EFFECTTEMPLATE
{
	templateName = BDB_alcolox_lower_vanes
	EFFECT
	{
		name = Vanes
		parentName = vernierFX
		MODEL
		{
			path = Waterfall/FX/fx-cylinder
			positionOffset = 0,0,0
			rotationOffset = -90,0,0
			scaleOffset = 0.100000001,2,0.100000001
			MATERIAL
			{
				transform = Cylinder
				shader = Waterfall/Additive (Dynamic)
				randomizeSeed = True
				FLOAT
				{
					floatName = _FadeIn
					value = 0.0707776695
				}
				FLOAT
				{
					floatName = _FadeOut
					value = 0.338721693
				}
				FLOAT
				{
					floatName = _Falloff
					value = 4.3983264
				}
				FLOAT
				{
					floatName = _ExpandLinear
					value = -0.808887601
				}
				COLOR
				{
					colorName = _StartTint
					colorValue = 0.952941179,0.749019623,0.643137276,1
				}
				COLOR
				{
					colorName = _EndTint
					colorValue = 0.921568632,0.600000024,0.600000024,1
				}
				FLOAT
				{
					floatName = _TintFalloff
					value = 1.79471946
				}
				FLOAT
				{
					floatName = _Noise
					value = 5.53582478
				}
				FLOAT
				{
					floatName = _SpeedY
					value = 126.35537
				}
				FLOAT
				{
					floatName = _TileX
					value = 3
				}
				FLOAT
				{
					floatName = _SpeedX
					value = 1
				}
			}
		}
		FLOATMODIFIER
		{
			name = tBright
			controllerName = throttle
			transformName = Cylinder
			combinationType = REPLACE
			useRandomness = False
			randomnessController = random
			randomnessScale = 1
			floatName = _Brightness
			floatCurve
			{
				key = 0 0 0 0
				key = 1 1 0 0
			}
		}
		FLOATMODIFIER
		{
			name = aBright
			controllerName = atmosphereDepth
			transformName = Cylinder
			combinationType = MULTIPLY
			useRandomness = False
			randomnessController = random
			randomnessScale = 1
			floatName = _Brightness
			floatCurve
			{
				key = 0.6 0 0 0
				key = 1 1 0 0
			}
		}
	}
}
