TAC Life Support

Kerbals require resources to survive, whether in a vessel or on EVA: Food, Water, Oxygen, Electricity (for air quality and climate control)

License: CC BY-NC-SA 3.0 with some new portions of code MIT

Game Version: 1.12.2

Source code: KSP-RO/TacLifeSupport

Downloads: 63,678

Author: Jplrepo

Mod Website: Forum Thread

Followers: 335

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

Thunder Aerospace Corporation Life Support (TACLS)

TACLS originally by Taranis Elsu


TAC Life Support is under new management in conjunction with the Realism Overhaul team! We are glad for the opportunity to keep this great mod alive. We are also very grateful to @TaranisElsu for creating TAC Life Support. Our hats are off to him. @danfarnsy had been maintaining TAC LS for the past 6 months and we thank him for doing so. But he has been having problems with finding the time to keep up the maintanence, so I have agreed to take over maintanence of this fine mod. Danfarnsy will still be part of the team and be contributing to this mod as time permits him to do so.

What is TACLS?

TAC Life Support is a mod which adds food, water, oxygen, and electric charge as requirements for survival in space. Go without support for too long, and your Kerbals die a non-fiery death! Included are parts with storage for food, water, oxygen, waste products, as well as some recyclers for oxygen and water. It does not include support for growing food, but there are many mods which play well with TACLS to provide this functionality. It also integrates well into Realism Overhaul!

Refer to the WIKI

Installation and Dependencies:
Please delete any previous installations of GameData/ThunderAerospace/TacLifeSupport before installing this.
Module Manager and Community Resource Pack are both required dependencies. They are included in the download for your convenience.

Author: Original Author @TaranisElsu

Current Maintainers: @danfarnsy & @JPLRepo

Version v0.18.0.0 for Kerbal Space Program 1.12.2

Released on 2021-09-19

V0.18.0 Re-compile for KSP 1.12.x. Fix background resources - Kopernicus solar panels integration. Fix background resources - NRE spam on Resource Converters. Fix a NRE log spam on EVA kerbals - usually this involves rescue kerbals.

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Version V0.17.0.0 for Kerbal Space Program 1.11.0

Released on 2020-12-29

V0.17.0 Re-compile for KSP 1.11.x. Fix Kopernicus Solar Panel background processing. Added EVA construction capabilities to all 0.625m, 1.5m and 2.5m TAC-LS parts.

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Version V0.16.0.0 for Kerbal Space Program 1.10.1

Released on 2020-10-17

V0.16.0 Re-compile for KSP 1.10.x. Background resources can now track any mod part that uses stock resource converters to generate EC. This can be turned on via the Difficulty Settings (off by default). Fixed potential null reference errors on solar banels in background resources if the solar panel is missing transform definitions. Removed "Vessel situation change" log spam.

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Version V0.15.0.0 for Kerbal Space Program 1.9.1

Released on 2020-03-15

V0.15.0 Fix potential NRE when applying game settings changes. Remove Mini AVC plugin. Fix NRE in TAC window in VAB/SPH spamming log. Fix potential out of resources scenario in timewarp with background resources active. Re-compile for KSP 1.9.x.

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Version v0.14.0.0 for Kerbal Space Program 1.8.1

Released on 2019-10-19

V0.14.0 Re-compile for KSP 1.8.x Add Warning and Critical Warning percentage levels to difficulty settings.

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Version v0.13.13.0 for Kerbal Space Program 1.7.2

Released on 2019-06-29

Re-compile for KSP 1.7.x Reduce Log Spam when scenes change (no longer logs all save data). Support for Kromoneter and other mods that replace KSPUtil.dateTimeFormatter. Add missing bulkhead profile to 1.25m waste container.

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Version v0.13.12.0 for Kerbal Space Program 1.6.1

Released on 2019-02-16

Re-compile for KSP 1.6.x Added support for Near Future fission Generator in Unloaded Resource processing. Added support for TacGenericConvertor in Unloaded Resource processing. - NB: does not factor in crew bonuses in resource calcs for unloaded vessels. Added support for ModuleResourceConverter's that produce ElectricCharge ONLY (eg: FuelCell) in Unloaded Resource processing. - NB: does not factor in crew bonuses in resource calcs for unloaded vessels. Fix ModuleTestSubject configuration for the revamped pod parts.

