This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
This mod is intended to recreate, visually and functionally, the Endurance spacecraft from the movie 'Interstellar.' It implements parts to construct the Endurance ring, with highly efficient magnetoplasma engines and a modular design that allows for multiple configurations of the ship to your mission requirements.
Construct the ring in the VAB (or load up our stock craft file) and launch it to LKO, before docking advanced Ranger and Lander vehicles to it. Both the Ranger and Lander act as SSTOs and feature detailed, Raster Prop Monitor integrated IVAs.
<iframe allowfullscreen="" frameborder="0" height="550" src="//imgur.com/a/TJE4Q/embed" width="100%"></iframe>
This is a continuation (re-bu
ild and fix for KSP 1.0.5) of the original version by BenJee10 on the KSP forums (old link). AS the mod was severely broken by KSP 1.0.5 enforcement of convex colliders Benjee10 did not have the time to re-build the mod. Benjee10 has given me his blessing to continue his mod for him. All Credit for the original version go to BenJee10 and his team. As this is a continuation the license remains:
LICENSE: CC BY-NC 4.0
Giant ring outfitted with Habitat, Logistics and Engine modules
Capable of transporting 2 Landers and 2 Rangers across the solar system
Super-efficient plasma thruster engines
Multiple docking ports for visiting vehicles
This mod is designed to function with (configs provided):
Kerbal Inventory System
Raster Prop Monitor
JSI Advanced Transparent Pods
Kerbal Attachment System USI-LS TAC-LS NOTE: You do not need these mods for this pack to function, but without them your game-play experience will be greatly reduced.
Base building parts:
MB-25 Freight Transport Module
MB-75 Deployable Habitation Unit
MB-50 Mobile Analysis Unit
Large Location Ownership Signifier
* Advanced Unpressurised Storage Cuboid
Endurance Ring Parts:
EC-215 Logistics Module
EC-200b Command Module
Endurance Deep Space Engine
EC-200 Crew Cabin
DSPS x300 Fuel Assembly
MB-2 Habitat Assessment Unit
* EC-151 Structural Ring
Lander Lift Engine (VTOLs)
Small Ship (Viper):
* Viper Composite Fuselage
Medium Ship (Ranger):
XP-F40 "Cooper" Aerospike Thruster
Ranger Docking Port
Endurance Docking Port
Endurance Outer Docking Node
Endurance Outer Ranger Docking Node
* Ranger - Fix it's landing legs (after KSP 1.1 drops as it will have big changes to wheels and legs) * KER and MJ do not see the Rapier and Lander Engines in their displays * Fix symmetry on all parts. * DeepFreeze Endurance ring module * New Emissives, flames and smoke trails. * Endurance habitat is a placeholder IVA - it's actually using the crewCabinInternals * Fix Endurance Command IVA. - Needs re-work.
This pack includes a modified part module for the inflatable Habitat module adapted from PorkJet's Habitat Pack. His work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This mod includes a modified part module to allow the Ranger landing legs to function in KSP 1.0.5. Code Adapted from shadowmage's awesome SSTU mod.
The license for the module code remains the same as the SSTU mod license which is: GNU General Public License (GPL) 3.0 (licenses included in download).
This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available.
Data is only read from the internet and no personal information is sent.
For a more comprehensive version checking experience, please download the KSP-AVC Plugin
Please ensure you delete your \GameData\Endurance\ folder if installing over an older version.
(NOTE: this version only works on KSP 1.0.5 and UP). Just unzip into your KSP directory.
Requires Module Manager if you want the following mods supported (optional).
FAR * KIS
JSI Advanced Transparent Pods
Raster Prop Monitor
This Mod is authored and maintained by:
JPLRepo - Models & Textures, Configs, Implementation
Thanks go to:
Testing: googbo ,Dafni
Some Re-textures and input: xxjansonmaxx
Re-factor of the Endurance ring to fix Lag issues and other input: MerlinsMaster
LICENSE: CC BY-NC 4.0 Endurance Part module Code License: GNU General Public License (GPL) 3.0
Originally Created by (versions up to 0.90):
benjee10 - Models & textures
zekew11 - Implementation
Shryq - Ranger IVA Implementation & Ranger (up to v5.0)
xxhansonmaxx - IVAs
InsanePlumber - DDS Conversion
Jasseji - KIS migration
Awesome flags by Akron!
