This is your mod listing! You can edit it as much as you like before you make it public.
To edit this text, you can click on the "Edit this Mod" button up there.
By the way, you have a lot of flexibility here. You can embed YouTube videos or screenshots. Be creative.
You can check out the SpaceDock markdown documentation for tips.
Thanks for hosting your mod on SpaceDock!
Released on 2019-04-19
Released on 2019-04-16
Released on 2019-02-18
Released on 2019-01-11
Released on 2018-12-27
Recompiled for KSP 1.6 Bug fixes Fixed SPF-50 to point in correct direction
Released on 2018-11-09
Released on 2018-10-17
Last release for KSP 1.4.5!
Bug Fixes & Enhancements - Fixed issue where switching Play Modes would cause some files to not be renamed and cause all kinds of fun for players... NOTE: For the changes to take effect, you'll need to switch your Play Mode to some mode other than the current one, then switch it to the desired mode.
Released on 2018-10-08
Omni Converters & Storage - Added search functions to OmniStorage and OmniConverter GUI. - Play Mode now lists which mods support a particular mode.
Classic Stock - Added new Classic Stock omni converters: Propellium Distiller, Oxium Distiller, Snack Grinder (requres Snacks), Soil Dehydrator (requires Snacks). - D2 Centrifuge, Nautilis Centrifuge, D2 Hab, and D2 Office, D2 Lab, all now default to Omni converter templates.
Released on 2018-09-09
Released on 2018-08-18
Released on 2018-08-12
Released on 2018-06-23
Released on 2018-05-28
Released on 2018-05-10
Released on 2018-05-06
Released on 2018-03-20
Released on 2018-02-12
Released on 2018-01-09
Released on 2018-01-08
Released on 2018-01-06
The last major release to Deep Space Exploration Vessels completes the original vision for the mod by introducing new parts to make the Nautilus, a kerbalized version of NASA's NAUTILUS-X along with new cargo bays, a revised hex truss system, a new 2.5m cryopod, non-cylindrical fuel tanks, a new radiator, and a powerful new fusion engine. At this point, future updates to DSEV will focus on bug fixes and minor tweaks.
I'm happy to say that DSEV is now feature complete!
D2 Cargo Bay (Advanced Metalworks): Styled like the D2 crewed parts, the cargo bay is a nice Size 3 alternative to the stock Mk3 cargo bay. It comes in 3 lengths.
Hex Hangar (Composites): This large hangar can snugly fit Size 3 parts. It comes in 3 lengths.
Hangar Adapter (Composites): Use this adapter to attach the Hex Hangar to Size 3, Size 2, or Size 1 parts.
Automated Construction Hangar (Composites): This specialized hangar lets you make individual parts without the need for kerbals- albiet slowly- if you have OSE Workshop installed.
Nautilus Airlock (Composites): This radially attached hexagonal airlock seats 2 and has an extendable porch for conveniently attaching EVA items.
S-2 Nautilus O.C.P. (Composites): This radially attached orbital command pod provides guidance for your vessels and good views. It even has a small built-in greenhouse!
Nautilus Centrifuge (Composites): The Nautilus Centrifuge is a spinning habitat ring that living quarters for up to 16 kerbals. With Pathfinder installed, the centrifuge slowly generates data for use in labs, and provides production bonuses to the vessel's Pathfinder templates. The Jukebox actually works! Sadly, licensing doesn't let me distribute songs from Saturday Night Fever (not even MIDI versions). But you can place custom music under 000WildBlueTools/Music. Just look around for a free converter that can make .ogg files (Audacity comes to mind) and you're good to go!
Nautilus Tank Cluster (Composites): This cluster of fuel tanks has built-in radiators as well as built-in adapters for Size 3 and Size 2 parts. it also has engine mounts for up to 7 Size 7 engines.
Daedalus Storage Tank (Large Volume Containment): This 10-meter spherical fuel tank holds a variety of resources. A lot of resources.
Meat Locker CryoShelter (Station Modules): Essentially a smaller version of the D2 Cryo Shelter, the Meat Locker is the size of a Hitchhiker and can hold 4 kerbals in cold storage.
D2HT-2 Adapter (Advanced Metalworks): This is a longer version of the D2 to Hex truss adapter.
D2 Quarter Truss (Advanced Metalworks): This part is the D2 equivalent of the Quarter Hex Truss.
D2 Hex Node (Advanced metalworks): This part is the D2 equivalent to the Hex Node.
Multi Truss: What this truss lacks in amenities it makes up for in its multi-length options. There's also a D2 equivalent.
