SHABBY_MATERIAL_DEF
{
	name = aa-common-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-common-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-1-engine-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-1-engine-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-3-engine-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-3-engine-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-6-engine-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-6-engine-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-15-engine-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-15-engine-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-21-engine-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-21-engine-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-28-engine-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-28-engine-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}
SHABBY_MATERIAL_DEF
{
	name = aa-28-engine-alt-pbr
	shader = Resurfaced/Standard
	TEXTURE
	{
		_MetalMap = AlcoholicAeronautics/Assets/aa-28-engine-alt-metal
	}
	FLOAT
	{
		_MetalAlbedoMultiplier = 1.5
	}
}