Released on 2021-02-20
V1.13 * Added KSP 1.11 stock inventories. * Fixed issues with Kerbalism: * FusionPellets don't appear on crewed parts. * Ranger VTOL engine guzzles ElectricCharge (due to install with incompatible WBI Classic Stock). * Moved storage cuboid to Cargo category.
Released on 2020-09-07
Added B9 tank support for the major LS mods (USI, TAC, Snacks, Kerbalism). Added Experiment Cluster box part. Added Infirmary module part for Endurance ring with DeepFreeze support. Added improved feature support for these LS mods. Kerbalism: Added comforts. Raised science storage capacities. Raised ignition count and operation time on all engines. By a lot. USI: Added MedBay option to the Infirmary part. WBI: 2 low-output OmniConverter slots in Logistics module when WildBlueTools installed. Pathfinder templates. Air! and Stress! modules for Snacks! LS. Added probe control point and extreme range, low-bandwith antenna to command module. Fixed prior patches: USI LS, KIS. Fixed docking ports not being in Coupling category, not having a manufacturer key, but also 2 of them actually being non-functional Structural category items (mount points) but saying that they're docking ports. Fixed other parts being in less appropriate categories. Remove deployable flag part. It's been broken and unplayable forever. Integrated Endurance Reconfig.
Endurance Reconfig (from V1.11, KSP 1.9) feature list: Adds a copy of the crew cabin, purposed for integration with DeepFreeze, Kerbal Health and Kerbalism. Adds plumes to nearly all engines and RCS thrusters. (Technical issues beyond my grasp.) Adds stack symmetry (only for 2x symmetry, very handy) to the structural ring. Adds missing built-in antennas and KerbNet modules. Fixes heat limits and heat production to be mostly negligible. Fixes the Viper/Mini-Ranger to: Have some stack nodes for mounting onto other parts/vessels. Use Kerbal Flying Saucers features if that mod is installed. Makes the engines and RCS use only LiquidFuel and ElectricCharge, and raises their Isp and their Electrical demands to practical high levels. These buffs make Endurance much more fit for use in a large kerbal universe, whether an upscaled one or one with many star systems. Makes use of LqdHydrogen instead of LiquidFuel in CRP (when Rational Resources, CryoEngines or Kerbal Atomics are present). Makes use of Propellium instead of LiquidFuel in WBI Classic Stock. LiquidFuel replacement also applies to fuel cells. Moves some parts further along in the tech tree (when CTT is present) due to their fusion power natures. Replaces the basic, high-powered generator module with convincing fuel cells and Tokamak-alike fusion power sources. Changes ElectricCharge tankage and changes tanks to use B9 Part Switch or WBI OmniStorage. Integrates parts with WBI Pathfinder and Snacks for a very complete gameplay feature set. Changes habitability assessment experiment into 2x WBT experiments that require time and resources and only fully functions at some worlds. Makes crewed parts configurable in-flight. Provides life support mod integration only for WBI Snacks.
Released on 2020-03-08
V1.11 Re-compile for KSP 1.9.x Fixed MM config.
Released on 2019-10-19
V1.10 Re-compile for KSP 1.8.x
Released on 2019-06-29
V1.9 Re-compile for KSP 1.7.x
Released on 2018-10-28
Re-compile for KSP 1.5.x
Released on 2018-03-19
Re-Compile for KSP 1.4.1 Fixed hatch blocked on the inflatable habitat part.
Released on 2017-10-07
Re-compile for KSP 1.3.1
Released on 2017-07-30
Fix Lander RCS thruster causing it to roll and pitch. Adjusted CoM and CoL for lander. Added Gimbal to Lander rear engines for better control.
Released on 2017-05-31
V1.4 Re-compile for KSP 1.3 V1.3 (was not released) Re-compile for KSP 1.2+ Re-Balance Lander and Ranger bodies now that lifting bodies is fixed. NB: Once FAR comes out for KSP 1.2 will need another re-balance for FAR. Science Lab datastorage boosted to 750 and minimum crew set to 1. Also added KerbNet to the Science Lab. Added new RCSFX to all RCS.
