline Drill/Tank combo updated to use the stock drill's new settings.
 - Fuel crossfeed toggle added to aerodynamic pylons.
 - Engines (except quad-nuke) updated to use FXModuleAnimateThrottle. 
 - Engines, decouplers/separators, etc updated to use new stock-alike thermal settings and contract constraints.
 - Jet Engines and Air Intakes rebalanced.

1.9 (2015-11-07) - N7-Day Update.
 - Added support for HullCameraVDS to the radial probe core panels.
 - Adjusted MM patch filenames to be more consistent.
 - Added docking lights to the docking helpers.

1.8 (2015-10-08) - Tweaks and RTG.
 - Corrected a typo in the menu category for the slimline 2.5m decoupler.
 - 2.5m "three quarter" tank moved up to the Advanced Fuel Systems tech node.
 - 2.5m->3.75m adapter tank moved up to Large Voluma Containment tech node.
 - Corrected an issue with Flag Decals on the cargo bays not displaying correctly in the VAB/SPH editors.
 - Added a 6.25x RTG unit.

1.7.4 (2015-10-06) - Tweaks.
 - Increased heat tolerance of the ore drill/tank combo part.
 - Fuel switching config will not enable if Starlion Industries KSPI is installed, deferring to its settings.

1.7.3 (2015-07-07) - Tweaks.
 - Added ConductionFactor/convectionflux settings for cargo bays.
 - Added support for Interstellar/FS Fuel Switch. 

1.7.2 (2015-06-22) - KSP 1.0.3 balance updates
 - Updated thermal settings for many parts.
 - Modified quad-nuke's heat generation to match stock.
 - Updated 0.625m jet engine performance to match stock (defined as 0.3x stock 1m jets). 

1.7.1 (2015-06-19) - Tweaks
 - Reduced texture resolution of 2.5m "low profile" decoupler by half (75% reduction in the texture's memory requirement).
 - Increased the suspension strength of landing legs.
 - Tweaked thermal properties of landing legs.

1.7 (2015-06-11) - Cargo-Bay overhaul + Tweaks and fixes
 - Updated Deadly Reentry config with more current data.
 - Tweaked some settings on cargo bays.
 - Added VAB/SPH transparency to cargo bays.
 - Added "Animated Decouplers" support for LAS Shroud (to make it shield properly in stock aero, AD needs to be installed).
 - Overhauled the cargobay doors, so they don't get in the way as much.

1.6.6 (2015-05-28) - More balancing
 - Increased mass of Quad-Nuke to 12, to match 4x stock LV-N nuclear engine. 
 - Added "inline" (stackable) drill with internal storage.
 - Switched flag/agency images back to PNG format so they'll work again.

1.6.5 (2015-05-22) - Fixes & Tweaks
 - Corrected the HotRockets config for the 0.625m jet engines.
 - Explicitly defined fuelCrossFeed=False for radial decouplers.
 - Added "ModuleCrossFeed" to small radial fuel tank, for Crossfeed Enabler.
 - Increased heat conductivity of flat adapters (so they don't impede heat management).
 - Corrected an issue with normals on mini radial fuel tank.

1.6.4 (2015-05-14) - Tweaks
 - Added ground effects to several engines. 
 - Tweaked the LAS Shroud aerodynamics
 - LAS Shroud will now be see-through on mouse-over in the VAB/SPH.
 - Corrected TweakScale settings for "Hound" Engine.
 - Re-Added a reworked stackable inline 1.25m fuel cell. 
 - Re-balanced the size-0 (0.625m) jet engines & intakes. 
    - 20% more thrust (30% of stock 1.25m counterparts), but also more mass.
    - 20% more air through intakes, slight increase in mass.
    - Adjusted sound/visual effects to correspond to stock changes. 
 - Air intakes no longer qualify as contract test subjects.
 - Corrected a problem with the normals on the 0.625m fuel tanks.

1.6.3 (2015-05-08) - Fixes & 1.0.2 tweaks
 - Fixed a configuration typo for the 2.5m flat adapter. 
 - Fixed a configuration typo for the long landing leg. 
 - Reversed the attachment node priority order for extremely thin parts (docking helpers, decouplers, reaction wheels, flat adapters) so that they attach more easily.
 - Updated "Community Tech Tree" support for compatibility with CTT's new design.
 - Minor tweaks to the "drag cubes" for the cargo bays.
 - Reduced mass of 2.5m dome nose cone.

