This is a mod for Kerbal Space Program which adds a collection of low-tech liquid rocket engines which burn ethanol, based loosely on the real early history of rocketry. The intent is to provide an alternate liquid-fuelled start to the tech tree, based loosely on the real early history of rocketry, giving slightly slower early progression with a bit more depth. This mod was designed primarily to fit into the chemical-based technological progression of Chemical Propulsion, another one of my mods, but plays just fine as a stand-alone.
The mod contains nine engines which fall into three technological generations. If there is enough interest, two or three extra engines may be added in the future.
These engines cannot be throttled or shut down and have no intrinsic gimbal. Instead, an external housing with graphite jet vanes used to divert the exhaust can be optionally added for a small cost and mass. They also require an additional 1% of the total volumetric propellant flow rate in MonoPropellant, emulating the use of hydrogen peroxide in generating steam to drive the gas generator. Before external monopropellant tanks are unlocked, each first-generation engine is constrained by the amount of monopropellant it holds in its internal tank.
Monopropellant is no longer required and the engines become more specialised. Some engines have proper gimballing.
Engines with a bit more versatility and slightly more impressive performance, so ethanol does not become totally useless once classic LFO engines are unlocked.
Ethanol and Ethanol/Oxidizer subtypes are added to the fuel switch provided by CryoTanks, which I assume you must already be using if you have any interest in a mod like this. In order to support an ethanol-first tech progression, early liquid and solid rocket engines and fuel tanks are rearranged in the tech tree and some minor changes are made to the Mk1 Command Pod.
Alcoholic Aeronautics by Charles Rogers is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This mod makes extensive use of assets from other mods distributed under open licenses, which I have modified to varying degrees:
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.