Cooperates with other mods:
AVC (Add-on Version Checker)
Connected Living Space
DefaultActionGroups (enables automatic toggling of SAS light on radial reaction wheels)
Part of the NecroBones suite of mods, that work nicely together:
Color Coded Canisters (beautification replacement models/textures for stock tanks, with color-coded end caps, and auto-closing shrouds)
Fuel Tanks Plus (collection of large stock-like tanks with Color Coded Canister style)
ColorFuel Lines (color-selctable fuel lines)
Lithobrake Exploration Technologies (lander parts, large chutes/legs/ladders/etc)
Contains several unusual or unique features, including some "firsts":
Engines with multiple sized fairings, or with conical fairings.
Engine clusters with mode-switching for activating/deactivating nozzle groups.
Rocket-assisted radial decouplers.
Stack size adapters with multiple target diameters (adaptive shrouds).
Docking ports with guide-lights.
Fuel tanks with automatic shrouds.
Thrust plates and adapters with fairings.
"Petal" cargo bay.
SpaceY Lifters is a stock alike parts pack that is intended to extend the stock line-up of parts for lifting heavy payloads to orbit, by providing a similar update to the NASA/ARM pack from 0.23.5, in the next size up.
It provides a range of 5m fuel tanks and engines, a fueled 3.75m nose-cone, both "stack" and "radial" decouplers, a fueled size adapter, and a range of powerful SRBs.
The name is a play on "SpaceX" in the real world, but also has the amusing double connotations of being "spacey", and also "Space, why?" -- Because it's there!
All of the models and textures were made 100% from scratch, using Blender, Photoshop, and Unity.
5m rocket parts and large SRBs, rocket-powered decouplers, large docking ports, upper-stage thrust plates with fairings, payload bays, and more
Released on 2017-01-30
1.16 (2017-01-30) - SRB Update.
Corrected smoke emitter location on the 3.75m SRB, 21m length.
Added a 30m long 3.75m SRB.
Added a 29m long 2.5m SRB.
Released on 2017-01-03
1.15.1 (2017-01-03) - Compatibility Update.
Added "NEEDS" conditionals for ConnectedLivingSpace and EngineIgnitor patches, to clean up log spam.
EngineIgnitor patches moved to their own file in the patches folder.
Added "NEEDS" conditionals for Engineering Tech Tree compatibility.
Released on 2016-10-21
1.15 (2016-10-21) - Update.
Added new RCS sounds/effects.
Added a linear RCS thruster.
Updated OMS engines to use new RCS sounds and effects.
Added two adapters that can be used with the Rose/Rosette adapter center slots.
Updated custom part category with recent additions from here and SpaceY Expanded.
Added some missing search tags on thrust plates / adapters.
Released on 2016-10-12
1.14 (2016-10-12) - More KSP 1.2 Compatibility & Fixes.
Landing legs should now work in the Landing Gear action group automatically again.
5m Fairing base null reference exception corrected, and is available again.
Names adjusted on some thrust plates / adapters.
Version changed to 1.14 to make it more clear this is a significant 1.2 update.
Released on 2016-08-01
1.13.1 (2016-08-01) - Tweaks.
Icon-only shroud added to fairing base, for easy identification in menu.
5m conical bay added to custom parts tab.
Added MM "NEEDS" conditionals to RemoteTech modules in probe cores, and moved to separate patch file.
Deadly Reentry patch file renamed to sort properly in the folder.
Added a compatibility exclusion for HPTechTree.
Released on 2016-06-08
1.13 (2016-06-08) - Update.
Adapters and Thrust Plates marked as passable for Connected Living Space so that they can be used for station construction, and docking ports, etc.
Added 5m/3.75m conical payload bay.
Adjusted the "hide if empty" rules for the tech nodes.
Released on 2016-05-31
1.12.9 (2016-05-31) - Hotfix.
Massive Rocketry/Structure tech nodes are now set to be hidden if empty.
Fixed a harmless mistake in the MM patches, as part of its self cleanup.
Released on 2016-05-31
1.12.8 (2016-05-31) - Tweaks.
Adjusted some nickname tags on engines.
Minor tech tree and config changes in MM patches. Partly for better compatibility with Real Scale Boosters.
Non-CTT tech nodes are now added, even if CommunityTechTree is installed.
Gigantic Rocketry node internally renamed to match CTT. May have to re-unlock if you don't use CTT.
