Kerbal Skins

The colour of the kerbals' skin: one colour for everyone, a different one for each kerbal, or chosen kerbal by kerbal. Only the skin changes.

License: MIT

Game Version: 1.12.5

Downloads: 9

The colour of the kerbals' skin: one colour for everyone, a different one for each kerbal, or your own choice for any one of them. Only the skin changes; hair, eyes, mouths and suits stay as they are.

For Kerbal Space Program 1.12.x. Needs Keystone, which comes in the download.

Install

Copy the Keystone and KerbalSkins folders from the download into your KSP GameData.

Use

Open the Keystone window (the keystone button on the game's toolbar, or Option-K on a Mac, Alt-K elsewhere), turn to Kerbal Skins and switch on Change skin colours.

  • Everyone: the colour of every kerbal who has not been given one of their own.
  • Each their own: gives every such kerbal a different colour, always the same for the same name, from eight greens or from sixteen colours of any kind.
  • The kerbals here: click a kerbal's colour box, then click or drag on the gradient, pick from the row of ready colours, or type a colour as six hex digits. as the rest takes it away again.

A kerbal's own colour is remembered by name, in every save. The cockpit view, the portraits and the kerbal outside the ship all show it.

Good to know

  • It works in flight, with the game's stock heads. Heads from other mods are left alone.

Where it works

  • Mac: made and tried here.
  • Windows: tried on Windows 11 (KSP 1.12.5): the kerbals in their portraits had skins of their own colours, kept across a restart, and so had a kerbal outside the ship. The cockpit view of the rest of the crew was not looked at there.
  • Linux: never run. It is plain C# with no shader or library of its own.

More: how it works and what it costs, choosing colours, limits, building it yourself.

Source, and more

github.com/IshiakiZ/ksp-kerbal-skins: the source, the wiki with the long description, and where to report a fault. Licence: MIT.

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