Kerbalism Engine Radiation

Kerbalism added radiation to NTRs, but only supports the stock engine. This config adds support for modded engines.

License: GPLv3

Game Version: 1.1.3

Downloads: 1,525

Author: APlayer

Followers: 9

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Kerbalism Engine Radiation

Summary

This configuration file (config) makes more nuclear engines than just the stock one emit radiation. Note the radiation amount is merely directly proportional to mass and just rescaled from the stock engine (any better ideas?) - I applied absolutely no balance here. On the plus side, any data defined by Kerbalism is preserved, so balanced parts stay balanced.

Features

  • Should support most modded engines
  • Keeps all definitions added by Kerbalism
  • Lightweight

Compatibility

This patch should be automatically compatible with any modded engines, due to how those work in KSP. If some engines are not supported/are supported but should not be - sorry, I cannot really help here, I am not the coding pro :-(

Issues

  • For some reason, some engines in Kerbal Atomics have wrong radiation levels - I could not manage to fix it. Consider it variable insulation thickness.
  • I did not bother with disabling the patches if you disabled radiation in Kerbalism - just deinstall it if you play without radiation.

Installation

  1. Unzip "kerbalismengineradiation.cfg"
  2. Drop it into your Gamedata folder
  3. Run Kerbal Space Program
  4. Enjoy being fried by radiation!

Dependicies

This patch requires the Module Manager plugin. It was not included here, as it is so common I assume you have it already. However I listed it here for completeness. It also requires Kerbalism (obviously).

License

I release this snippet of code under the conditions of GPLv3. Basically, you are allowed to do anything with it, but you have to keep this license. Also, special thanks to Sarbian and Olympic1 for teaching me to use advanced ModuleManager syntax.

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