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Version v0.13.11.0 for Kerbal Space Program 1.5.1

Released on 2018-11-02

Add test subject to Making History parts.
Fix LS resources not appearing for Female Kerbals on EVA without Making History installed.

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Version v0.13.10.0 for Kerbal Space Program 1.5.1

Released on 2018-10-26

Re-compile for KSP 1.5.x.
Should now show converter name in converter part extended part tooltip in VAB/SPH.

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Version v0.13.9.0 for Kerbal Space Program 1.4.1

Released on 2018-03-17

V0.13.9 Add Life Support to kerbals wearing the Making History suits. Update the included Module Manager version to the correct one.

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Version v0.13.8.0 for Kerbal Space Program 1.4.1

Released on 2018-03-16

Re-compile for KSP 1.4.1. Fix issue where if CCK is not installed TAC LS parts not showing in Editors. Fix issues with EC consumption - Correct delta time check and not recording last EC usage when EC runs out resulting in never ending shortage in both scenario where window can be open and cannot.

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Version v0.13.6.0 for Kerbal Space Program 1.3.1

Released on 2017-10-07

Re-compile for KSP 1.3.1

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Version v0.13.5 for Kerbal Space Program 1.3.0

Released on 2017-08-12

Caches, produces and consumes Life Support resources on Unloaded vessels and provides a buffer for high time warp. WARNING: EC Production only supported for solar panels and generators (including Kopernicus Solar Panels) at this time. Fixed bug so that opening the window only occurs in an actual atmosphere. Window will be opened when EC or O2 runs out and in an atmosphere. Added Hibernate option for EC and O2 consumption. Re-wrote how hibernation works internally. Hibernation vs Death now working correctly. Fix EC processing for unloaded vessels. Rescue Kerbals now have correct Life support given to them. Rescue kerbas will remain as "Rescue Me!" status consuming no resources until such time as either a) - You swap to them or b) they are loaded (come within loading range of the active vessel). Fixed issue where recovered vessels at times will not clean up Kerbal tracking causing multiple "copies" and duplicated kerbals appearing in the TAC LS monitoring UI. Russian Localization texts included- Thanks go to forum user Tirathangil. Also includes Spanish Localization text. Thanks goes to forum user Fitiales. TAC LS Will recognize if BackgroundProcessing mod is installed and turn off it's own processing for all resources. It is highly recommended you Uninstall BackgroundProcessing Mod if you have it installed! Fixed TACLS difficulty Game Settings from being reset. - WARNING: This may reset some of your TACLS resource values in your save game. Please check them in your save games after upgrading. Update CRP to latest version. (0.7.1)

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Version v0.13.2 for Kerbal Space Program 1.3.0

Released on 2017-05-28

v0.13.2 Fix Null Reference errors for probe vessels.

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Version v0.13.1 for Kerbal Space Program 1.3.0

Released on 2017-05-28

Update for KSP 1.3.
Localization support added. All languages in English for now. Other Language contributions welcome! :)
Unloaded Vessel Resource processing. TAC LS now processes Life Support resources for unloaded vessels.
Fix Issue with Electric Charge not being calculated and reported correctly.
Now checks if vessel is on or above a body that has an atmosphere that contains oxygen and allows the windows to be opened, or vents opened (if enough EC) to use the air from the atmosphere instead of on-board Oxygen.
Fix Issue with Electric Charge - Opening the Windows in Atmosphere option and show this in the UI.
Include Electricity readout for PreLaunch vessels (as they still consume EC for non TAC-LS reasons.
Fix App Launcher Icon colour showing correct overall status of vessels.
More performance tweaks and improvements under the hood.
Removed pop-up at KSC for new games advising where Settings are. (People should know where they are by now).
Fix Settings being reset when clicking Custom difficulty option.
Fix Life Support Parts showing in Utilities category when Community Category Kit is installed.
Update to latest Community Category Kit and Community Resource Kit.

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Version v0.13.0 for Kerbal Space Program 1.2.2

Released on 2017-03-25

Fix Rescue kerbal for kerbals on the ground due to contracts system not being loaded in time. Change Water purifier Water output rate to match water usage rates so as to avoid positive water scenario. Fix issue with Low Electricity Warning at high warp rate.

