ZPE Propulsion (ZPEP) by GagaX

This is standalone expansion to my Rusty Star Rockets mod. It adds eleven (11) parts for new propulsion system: ZPE (Zero Point Energy) all with Rusty Star Shipyard aesthetics. It also adds new fuel resource: Quantum Fluctuations. For Kerbal Space Program.

License: CC-BY-ND-4.0+ARR

Game Version: 1.0.5

Downloads: 2,750

Authors: Gaga_X, zer0Kerbal

Support this mod: Donate

Followers: 11

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

<small> — post will self update; latest readme always on GitHub. most images are links —</small>

ZPE Propulsion (ZPEP)



This is standalone expansion to my Rusty Star Rockets mod. It adds eleven (11) parts for new propulsion system: ZPE (Zero Point Energy) all with Rusty Star Shipyard aesthetics. It also adds new fuel resource: Quantum Fluctuations. For Kerbal Space Program.

By zer0Kerbal, originally by GagaX

adopted with express permission and brought to you by KerbSimpleCo

Preamble by GagaX

This is standalone expansion to my Rusty Star Rockets mod. It adds parts for new propulsion system: ZPE (Zero Point Energy) propulsion system

It also adds new fuel resource: Quantum Fluctuations.

ZPE propulsion system works like this:

  1. Quantum Fluctuations are generated in Quantum Fluctuations Extractor (QFE)
  2. Quantum Fluctuations are stored in Uncertainty Containment Chamber (UCC)
  3. ZPE engine uses Quantum Fluctuations and electricity to create thrust.

Since Quantum fluctuations are generated constantly by QFE, this is sort of infinite fuel mod, but it is somewhat justified by ZPE propulsion concept. Nevertheless, i wouldn't dare call this mod near future or even very realistic.

But it could be fun. :) Especially because of funky particle effects and custom engine sounds.

All parts are on the very top of tech tree, on additional experimental nodes, and are VERY expensive.

See More

Review by Kottabos Gaming

Localization

  • English
  • your translation here

Help Wanted

  • Compatibility patches
  • Contracts for these glorious parts: 'Letters of Marque'
  • Sample crafts/subassemblies
  • Variant textures and model updates (add/improve: lights, iva, hatches et al)
  • Model updates (add/improve lights, iva, hatches and so forth)
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Translations: See the README's in the Localization folder for instructions for adding or improving translations. There is also the quick start guide(s). GitHub push is the best way to contribute. Additions and corrections welcome!
  • Have a request? Glad to have them, kindly submit through GitHub.

Installation Directions

Most recent releases only available via CurseForge/OverWolf Website/App

Dependencies

Recommends

Suggests

Supports

Tags

parts, config, science

red box below is a link to forum post on how to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Author (1) - zer0Kerbal

Forum: Thread - Source: GitHub - Download: CurseForge
License:

Original (ROOT) (0) - Author: GagaX

Forum: Thread - Download: SpaceDock - Source: SpaceDock
License:

Disclaimer(s)

  • All bundled mods are distributed under their own licenses
  • All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses.

  • see Notices for more legal Mumbo Jumbo

How to support this and other great mods by zer0Kerbal

Comment, click, like, share, up-vote, subscribe

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and it is true.

Connect with me

Track progress: issues here and projects here along with The Short List


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