Overkill Plumes CKAN

Switchable configurations for some Kerbal Space Program engines that aim to add stylistic and somewhat hard-sci-fi-accurate exhaust plumes

License: GPL-3.0

Game Version: 1.12.5

Downloads: 259

Author: QuantumsHevy

Mod Website: Forum Thread

Followers: 2

Overkill Plumes

Switchable configurations for some Kerbal Space Program engines that aim to add stylistic and somewhat hard-sci-fi-accurate exhaust plumes. Mainly just ModuleManager patches and homemade Waterfall templates.

Dependencies

These mods are required for Overkill Plumes to run properly. You'll need to install each one (and their own dependencies) before installing Overkill in order for it to work.

  • Waterfall
    • The Waterfall effects framework is used to render custom engine plumes.
  • ModuleManager
    • Effects are applied to parts using ModuleManager patches.
  • B9PartSwitch
    • In-game plume switches are created using B9PartSwitch modules.

Compatibilities

These mods are not required for Overkill to run, but are currently supported through patches. Effectively, these are mods whose engines can get Overkill plumes.

Every supported engine gets a plume switcher in their right-click menus to return effects to their original looks. Most switchers also offer a faux-antimatter option for that additional aesthetic kick.

Installation

via CKAN

A CKAN listing is actively being worked on. Download via the SpaceDock link below for the latest actual release.

depends:
    - name: Waterfall
    - name: ModuleManager
    - name: B9PartSwitch
reccomends:
    - name: FarFutureTechnologies
    - name: StockWaterfallEffects
suggests:
    - name: Restock
    - name: RestockPlus
conflicts:
    - name: KerbalAtomics

via SpaceDock/GitHub

Download the latest ZIP from SpaceDock (or the GitHub repo's Releases page) and simply extract the folder directly into your KSP installation's GameData folder using File Explorer's "Extract all" option. You may also extract the folder manually and place ONLY the OverkillPlumes folder inside GameData.

When done correctly, the path to the mod should look like this:

KerbalSpaceProgram/
└── GameData/
    ├── OverkillPlumes/
    │   ├── Flags/
    │   ├── FX/
    │   ├── Patches/
    │   └── ...
    ├── Squad/
    ├── YourOtherMods/
    └── ...

Known Issues

  • Overkill plumes don't react to atmosphere depth and only ever display vacuum-accurate plumes. This is intentional for the first few releases, and atmosphere-accurate plumes will be added to all supported engines over the span of future updates.
  • KerbalAtomics conflicts with Overkill Plumes. Installing it alongside Restock and SWE causes the Nerv's LF mode to lose its sound and visible plume. This is a conflict between KerbalAtomics' and Restock's own patches, and is outside of Overkill's scope to fix.

Credits

License

Copyright © 2026 Quantums Hevy

This work is licensed under the GNU General Public License v3.0.

This project contains patches and configuration files intended for use with other third-party mods. No ownership of those other projects or their assets is claimed, and nothing in this repository alters or supersedes their respective licenses.

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