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Version v0.12.9 for Kerbal Space Program 1.2.2

Released on 2017-02-25

Fix Rescue kerbal checking where contract only contains kerbal's first name. Fix when Rescue contracts cancelled. Untrack Kerbals on Rescue contracts if the contract is cancelled. When a Kerbal that is in an External Command Seat leaves that seat TAC LS will now fill up their EVA life support resources from the vessel the command seat is a part of and leave behind any waste resources in the vessel.
Changed Converter parts to have a bonus base of 1 and specialist efficiency factor of 0.5. This should make the values more what they should be.

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Version v0.12.8 for Kerbal Space Program 1.2.2

Released on 2017-01-05

v0.12.8 Round all part costs off & Fix syntax 2.75m Sabatier https://github.com/KSP-RO/TacLifeSupport/issues/62 Fix TACLS and CCK part category filters. There can be only one. https://github.com/KSP-RO/TacLifeSupport/issues/66 Cater for Life support values being changed in settings to correctly apply/adjust EVA kerbals. https://github.com/KSP-RO/TacLifeSupport/issues/69 Changed handling of rescue kerbals to support kerbals that are already on EVA (not in a part). Rescue kerbals will not not consume resources until their vessel is Owned by the player. This occurs when the player switches to them or they come within loaded range of the active vessel (2.2km). https://github.com/KSP-RO/TacLifeSupport/issues/63 Show an info string in flight view for the mini-settings as the player cannot change them in flight view and they are disabled. Remove tracking for lost vessel (through docking or destruction). https://github.com/KSP-RO/TacLifeSupport/issues/70 Nerfed Specialist Bonuses for all converters. https://github.com/KSP-RO/TacLifeSupport/issues/71 Added EC consumption for EVA kerbal lights (can be changed in the Settings menu). https://github.com/KSP-RO/TacLifeSupport/issues/67

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Version v0.12.7 for Kerbal Space Program 1.2.2

Released on 2016-12-08

v0.12.7 Removed tracking of vessels that did have crew but now don't. - no more empty vessels being tracked. Added conversionRate field to TACGenericConverter. This is an optional field and defaults to a value of 1. Back by popular demand, this is to support numerous requests to add this feature back into to this module as it was removed when the module was changed to stock in v0.12.5. If you specify this field in your converter config file the value must be greater than zero (or it sets it back to the default) and can be any decimal value. Whatever value you specify will be used as a multiplier against all INPUT, OUTPUT and REQUIREMENTS config nodes and their specified resources. Tweak to EVA pack resources when Kerbal EVAs from regular vessel vs a Recovery Contract Vessel. Fixed CrewType tracking. Finally fixed Rescue Kerbal vessel.kerbal tracking. Updated Community Resource Pack to version 0.6.3. Updated Community Category Kit to 1.2.0.
Remove requirement for RSTKSPGameEvents dll dependency. Changed to leverage 1.2.2 GameEvents extensions. You must have DeepFreeze version and above to work with this version of TAC LS. If DeepFreeze mod is also installed Vessel Info UI window will show Totals for both Frozen and Unfrozen kerbals.

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Version v0.12.6 for Kerbal Space Program 1.2.1

