Wernher's Old Bits

License: CC BY-SA 4.0

Game Version: 1.6.1

Downloads: 16,124

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This mod contains the parts to build WWII era German rockets, notably the A-4 AKA V-2. It includes some of the experimental (the Peenemünde team launched and tested several prototypes of assorted variants) variants of the A-4, and several hypothetical extensions.

So, it contains parts for the A-4, A-4b, A-6, A-9, A-10, A-11, and A-12. Aggregates 10 to 12 are purely speculative, with designs based more on speculated numbers than the sketches available. Mostly because the sketches don't work. There's not yet any A-2, 3, or 5. I would like to do an A3/5 for completeness. I've even like to create an A-2, but the A-1 and 2 were far more "aggregate" than the follow on rockets, which means I'd need to just make one part for the whole craft, and they'd be so close to useless, it seems a bit of a bother.

For each stage, I've put in decouplers. The Peenemünde team had some strange ideas about stage separation. The joys of being the first. I honestly didn't think I'd ever get the A-4/A-10 separation working without creating unscheduled vehicle disasembly. Fin/engine shrouds are provided for each stage. The A-4 is the only one with choices. The A-4b (plus the A-6 and 9) all had requirements for post engine cut-off manuevering, so had an expanded control surface fin. The base A-4 fin's control sorface is about as an appendix. Aka, it might be useful if it was a lot bigger.

Due to KSP's stack symmetry options, and the symmetry varying between stages, often the fairing between stages needs manual non-symmetric attaching. I think on all the stages that aren't the A-10.

There's also a half neglected Redstone A-6 as a bridging engine between this mod and ones (eg FASA) that handle the NASA craft. I don't have anything similar to bridge the Soviet rockets.

The intention is to provide config for realism overhual and real fuels, but it's mostly not there. There's some fuel changing and rescaling on the core A-4 parts, but not others.

Version 0.19.1 for Kerbal Space Program 1.6.1

Released on 2018-10-23

Removed old model files that interfered with the surface parachute. Untested because I noticed just before going to work and fixed it while on the bus. Not even sure if I changed the zip file to be honest.


Version 0.19 for Kerbal Space Program 1.5.1

Released on 2018-10-22

Finally got around to fixing the RCS on the A-10 wing. Which is a feature I'm not even sure was planned, but seemed suggested by some of the diagrams. Tested in 1.5.1, should work fine in 1.4+ A-11 and A-12 still somewhat dependent on KJR, esp the 12. But, the "stock effect" of it having spontaneous unplanned disassembly on the launch pad probably isn't too far from what would really happen. Plus major part revamps, now includes A2-A5


Version 0.16b for Kerbal Space Program 1.3.1

Released on 2017-06-21

Switching from bzip2 to deflate method for zip file


Version 0.16 for Kerbal Space Program 1.3.0

Released on 2017-06-04

Made all the main parts as start (some were erroneously in weird tech nodes). Fixed a few descriptions and titles. Moved decouplers to coupling category (only one major version late).


Version 0.15b for Kerbal Space Program 1.3.0

Released on 2017-05-29

Zip method now zip


Version 0.15 for Kerbal Space Program 1.3.0

Released on 2017-05-28

Updated config for manufacturer for 1.3


Version 0.14 for Kerbal Space Program 1.2.2

Released on 2016-09-10

Major update for Realism Overhaul config. Rework of the A-12 fuel tank to add volume so it can take enough fuel to enable the multistage A-12 to get something into orbit. I split the A-10 engine into the standard and a variant without vectoring vanes. With the A-12's 50 A-10 engines, there's just no need for all the engines to gimbal. Feel free to mix and match or just ignore the new engine. I'm still working on the ramjet, it's not really working properly just yet. It should basically function if you're running RO without AJE. But I need more time tweaking the AJE config.


Version 0.13 for Kerbal Space Program 1.1.3

Released on 2016-09-01

Added the fins for the A-11 and A-12 plus decouplers suited to the various stages.
A bit more work on the meshes for the various bits and pieces.
Added A-4b style fins for the A-4.
Added A-6 ramjet.
Fixed up A-4 nose chute, and re-used the chute to make a surface attachable chute for stage recovery.


Version 0.12 for Kerbal Space Program 1.1.3

Released on 2016-08-18

Added A-11 and A-12 stages. There's no fins yet for them.
Removed ability to surface attach to the A-10 engine, that was just there for before I'd built the A-10 fins, for testing. But I've added surface attach to the A-10 and A-4 fins.

None of the new parts have Real-Fuel or RSS config, so basically this update is stock only.


Version 0.11 for Kerbal Space Program 1.1.3

Released on 2016-05-28

Added in the A-10 and some A-4 variants (A-4b, A-6, A-9) including the manned A-4/9 cockpit.
Resized the non-RSS versions to 64% rather than 50% on advice from NathanKell.
Significantly fixed up most of the centres, mass, lift, and drag.


Version 0.10 for Kerbal Space Program 1.1.2

Released on 2016-05-15

Added first stage of the Redstone A-6 NAA-75-110 as four parts. Fuel tank; should be self explanatory Engine; again, fairly obvious Engine Shroud; This connects over the engine. I kept this independent of the engine as with it, the engine is basically a cylinder, which is boring as. Fins; There's four of these on a historical Redstone rocket, and stack nodes let you attach four easily enough. The fins are also surface attachable, for any other fin needs you might have. They include the visual mesh for the control vanes that are more correctly part of the engine, but on the actual A-6 and A-7s was part of the fin mechanism. There's no animation for the vanes, but once the engine's running, you can't really see them anyway. BUT, the engine's thrust is actually split into 8, 4 of which correspond to a control vane and are "gimballed". The other four are central. This way, some (half) of the thrust is gimballed and the other half isn't. And, by gimballing four points radially around the centre, gimballing can actually rotate, something normal gimballed engines can't do. On the other hand, they stuck carbon vanes into the exhaust to achieve this, so it comes at the cost of less thrust, and fairly silly gimballing. At some stage, I'll convert the A-4 to use this system of multi-gimbal, multi-thrust as well.


Version 0.9 for Kerbal Space Program 1.1.2

Released on 2016-05-14

Fixed fuel oxidizer ratios. Added extra colour schemes for those with firespitter core.


Version 0.8 for Kerbal Space Program 1.1.2

Released on 2016-02-20

Updated and fixed the A-10 engine, specifically because I noticed it was overwriting A-4 engine details if community resource pack was installed, but RealFuels wasn't. Engine is also my updated mesh and so on. Also, logo for EMW changed to proto VonBraun logo interruptus


Version 0.7 for Kerbal Space Program 1.0.5

Released on 2016-02-17

No changelog provided


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