Released on 2016-06-26
Re-compile for KSP 1.1.3
Major re-balance the Ranger Engines to resolve Cutting to closed cycle mode too early. Also, changed it's fuel capacities, EC, air intake, etc to balance.
Removed "control from here" on the Ranger docking built-in docking port.
Same major re-balance the Lander. The Lander requires a tweak if you are using FAR, this is supplied as a Module Manager config file.
So if you are using FAR you also need to install Module Manager.
Added the Example Craft files into the distro as an optional zip. Unzip the embedded zip file and copy into your save file directory as per the instructions in the included text file.
Released on 2016-06-09
Fixed all the docking ports.
Re-pass over the Science lab - but it's legs also have issues like the Ranger. For now, as long as you don't launch it with it's legs deployed it seems fine.
Added KIS container space to the Ranger and Lander (if you have KIS installed).
Re-balanced the Ranger and Lander centre of mass and centre of lift and engine thrusters to hopefully make them much more stable.
Fixed blocked hatches on the Lander
Released on 2016-05-14
KSP 1.1.2 Compatibility Upgrade.
Fixed Blocked Hatch on Ranger - Ranger now has a Ranger Docking port built-in. Fixed blocked hatches on a bunch of other parts (thanks KSP 1.1).
Fixed alignment of all Internals with externals to support stock overlay mode. Due to this some internals and externals have been re-scaled and re-done. Props also have had to change to fit. Added stock overlay mode meshes for internals.
Tweaked CoM and CoL on the lander, hopefully it flies better now in atmosphere.
Added support for JSIAdvTransparentPods - Yep Transparent Windows - (separate download mod see OP for link) on the Viper, Ranger and Lander.
Fixed VTOL engines for the Lander.
Fixed DSPS Fuel Assembly tech tree assignment.
Added search keywords for all parts.
Modified the Endurance ring to have attach nodes on the outside of the ring to allow you to attach new docking nodes.
Added new Endurance Ring docking parts: "Endurance Outer Docking Node" and "Endurance Outer Ranger Docking Node"
Released on 2016-03-14
Fixed Texture on Lander - Specular.
Added Attach nodes to the top and bottom of the Lander.
Fixed RCS ports on Lander and Ranger.
Adjusted the Ranger's VTOL engine forward.
Fixed Docking Nodes, they now attach/detach (couple/de-couple) and have "Control from here" ability.
It is now possible to build the entire Endurance without any Sub-Assemblies. Tip for attaching the docking nodes:
Hold Alt/Option key when placing them, continue holding Alt/Option and rotate them the right way. If they are not green move the mouse outwards a little bit until they turn green and release. Should attach nicely. For the Ranger angled ports first attach docking nodes to a Straight attach point on the ring centre. Attach two Docking nodes the right way around and then attach the Ranger. Then select the innermost docking port and place it on the angled attach node.
Released on 2016-03-09
Fixed collider on Ranger docking port part.
Fixed RCS transforms on the Ranger and Lander.
Fixed Landing legs on the Ranger - using custom part module adapted from SSTU mod (with permission).
Added AVC version checking support.
Released on 2016-03-06
Changes (from V0.90):
Fixed colliders. Fixed Models. Fixed textures.
Fixed CoM on Lander and Ranger.
Tweaked Lander dry mass to take into account engines.
Added Life Support configs for USI-LS and TAC-LS.
Added Connected Living Space configs.
Added KAS configs.
Heaps (lost count) of config file changes to get everything to work in KSP 1.0.5.
Added Emissives to the Landers VTOL engines.
New Ranger textures (courtesy of xxhansonmaxx).
Consolidated the Implementation folder so all textures and models are in an Assets Folder (with exception of the IVAs).
All the Endurance main modules that have Solar panels on their outside - the Solar Panels now ACTUALLY WORK and produce EC.
Updated the Colony Science Lab to the new KSP 1.0.5 science lab process of data and science.
Fixed Ranger multi-mode engines to work in KSP 1.0.5.
Inflatable ground habitat now has zero capacity when not inflated and 10 when inflated (using Porkjet's module).
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.