1.6.2 (2015-05-01) - More 1.0 tweaks + 1.0.1 compatibility
 - Adjusted max-temps on engines to be more stock-like.
 - Fixed the "Hound" engine's description to no longer say "Terrier".
 - Adjusted the Guidance Nose Cone to have slightly less torque, and increased electrical usage.
 - Improved gimbal on several engines.
 - Adjusted heat generation on rocket engines to correspond to KSP 1.0.1 changes.
 - Adjusted all engine thrust numbers to correspond to KSP 1.0.1 changes.
 - Fixed the attachment node on the 1.25m "rounded" nose cone.
 - Added "drag box" settings for cargo bays.
 - Converted textures to DDS format.

1.6.1 (2015-04-29) - Bays are back, baby.
 - Re-added cargo bays.

1.6 (2015-04-29) - Fixes/Balancing for KSP 1.0
 - Many 1.0 balance changes. Including, but not limited to:
    - Quad-Nuke: ASL ISP reduced, Mass increased, no longer uses oxidizer.
    - All engines adjusted based on stock updates.
    - Many parts had costs, masses, max temps, tech node assignments, etc adjusted.
    - Adjusted bottom attchment nodes to correspond to KSP 1.0 orientation.
 - Cargo Bays (hopefully) temporarily removed, to be reworked for 1.0.
 - Removed "radial booster tank".
 - Removed fuel cells.
 - Renamed the "Terrier" engine: "Hound"

1.5.1 (2015-02-10) - Minor adjustments
 - Released "Lite" version of mod.
 - Corrected a badly-positioned seam on the 2.5m->1.25m adapter cone.
 - Slightly improved contrast in the long landing-leg texture.
 - Corrected typos that prevented the LAS tower and Flingatron from showing in the manufacturer tab.

1.5 (2015-01-16) - And so on, etc.
 - Corrected the name of the 0.625m basic air intake (claimed to be 1.25m).
 - Increased LAS tower's fuel, thrust, and burn time. 
 - Added support for Connected Living Space (making the docking helpers and flat adapters passable).
 - Renamed the cargo bays as "payload bays" to help FAR/NEAR identify them as aerodynamic fairings.
 - Added a set of long landing legs.

1.4.4 (2014-12-29) - More 0.90 adjustment
 - Removed SAS from Reaction Wheel parts, since it no longer works without being on a command pod/core.
 - Added advanced form of radial probe core, later in tech tree with full SAS capability. 

1.4.3 (2014-12-22) - More 0.90 adjustment
 - Reduced reaction wheel strength in Guidance Nose Cone for career balancing.
 - Reverted removal (re-added) the basic SAS capability in the Guidance Nose Cone.
 - Added basic Deadly Reentry support for the nose cones and guidance cone.

1.4.2 (2014-12-20) - More 0.90 adjustment
 - Removed SAS from the guidance nose-cone and radial probe-core. Control only, early in the tech tree.
 - Renamed most parts, for improved name sorting in the new menus.

1.4.1 (2014-12-16) - Minor fix
 - Fixed manufacturer icon in VAB/SPH manufacturer-sort.

1.4 (2014-12-15) - Fixes, And so on.
 - No changes necessary for 0.90:
    - Engine/FuelTank split is automatic
    - Leaving SAS basic capability on the reaction wheel parts for now.
 - Fixed the career-mode testing requirements on the fuel cell parts, so that contracts can be completed.
 - Added HotRockets support for most engines.
 - Moved Fuel Cells to the "Fuel Systems" tech node.

1.3.2 (2014-12-03) - Error correction
 - Fixed a texture loading problem with the "three-quarter jumbo" fuel tank.
 - Moved size-0 and size-2 docking helpers later into tech tree, to the nodes with the appropriate docking ports.

1.3.1 (2014-11-25) - TweakScale fixes
 - Moved all TweakScale configs to a file called "MRS_TweakScale.cfg", and out of the part configs.
 - Change all size-adapter pieces to use the preconfigured "adapter" TweakScale types.