WB-9 "Hypernova" Fusion Torch (Torch Drives): This advanced fusion engine has two modes; a high thrust, high specific impulse, high heat "Torch Mode" and a lower thrust and insane ISP "Cruise Mode." If you activate Cruise Control, you can perform engine burns during timewarp. And yes, the transmitter functionality is intended; Project Daedalus's second stage motor doubled as an antenna...
Avatar Radiator (Large Electrics): This non-rotating radiator is cheaper and lighter than the Graphene Radiator.
Storage Shield (Nanolathing): This massive heat shield is 22.5m in diameter when fully assembled, and can hold an enormous amount of resources. It has a hollow center for attaching other parts like engines (You'll need to toggle the built-in cap first). Once assembled, it cannot be disassembled.
Storage Shield Cap (Nanolathing): This specialized part caps the hole in the Storage Shield when you remove its built-in shield cap. It has the ability to open and close to expose parts stored inside the hollow section of the Storage Shield.
New Contract - Touring: This contract requires you to send 1 or more tourists to a specific vessel and return them home safely after a few days stay.
Cruise Control This is a new feature added to all DSEV engines. Cruise Control lets you perform engine burns during timewarp. There are some caveats which will be explained below. To use Cruise Control, right-click on the part to set the desire cruise throttle level and fuel reserve percent, then click the Cruise Control button. Symmetry parts will automatically be updated.
---Controls--- Cruise Control Button: On/Off, this button enables/disables cruise control. If enabled, then the engine will perform a burn when you timewarp. Cruise Throttle: Controls the throttle level during cruise control. The throttle affects how much propellant to expend and thus your delta-v during timewarp. Fuel Reserve: During timewarp you can expend fuel pretty quickly. This slider prevents you from using up all your fuel. When your fuel supply drops below the setting, you'll drop out of cruise control and timewarp.
---Caveats--- The game's heat mechanics don't work in timewarp. You cannot change the context menu controls during timewarp. You cannot change the ship's course during timewarp.
Bug Fixes & Enhancements - The D2 Habitat, Lab, Office, CryoShelter, and Greenhouse now have an optional MMOD shield that you can toggle. It is conveniently the same dimensions and shape as the small Hex Hangar. - Revised the Hex Truss parts to improve rendering performance. - Revised the K2 frames to improve rendering performance. - The D2 hex truss crew tubes are now the same size as the regular hex trusses. - The D2 Adapter has a new End Cap option. - Increased thrust on the Supernova's Pulsed Plasma mode. - Hex nodes now support stack symmetry. - Cruise Control added to the Supernova, Viper, Tesla, and Trinity.
Reference Designs - Nautilus: Inspired by NASA's NAUTILUS-X, this nuclear-powered variant has the fuel to move from low Kerbin orbit to low Duna orbit with fuel to spare. It already comes equipped with two Estonian Duna Landers, each configured deliver a small Pathfinder outpost for extended exploration. NOTE: Nautilus requires Pathfinder as well as Snacks, KIS/KAS, and CRP.
Acknowledgements Near Future Props by Nertea, licensed under CC-BY-NC-SA-4.0 Alternate Resource Panel icons courtesy of JadeOfMaar. These look great! :)
Released on 2017-11-28
Odyssey Three delivers new parts to make the Estonian, a craft inspired by the iconic Mars Excursion Module (MEM). It is not a replica; there's no lab module or spindly ascent stage. Instead, the Estonian is built to be modular and configurable. With a full fuel load, the baseline craft can SSTO to and from Duna orbit. With Pathfinder installed, it can hold a small base, then drop the lander portion and launch into orbit. You can even integrate Duna tanks into its design for extra resource or payload capacity.
Additionally, this release adds some new station parts and a new engine- the Trinity Tri-Modal Engine.
Mk3-1 Estonian (Composites): This versatile size 3 command pod seats 8. Think of it as a kerbalized Orion space capsule.
ED-3 Cargo Drone (Composites): Derived from the Mk3-1 Estonian, this cargo drone carries cargo instead of crew.
Mk3-1 Heat Shield (Advanced Landing): This fashionable Size 3 heat shield has a crew hatch in the underside to support crew transfers.
Mk3-1 EDL Tank (Composites): This configurable storage tank also serves as an adapter for the Mk3-1 EDL Frame. NOTE: The bottom of the tank has TWO attachment nodes- one for the EDL Frame, and one for an engine (the stock T-1 "Dart" works well).
