Smooth Running

The game made faster where it wastes its time, each fix measured in the game first (first: the terrain's update, which the game starts again at every load and never stops).

License: CC-BY-4.0

Game Version: 1.12.5

Downloads: 146

The game made faster where it wastes its time, each fix measured in the game first.

  • The terrain's update, once per world: the game starts it again at every load and never stops the old one; after an evening of play that was 6 ms of every frame. It ends the extra copies.
  • Handlers of things that are gone, cleared at every scene change: hundreds were left each time, keeping craft long gone in memory.
  • One clean-up fewer at every scene change: the game asks Unity for one it has just done, a fifth of a second each time.

For KSP 1.12.x. Needs Keystone and Harmony (HarmonyKSP). Fine beside KSP Community Fixes.

Works on: Mac: tried. Windows 11: the same code, not run there. Linux: not run.

More pictures, every setting and how it works: on GitHub.

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  1. spacedock.info
  2. sd1b.52k.de
  3. www.google.com
  4. sd-prod-live.52k.de

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