Mod Packs for Kerbal Space Program

Malum Planet Pack (0 mods)

The Malum Planet Pack is Doctor Kerbal's first planet pack. It adds a red and heelish world called Malum and a moon called Bera Matero.

Standard Pack (2 mods)

Mods to Use with BD Armory (8 mods)

RustyKrab's Visual Modpack (4 mods)

This modpack was made for people looking for good visual mods- note that some of these might not work in the latest version of KSP. Some mods also might need other mods to work, if that is the case then just look up the dependencies for them.

shit ton of mods for your interstellar playtrhough (19 mods)

not exactly a shit ton of mods but i will constantly update this mod pack. but these mods will still garanty you can go interstellar

Eyes Turned skyward alternate history pack (13 mods)

All of these mods are supported for 1.12.1. You can find the timeline here:

MechJeb2: Kopernicus:

Bluedog design bureau: The prevoius american programs (Mercury, Gemeni) before the timeline, the saturn/apollo aspects, the carrack rocket, and Skylab/Spacelab parts.

Tantares: the russian rockets/spacecraft. parts can be used to make the russian space stations/rockets from the history.

Knes: Possibly the europa rockets although i havent tried yet.

MK-33: adds the X-33 spacecraft from eyes turned skyward.

Habtech 2: adds most of the american space station parts

Stockalike station parts expansion redux: adds parts for the challenger module(Freedom) and the Discovery space station.

Making alternate history: adds the artemis lander/base parts.

ProbesPlus: adds many parts for the probes in the history.

Outer planets mod: adds the outer planets :)

Minor planets expansion: adds many of the asteriods/dwarf planets from the missions to them

CSA Contares 'NIP': adds parts for the HOPE shuttle and japanese rockets from the history.

Suitcombos (1 mods)

Here are my suitcombos, for you to download!!

Working Underwater Lite (1 mods)

A config pack that gives you the tools to sink and neutralise buoyancy while you are out and about, Do the same for your Kerbals. Provides marine engines that work well under water but not above. A Marine command chair that you can attach things to like the underwater RCS thruster blocks and micro jet. It has a built in battery and ballast tank to sink and neutralise the buoyancy of the chair, While producing the Ion Steam the chair thrusters and microjet use. Several sizes of ballast tank that have both fast fill/empty and fine trim fill/empty to get your balance just right. A micro docking port that you can attach to the bottom of the chair and the subs so that the chair can dock with them. Different sizes and styles of Intake Water intakes that are required for the different sizes of sub engines and the Sub Rcs thrusters to operate. As a bonus there is an E.M.U command chair and chair thrusters for more comprehensive space walks. It comes with a battery and monopropellant supply to run the RCS thrusters. Both types of command chair come with a built in work light and a Mechjeb core that will work if you have that mod. There is also a small intake That will trickle charge monopropellant in an oxygen atmosphere for those who like VTOL aircraft. ALL OF THIS WORKS WITH STOCK KSP MODELS AND TEXTURES, THERE ARE NO PATCHES OR OUTSIDE DEPENDENCIES. MECHJEB2 IS NOT REQUIRED FOR THE CHAIRS TO WORK IT IS JUST A BONUS. I hope you will enjoy Working Underwater.

list of mods i have that are very cool (47 mods)


My first pack (3 mods)

Near Future Spaceprogram (49 mods)

Mods I Run In KSP (45 mods)

All mods here I personally run in my copy of KSP

SpaceNerdHayden's KSP Mod pack (34 mods)

Modpack I made for myself. Enjoy, but be warned, might not be stable.

Extreme Modpack More than 22 Mods (7 mods)

Core Essentials (4 mods)

A very usefull set of mods to help guide your rocket to the correct planet or maybe even land it!