Released on 2016-05-18
1.12.7 (2016-05-18) - Tweaks.
Added configs for docking ports to use IndicatorLights, if installed.
Reworked docking alignment lights to be slightly prettier when turned off, or dim, etc.
Released on 2016-05-13
1.12.6 (2016-05-12) - Tweaks.
Restricted liquid fuel engines, fairings, and decouplers to non-surface part testing contracts, to match SRBs.
Changed underlying texture for Docking port alignment lights, for compatibility with IndicatorLights.
Converted small lighting textures for docking ports to DDS format.
Released on 2016-05-08
1.12.5 (2016-05-08) - Tweaks.
Refined the primary launch clamp's internal layout, to use as a template for later projects.
Added basic thrust curves for SRBs. Flat profile, however thrust tapers off during last 5% of remaining propellant.
Released on 2016-05-01
1.12.4 (2016-05-01) - Tweaks.
1.12.3 (2016-05-01) - Tweaks.
Updated Probe cores and reaction wheels to use IndicatorLights if available.
Probe cores now also have a toggle option for light-up labels that correspond to the indicator lights.
Corrected a missing texture placeholder for the 3.75m stack separator.
Released on 2016-04-25
1.12.2 (2016-04-25) - Tweaks.
More search keywords on engines.
Added colliders setting for procedural fairing base.
Updated heat shield's staging settings to match stock changes in 1.1.
Fixed the "always transparent" problem in the VAB for the service/cargo bays.
Tech Tree nodes are no longer hidden if empty.
Corrected some copy/paste mistakes with SmokeScreen rescaling settings for the small SRB particle emitters.
Released on 2016-04-17
1.12.1 (2016-04-17) - Tweaks.
Tweaked leg settings.
Moved a leg collider to allow for more accurate aerodynamic occlusion.
Released on 2016-04-10
1.12 (2016-04-10) - Tweaks.
Added 1.25m-0.625m interstage thrust plate to the TweakScale config, and default VAB custom tab.
Drastically reduced career prices for fuel tanks, to bring them into line with stock again.
Increased career prices for engines, to bring them into line with stock again.
Added a 2.5m thrust plate, with 1x 1.25m and 8x 0.625m nodes (half scale version of the 5m model).
Adjusted leg deployment animation to reduce the "foot teleportation" problem.
Increased damper ratio on the leg suspension.
Released on 2016-04-05
1.11.5 (2016-04-05) - Tweaks.
Moved conical payload bay to Specialized Construction tech node.
Added a 1.25m-0.625m interstage thrust plate.
Softened leg suspension spring.
Released on 2016-03-31
1.11.4 (2016-03-31) - KSP 1.1 Hotfix
Released on 2016-03-30
1.11.3 (2016-03-29) - KSP 1.1 Hotfix
Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now.
Added menu search tags.
Released on 2016-03-18
1.11.2 (2016-03-18) - HotFix.
Released on 2016-03-11
1.11.1 (2016-03-11) - Tweaks.
Released on 2016-02-29
1.11 (2016-02-28) - Tweaks.
Adjusted the MM rule for DefaultActionGroups to tweak the descriptions in the radial reaction wheels.
Added 5m color-changing to the R7 engine cluster.
Corrected the missing blue texture from the 3.75m tall 5m tank.
Released on 2016-02-19
1.10 (2016-02-19) - The unintentionally quick update.
SRB 10R (radial) gimbal range reduced to 2 degrees (from 4).
Base (dry) cost of most SRBs (other than 3.75m models) increased slightly to align more with stock.
Moved ModuleManager patches to a "Patches" folder.
Added support for DefaultActionGroups mod, to automatically enable the SAS light on the radial reaction wheels.
Added color switching for 5m decoupler and separator, to match 5m tanks.
Released on 2016-02-18
1.9 (2016-02-18) - Paint!
Added additional striped paint scheme to 5m tanks.
Switched the Color-Changing config to turn off alternate paint schemes via a slightly simpler method.
Released on 2016-02-17
1.8.2 (2016-01-14) - Tweaks.
Consolidating tech tree for better mod compatibility:
Added SpaceY Expanded's tech tree nodes.
Added a hidden Colossal Rocketry node for future use (and for other mods if they want).
Removed TweakScale "adapter_3_1" definition since it's redundant with default TS configs now.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.