Mk3-1 EDL Frame (Composites): Designed for Entry Descent and Landing, the EDL Frame can be configured for a variety of different resources. It also has a significant amount of KIS inventory storage space (with KIS installed). It is specially designed to fit onto the bottom of the EDL Tank, and has a built-in decoupler for two-stage operations.
Mk3-1 Heat Shield Cap (Composites): Fitted to the bottom of the EDL Frame, this part shields engines from the fiery heat of atmospheric entry.
Mk3-1 Landing Leg (Composites): This landing leg is designed to fit into the Estonian EDL Frame.
S-1 Orbital Command Pod (Station Modules): This Size 1 cupola doubles as a 1-kerbal command pod.
Mk2 "Zen" Greenhouse Module (Station Modules): This Size 2 greenhouse provides a place to grow food for your life support needs.
Omni Hub (Station Modules): The Omni Hub lets you create corners and intersections just by attaching parts to the appropriate nodes.
Structural Spacer (Station Modules): Just as it sounds, the structural spacer puts space between your parts. It also generates some torque.
SPF-50 Solar Aray: This is a single-axis radially/stack-mounted solar array taken straight from the Solar Hex Truss.
Hex Hangar (Composites): This large hangar can snugly fit Size 3 parts. It comes in 3 sizes.
Kerbodyne DMB0 "Trinity" Tri-Modal Engine (Advanced Nuclear Engines): In addition to generating ElectricCharge with its built-in nuclear reactor, the Trinity is a Size 2 engine that can switch between LiquidFuel/Oxidizer and Explodium (a.k.a. nuclear salt water). The Explodium Sea is aptly named... NOTE: The Trinity uses NuclearSaltWater when Far Future Technologies is installed.
Bug Fixes & Enhancements - The Duna Decoupler now has an additional attachment node for 2.5m parts. - Fixed missing resource icons. - TAC-LS balancing- thanks Space Kadet! :)
Reference Designs - Estonian Crew Taxi: Built to fly up to 8 kerbals into LKO, the crew taxi is powered by a solid fuel first stage and a liquid fuel upper stage. - Estonian Duna Lander: Inspired by the iconic North American Mars Excursion Module, the Duna Lander is a two-stage craft that can also SSTO if configured properly. - Duna Base Camp: Inspired by Lockheed Martin's Mars Base Camp, the Duna Base Camp is a mobile space station.
Released on 2017-10-08
Removed prototype parts.
Released on 2017-10-07
This release introduces the spirtual successor to Multipurpose Colony Modules in the form of new station parts. It also completes the kerbalized Copernicus spacecraft from NASA's Mars Design Reference Mission. Happy 2nd anniversary, DSEV!
New Referenece Designs - Added the Kopernicus, based upon the Copernicus from NASA's Mars Design Reference Mission (https://www.nextbigfuture.com/2012/08/nasa-proposal-to-revive-nuclear-thermal.html). - Added the Deep Space Habitat, based upon NASA's Deep Space Habitat proposal (https://www.nasa.gov/exploration/technology/deep_space_habitat/constructing-demonstrators.html).
Bug Fixes & Enhancements - All configurable parts now require an Engineer to reconfigure instead of a mix of Engineer and Scientist. - When Pathfinder is installed, the old Mule 3D model will be replaced with a newer one that matches the new station parts. - Play mode support added. - Added support for Classic Stock play mode and Pristine mode. - CRP is now a separate download. - D2 crewed modules moved to Long Term Habitation when Community Tech Tree is installed. - Clydesdale and Danube Delta moved to Heavy Command Modules when Community Tech Tree is installed. - Updated to KSP 1.3.1.
Released on 2017-09-08
This release remasters the fuel tanks, adds a couple new ones, and introduces a new Size 2 decoupler and probe core.
Remodled Parts - 3.75m "Duna" Fuel Tanks: The existing Size 3 tanks have been remodeled and renamed the "Duna" series of tanks. CRAFT BUILT WITH THESE TANKS ARE SAFE! Just the names shown in the parts catalog and the texturing have changed. The tanks have several textures to choose from. You can switch between gray, white, and orange textures. Conversion Chart: FLM-3600 -> Duna-36 FLM-7200 -> Duna-72 FLM-14400 -> Duna-144
2.5m "Delta" Fuel Tanks: The existing Size 2 tanks have been remodeled and renamed the "Delta" series of tanks. CRAFT BUILT WITH THESE TANKS ARE SAFE! Just the names shown in the parts catalog and the texturing have changed. You can switch between traditional orange and a new white texture. Conversion Chart: FLM-1600 -> Delta-16 FLM-3200 -> Delta-32 FLM-6400 -> Delta-64
1.25m "Moho" Fuel Tanks: The existing Size 1 tanks have been remodeled and renamed the "Moho" series of tanks. CRAFT BUILT WITH THESE TANKS ARE SAFE! Just the names shown in the parts catalog and the texturing have changed. Conversion Chart: FLM-200 -> Moho-2 FLM-400 -> Moho-4 FLM-800 -> Moho-8
Delta Engine Coupler: This Size 2 part now switches between orange and white.