Released on 2016-11-03

v0.12.6 Fix PreLaunch Vessel handling. Any vessel that is PreLaunch will display as such and will not consume resources (with the exception of ElectricCharge), however, TACLS will not track EC drain for a PreLaunch vessel so it is possible if you leave a vessel on the pad with no EC generation that immediately on launch TACLS will see the vessel as having no EC available. https://github.com/KSP-RO/TacLifeSupport/issues/50 Fixed [UNKNOWN] vessel type showing for vessels in the UI. Fixed Vessel list not showing the active vessel at the top of the list when switching between vessels. https://github.com/KSP-RO/TacLifeSupport/issues/51 Massive code clean-up for performance improvements begins. Internally TAC LS now uses KSP GameEvents for all vessel processing setting things up for future version resource processing of ALL vessels including unloaded vessels. Fix Tourist processing/monitoring. https://github.com/KSP-RO/TacLifeSupport/issues/52 Fix Rescue Kerbals processing/monitoring. Fixed part search tags on all parts. Fixed NullReferenceException on the Air Filter TACGenericConverter in the Editor scene. Fix Turning TAC LS on/off in a save file (was causing crash when turning on). TAC LS can only be enabled/disabled for a save when creating a new save or at the Space Center. Added support for Community Category Kit (now included in TAC LS download). This is a KSP modding community kit for common part categories in the editor. TAC LS parts will now appear in the "Life Support" category that this kit adds along with the built-in TAC Life Support category which you can still turn on or off. If you prefer to not use the Community Category Kit simply delete the <KSPinstall>\GameData\CommunityCategoryKit folder. You can then turn off the built-in TAC LS category in the difficulty settings and use the community category if you so wish. Of course, you can use both if you also so desire and the parts will appear in both categories. Rebalanced the smaller Recyclers so they support 3 kerbals and cost less. Rebalanced weight of larger extractors/recyclers. Added bulkheadprofiles to part configs (for size sorting in editor). Aligned part names to include size in their names.
Added RSTKSPGameEvents dll and removed use of reflection for better integration with DeepFreeze mod. Added Frozen field to internal dictionaries and DeepFreeze frozen kerbals now don't disappear from monitoring windows (although they still don't consume resources when frozen).

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Version v0.12.5 for Kerbal Space Program 1.2

Released on 2016-10-14

  • Re-compiled for KSP 1.2 with necessary changes (will not work on earlier versions of KSP).
  • Some performance and garbage clean-up in the codebase (a further cleanup performance improvement code review is still required).
  • Support for different life support settings per save game, and also support MM override by Realism Overhaul for start of new games.
  • Settings are now integrated into stock Difficulty Settings. For new games you can set the various TAC LS settings via the Difficulty settings window when you are starting a new game.
  • Settings can also be changed in-game via the Stock Pause Menu - Settings - Difficulty Settings button.
  • Depending on where in the game you are different settings can be changed (EG: resource consumption values can only be changed in the Space Center screen.)
  • There is no TAC LS Icon now in the Space Center screen as it's only purpose before was for settings (which you now access via the game pause menu).
  • The LifeSupport.Cfg file is now base settings for start of a NEW save only.
  • Once a save is started copies of these fields are persisted into the sfs save file so you can have different TAC LS resource/settings for each save game.
  • Changes to existing saves must then only be made in-game and these changes are persisted into the sfs save file.
  • Added Setting for how often the Vessel Lists will be re-sorted in the TAC LS UI window. Removed old sort that occurred every onGUI (bad performance).
  • Hibernation mechanic changes:
    • Hibernation vs Death is now toggled via the TAC LS Difficulty settings menu.
    • Crew in hibernation are changed to Tourists so they cannot perform normal crew functions.
    • When food/water is restored to their hibernating vessel crew (tourists) become normal crew again.
  • Added 3.75M parts for all the existing TAC LS parts.
  • Fixed text alignment in TAC LS monitoring screens.
  • Clicking the "R" button to open the roster window now acts as a toggle so pressing it again will close the roster window.
  • Fixed the Editor Category Icon to be more in line with the other icons. If you turn on the Editor Category Icon the TAC LS parts will only appear under the TAC LS category.
  • Moved icons into the Icons folder. Moved the Plugin DLL to the Plugins folder.
  • Converted all resource converters from custom build resource converter module to use the stock ModuleResourceConverter module, they also now all support Engineer specialist boosts.
  • Updated Community Resource Pack to the latest version (v0.6.0).

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Version v0.12.4 for Kerbal Space Program 1.1.3

Released on 2016-08-28

Fixed Settings file not being read correctly and using default values. (Typo - fat fingers)
VAB/SPH Editor Category for TAC LS parts can be toggled on or off via the Settings menu (Hit the TAC LS icon in the Space Center). https://github.com/KSP-RO/TacLifeSupport/issues/37
Fixed Rescue Kerbals when they EVA out (on rescue missions) to actually have Life Support resources. https://github.com/KSP-RO/TacLifeSupport/issues/30
Fixed CKAN version issues.

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Version V0.12.3 for Kerbal Space Program 1.1.3

Released on 2016-08-24

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