An overhaul to the stock propellant system, replacing generic LiquidFuel, Oxidizer, MonoPropellant and SolidFuel with a handful of real chemicals. This mod is distinct from RealFuels in that it deals with only ten primary liquid propellants — Ethanol, LqdOxygen, Kerosene, IWFNA (nitric acid), HTP, LqdHydrogen, LqdMethane, LqdAmmonia, Hydrazine and NTO — for a more straightforward and curated propellant system more in line with e.g. Nertea's Cryogenic Engines. In fact, Nertea's mods are a particular target of this overhaul, which can be thought of as a Nertea-like soft alternative to RealFuels.
Bipropellant engines are categorised into particular fuel-oxidizer combinations with fixed mixture ratios. Any fuel can be paired with any oxidizer, though not all combinations are necessarily configured or available depending on which supported mods you use. The most common bipropellants you'll likely encounter are:
Near Future Launch Vehicles' KR-701 'Cougar' and KR-74 'Lynx' are bimodal hydrolox engines with an additional kerosene-augmented mode, based on their real-world analogues the RD-701 and RD-704:
Monopropellant engines and tanks have a choice of two propellants: HTP which is cheap and available at the beginning of career mode, and Hydrazine which is unlocked later and more expensive but yields a significantly higher specific impulse. Solid rockets have a similar progression from PBAN to the slightly more performant HTPB.
LiquidFuel jet engines use Kerosene, with the rocket mode of multimodal engines running on Kerosene and LqdOxygen.
Engines can easily be patched to replace their propellants with one of the combinations above like the following:
@PART[partName]:BEFORE[zz_ChemicalPropulsion]
{
@MODULE[ModuleEngines*]
{
// Single propellants
chemTechPropellant = propellantHTP // propellantHydrazine, propellantLqdAmmonia, propellantLqdMethane, propellantLqdHydrogen, propellantPBAN, propellantHTPB
// Fuels
chemTechPropellant = fuelEthanol // fuelKerosene, fuelLqdAmmonia, fuelHydrazine, fuelLqdMethane, fuelLqdHydrogen
// Oxidizers
chemTechPropellant = oxidizerLqdOxygen // oxidizerIWFNA, oxidizerHTP, oxidizerNTO
}
}
This mod replaces all CryoTanks fuel switch types to Chemical Technologies tank types. One particular feature of this is the removal of CryoTanks' native 1.5x hydrogen packing density buff, which not-insignificantly affects the use of LqdHydrogen in the game. This is not just an arbitrary change purely motivated by realism. The ~14% higher density of LqdOxygen over Oxidizer and adjusted methalox mixture ratio (higher oxidizer mass fraction) make cryogenic bipropellants much more attractive, removing the need for any sneaky volume buffs in chemical rockets. Hydrolox suffers a little bit, but I've found this actually balances better against their high Isp. Nuclear engines naturally suffer the most, but again, these engines are very high Isp and it should really be expected that you'd need to haul massive tanks everywhere. I've always wanted my CryoTanks to be bigger, personally.
The following mods are recommended to make the most of core set of propellants.
I would also suggest at least a couple of these mods for more bipropellant rockets and useful tanks, or all of them if you like having hundreds of parts.
Some mods are explicitly patched to work with Chemical Propulsion, while others are patched implicitly or are simply unaffected and have been found compatible.
Distributed under the GNU General Public License.
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