New Parts - Delta-8 Storage Tank: This is the same size as the Rockomax X200-8 tank. It comes in orange and white - Duna-18 Storage Tank: The same height as the Rockomax X200-8, this Size 3 tank holds a variety of resources. It has several textures to choose from. - Delta Decoupler: This slim Size 2 decoupler can be switched from orange and white. - Delta Guidance Unit: While not as advanced as the RC-L01 Remote Guidance Unit, the Delta Guidance Unit combines a probe core with a SAS package. It comes in orange and white and is available when you unlock Specialized Control.
Reference Designs - Hyperion T.A.V. now uses stock shuttle wings. - Added Delta Heavy reference design. It can lift 36 metric tons into orbit with delta-v to spare. Be sure to re-root the craft to your payload.
Released on 2017-08-23
No changelog provided
Released on 2017-08-22
Released on 2017-08-15
2.2 BARIS This release introduces BARIS, a new game mechanic that replaces the stock heat mechanic on the mod's converters. You can think of BARIS (the name is a nod to Buzz Aldrin's Race Into Space) as a highly customizable Dangit-lite. Don't want your drills or converters to break? Don't want the hassle of parts wearing out? Do you prefer not to send Equipment up to repair your parts, or to requrire specific skills to repair them? No problem! All that and more are options. As always, It's Your Game, Your Choice.
BARIS IS OFF BY DEFAULT! You'll have to opt-in via the Settings->Difficulty->BARIS tab.
With BARIS, your parts now have wear and tear, which is indicated by the part's Quality rating. They're unlikely to break during their normal design life, but they can start to break down after you exceed their design life. If you perform maintenance on them, you can reduce the chance that they'll break. A broken drill or base part won't function, which can be either annoying or life threatening depending upon the mods you have installed. Once you fix the part, it will continue to function, but its design life will be reduced- unless you disable that option.
New Parts - LSC-30 Air Intake: This is a resized 2.5m version of the stock Shock Cone. - RBCC-4 "Scimitar" Engine: This is a resized 2.5m version of the stock R.A.P.I.E.R.
Released on 2017-06-24
Released on 2017-06-13
Released on 2017-06-11
Released on 2017-05-29
Released on 2017-05-28
Released on 2017-05-07
New Part (requires KIS) - Personal Flotation Device: This KIS item increases your kerbal's buoyancy after being equipped. Great for capsule recovery operations.
Released on 2017-04-30
Released on 2017-04-24
New Parts - Personal Airlock Module: This surface-attached and stack-mounted airlock holds a single kerbal. It is styled to fit with the upcoming Nautilus. - D2 Briefing Room: This alternate habitat configuration seats 10 kerbals. You can click on the conference phone to change the internal lighting color from white, blue, and off.
Bug Fixes & Enhancements - Fixed rotation issues with the D2 Centrifuge. - WBT update.
Released on 2017-04-18
New Part - S.A.F.E.R. : The Safe Affordable Fission Engine with Radiators generates ElectricCharge for your spacecraft needs. It is based upon the real-world SAFE - 400 reactor created by NASA.
Bug Fixes & Enhancements - Updated TAC-LS greenhouse to support continual production. - When Far Future Technologies is installed, FusionPellets are made from LqdHe3 and LqdDeuterium. - The Tesla, Viper, and Supernova all support TweakScale. NOTE: This is my first pass at introducing TweakScale into DSEV. I need an experienced person who can help tune the system.
Released on 2017-03-12
Released on 2017-03-08
Released on 2017-02-27
Fixed issues with the fusion reactors not showing up in career & working with the provided reference craft.
Released on 2017-02-26
Fixed Supervova issues in career.
Released on 2017-02-26
Version 220.127.116.11: Realizing A Space Odyssey At long last, this release provides all of the "kerbalized" parts needed to create the Discovery II from NASA's Realizing "2001: A Space Odyssey": Piloted Spherical Torus Nuclear Fusion Propulsion! (http://naca.larc.nasa.gov/search.jsp?R=20050160960) Now you can fly a mission to Jool like NASA's mission to Jupiter using the reference designs provided, or build your own Deep Space Exploration Vessels.
