Magpie Mods Remodded CKAN

The original Magpie Mods Textures Unlimited shiny configs, but fixed!

License: GPL-3.0

Game Version: 1.12.5

Downloads: 5

Magpie Mods Remodded

The original Magpie Mods textures unlimited configs were using deprecated shaders. Magpie Mods Remodded fixes the issue.

Thank you to ilikeduck for the original mod!

Thank you to LinuxGuruGamer for the suggestion to upload to spacedock!


Check out the original readme below the installation instructions for additional information.


Requirements


Supported Mods / Configs

Reflection configs are included for:

  • Stock / Restock / RestockPlus
  • BDB, TantaresSC, TantaresLV
  • Apus, UniversalStorage2, NearFuture
  • Airplanes Plus, KPBS, FTT, USI Kontainers
  • KIS, KAS, B9Aero, Heat Control, KSCFloodlight, Mining Expansion
  • Koose, Knes, Fuji, MOLE, DSEV, Buffalos, DunaDirect, CXAero
  • Kerbalism, TAC, Kerbanov, Smart Parts, Luciole, KK Delta Pack, KW Rocketry
  • NovaPunch, EL, FuelTankPlus, Quiztech, ModPods, Deepfreeze, K2Command, X-20-Moroz
  • Endurance, TGOL, KipardSkylon, Missing History, Space Y Heavy Lifters
  • LBSIRocketFaxtory, CST, KeR-7, AtomicAge, LETech, JX2, Pteron, BAE, DaMicheal, DarksideTech
  • KAX, FASA, DMagic, Contares, SSTX, Coatl, RLA, SXT, HabTech2, KRE, SSPX, SCANsat, MunarIND
  • RO, ROEngines, ForgottenRealEngines, RealScaleBoosters, HGA, Coromat, Cryo Engines, IXSWarp
  • Mk2.5 Shuttle, Mk2 Exp, Mk3 Exp, Mk3 Hypersonic, OPT, reDirect, SteamPunk, PathFinder
  • MKS, USI, Charyol, KSPIE

Installation

  1. Make sure you have Textures Unlimited installed.
  2. Copy the MagpieMods folder into your GameData directory.
  3. Start the game. The reflection configs will be applied automatically.

Original Readme:

A rework of the Textures Unlimited default stock mod. The original can be found here.

Changes

  • Edited the original stock cfg to uncover the windows
  • Un-metaled some parts
  • Added updated models
  • Added new part variants from Squad updates
  • Added Breaking Ground compatibility
  • Split configs for different shades

Delete unused configs to prevent log spam

How To:

  • Want to unshine a part?
  • Open the corresponding cfg
  • Look for the asset path for the part, then either delete the line or comment it out (e.g., //model = Squad/science/partname)

  • Whoah man, too shiny?

  • Lower the smoothness value in the cfg
  • Or delete the color value if it has one

  • Parts too dark?

  • Lower the metal value in the cfg
  • Or add a color property greater than 1

If you've got a cfg, post it on the forum page or send a message to u/ilikeduck3 and I'll be happy to add it.

Contributors

  • Forum users: hendrack, Challyss, Mabdhi36

Want to write a cfg?

  • Copy a cfg, then delete the models
  • Insert paths to the models or add them to the misc cfg
  • Big mods: use the KSP log
  • Small mods: Model asset paths can sometimes be found in part cfgs or by linking manually to the .mu file in the part folder

How to Use the Log

  1. Boot game until it runs MM patches
  2. Open log, find Load(Model): and the mod you’re trying to config
  3. Copy into Notepad+, delete error messages
  4. Hold Alt to highlight log info, replace with model =
  5. Copy into a blank cfg
  6. Boot game and hunt for problems

Special Thanks

  • Shadowmage for making it possible with the TexturesUnlimited mod
  • And for making SSTU Labs, the shiny engines inspired the mod (link)

If you play stock, I recommend Manwith Noname's Recolour Depot for exteriors—found here.


Licensing

Wasn’t sure which to put, so I used the same as TU as it uses the TU shaders.

Loading changelog...

Stats for Magpie Mods Remodded

Downloads over time

Downloads per version

New followers per day

Top Referrers

  1. spacedock.info
  2. delta.com

Export Raw Stats

Export Downloads

Export Followers

Export Referrals

Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.