1.3 (2014-11-24) - Minor Update
 - Added "Community Tech Tree" support, by moving the quad-nuke to "Improved Nuclear Propulsion" node, if CTT is also installed.
 - Moved "Flingatron" later in tech tree, to Heavy Rocketry.
 - Corrected the "Flingatron" exhaust position
 - Removed TweakScale size restrictions from adapter pieces, and added support for those that needed it.
    - (reverted in 1.3.1)

1.2 (2014-11-13) - Minor Tweaks
 - Moved the "Terrier" engine to the "Very Heavy Rocketry" tech node, where the rest of the 3.75m diameter parts are.
 - Tweaked the 3.75m Quad-engine
    - Reduced the external glow on the engine bells
    - Added additional framework on the engine bells
    - Tweaked the red coloring on the turbopumps

1.1 (2014-11-07) - Parts update
 - Flag decals on cargo bay and 2.5m fuel tank should no longer cast shadows on themselves. 
 - Corrected the cargo bay doors to be non-attachable. Somehow this setting got lost before release.
 - Moved the "radial booster tank" to an earlier node in the tech tree.
 - Added Engine-Ignitor support to the Size-3 (3.75m) Quad Engine. 
 - Added Size-3 (3.75m) Poodle-like "Terrier" engine.
 - Added Size-1 (1.25m) rocket cargo bay.
 - Added radially-attached probe core.

1.0 (2014-10-30) - Full release!?
 - No complaints or bug reports for quite a while. Let's call it 1.0.
 - Added LAS (Launch Abort System) consisting of LAS tower, and pod-shroud.
 - Added two lengths of 2.5m rocket cargo bays. 
 - Added 3.75m quad-engine

0.7 (2014-10-07) - Beta Release
 - Slimmed the radial mini-tank (particularly the framework) just a hair, to help with fitting inside fairings and cargo bays.
 - Added support for the "Engine Ignitor" mod. Settings added to small LFO engine, and quad-nuke.
 - Added shading to the 1.25m Xenon sphere tank.
 - Tweaked Size-0 SAS module to bring it in line with 0.25
 - Moved Xenon-tanks to Propulsion tab, to match 0.25
 - Reduced mass of 1.25m (size-1) nose cones to match 0.25
 - Reduced mass of 0.625m (size-0) nose cone to match the size-1 cones (beating out 0.25)

0.6 (2014-09-24) - Beta Release
 - Fixed 6x symmetry under the 3.75m to 7-way 1.25m adapter
 - Adjusted collision mesh on Aerodynamic Pylons to support vertical-snap in Editor Extensions
 - Enabled Remote-Tech support to the Guidance Nose Cone.
 - Added radial 600-unit battery
 - increased size of radial fuel-cell
 - Added AVC (Add-on Version Checker) support
	See: http://forum.kerbalspaceprogram.com/threads/79745

0.5 (2014-09-19) - Beta Release
 - Cosmetic adjustment: Quad-Nuclear engine:
    - Lightened the grey color of the reactors
    - Increased engine bell's size by 9%.
 - Cosmetic adjustment: 3.75m monopropellant tank: added white stripes 
 - Cosmetic adjustment: Xenon sphere tanks: added nodes to support struts
 - Cosmetic adjustment: 0.625m jet-fuel tanks: Changed around stripes
 - Reduced texture resolution of matching 2.5m and 1.25m nose cones to be more appropriate
 - Added "three-quarter jumbo" fuel tank, with flag decals
 - Added size-2 ASAS module (20% higher torque/mass/cost than stock unit)
 - Added three sizes of aerodynamic structural pylons
 - Added 0.625m (size-0) nose cone
 - Added 0.625m basic jet engine + intake (as a matching set to the turbojets from last update)
 - Added 1.25m "Guidance Nose Cone" probe core + reaction wheels + small battery.
 - Added Fuel-Cell electric generators: Radial, 1.25m.

0.4 (2014-09-15) - Beta Release
 - Added TweakScale support to most parts
 - Added engine glow to the 0.625m tiny LFO engine.
 - Adjusted surface attachment for Xenon Sphere tanks so they don't "float" off the surface
 - Added "large" (1.25m) xenon sphere tanks
 - Added 2.5m to 1.25m cone adapter fuel tank
 - Added 2.5m "4x LV-N" quad-nuclear engine.
 - Added 1.25m and 0.625m air intakes
 - Added 0.625m Turbojet.
 - Added two lengths of 0.625m jet fuel tanks

0.3 (2014-09-11) - Beta release.
 - Added 2.5m to 1.25m hollow cone adapter
 - Added "Flingatron" (3x Sepratron)
 - Added pressurized sphere xenon container
 - Added 0.625m probe fuel canister
 - Added 1.25m to 4x 0.625m quad adapter
 - Added 1.25m to 5x 0.625m adapter
 - Added 0.625m Stackable Monopropellant engine.
 - Added 0.625m Efficient LFO engine.
 - Reshaped the fairings on the 2.5m to 5x 1.25m adapter

0.2 (2014-09-06) - Initial Public Beta release. 

0.1 - Alpha test version. 

0.0 - Internal and external Alpha test version.