New Parts - D2 "Clydesdale" Orbital Command Pod: Designed for in-space operations, the D2 OCP seats 9, but requires a crew of 2 to operate. Part upgrades will give it advanced probe core functionality, eliminating the need for a flight crew. It has integrated support for kOS and Kerbal Engineer. Want a custom name to show up on the pod? You can! Using the stock flag selection window, you can select a "flag" to use as the name tag. You have one name tag on the nose, and another on the sides, and you can show/hide the tags as desired. These name tags are independent of the pod's mission flag and of each other, so you can have a flag, a tag with the name of the ship, and a tag with the ship's registry number, for example. It has both stock and ASET IVAs. NOTE: For ASET support, download ASET Props 1.4: https://spacedock.info/mod/1204/ASET%20Props TIP: Here is a tutorial for creating custom flags: (http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Create_custom_flags!)
D2-I "Danube Delta" Orbital Command Pod: This is an inline version of the Clydesdale, except that both ends of the command pod are 3.75m in diameter as opposed to the Clyde's 1.25m tapered nose. It has both stock and ASET IVAs. Thanks for the suggestion, Kuzzter! :)
D2 Centrifuge: It holds 12 kerbals, and has life support for mods like Snacks, TAC-LS, and USI-LS. It has a number of configurations to choose from. With Pathfinder installed, it can use Pathfinder's Habitation and Science templates normally found in the Casa and Doc Science Lab, respectively. A unique feature lets the centrifuge fold up to provide artificial gravity while the vessel is under thrust. Known Limitation: While the IVA rotates along with the external model, it doesn't follow the external model's arms when folded up. This feature is still being worked on. NOTE: You do NOT need Infernal Robotics to rotate the centrifuge.
D2 Habitat Module: This 3.75m part provides additional habitation space for up to 4 crew (with life support for Snacks, TAC-LS, and USI-LS). With Pathfinder installed, it can use Pathfinder's Habitation templates at 50% efficiency.
D2 Science Module: This 3.75m part has space for 4 crew and a few configurations. With Pathfinder installed, it can use Pathfinder's Science templates at 50% efficiency.
D2 Greenhouse Module: This 3.75m advanced greenhouse has space for 4 and produces food for up to 12 crew.
D2 Cryo Shelter: This is 3.75m cylindrical bay seats 12. With DeepFreeze installed, your kerbals can be frozen for your long-duration trips. Thanks for showing me how to create cryopods, JPLRepo! :)
D2 Instrument Unit: It has a probe core equal to the stock RC-L01 Remote Guidance Unit, reaction wheels, and both 3.75m and Mk3 body style options.
D2 Truss: These are super-sized versions of the Hex Truss, Half Hex Truss, and Double Hex Truss. They're designed for 3.75m parts and can fit 2.5m parts inside if needed. TIP: Auto-strut is your friend.
K2 Saddle Truss: Inspired by NASA's Copernicus, these 3.75m diameter trusses come in short, medium, and long sizes. They are open on one end, making them great for creating frames that transport and drop off cargo.
K2 Landing Frame: An inline engine mount for the K2 saddle truss, with space for parachutes and such. Your engines won't stick out of the aeroshell. It can be configured as an Engine Frame or Landing Leg Frame, the latter of which can hold a pair of stock LT-2 landing legs attached to K2 Cargo Boxes.
K2 Cargo Box: Fitted to the landing frame in place of engines, the cargo box makes a great attachment point for landing legs. It holds a variety of different resources.
K2 Storage Wedge: Fitted to a saddle truss, the Storage Wedge holds a variety of resources. It also has attachment points for engines, cargo boxes, and the like.
K2 Saddle Tank: Designed to fit inside the saddle truss, this tank gives you extra resources for your trip. Use the K2 Mini Decoupler to get rid of it.
K2 Mini Decoupler: Attached to the inner nodes of a saddle truss, this decoupler gives you a way to dispose of your saddle tanks.
D2 Adapter: This adapter can be switched from 3.75m diameter to Mk3, 2.5m, 1.25m, and D2 Truss form factors.
Hex Truss - D2 Truss Adapter: Use this as a bridge between the D2 Truss Segments and the Hex Truss system.
AE-35 Communications Array: This is a combined RA-100 communications relay, M-700 resource scanner, and M4435 Narrow-Band Scanner. With SCANSat installed, the AE-35 can scan planets and moons as well.
Mobile Emitter: This is a fun part/modlet that requires Kerbal Inventory System. It lets you simulate a hologram in the form of a kerbal (actually, a kerbal carries the part), and lets you change the skill trait of the kerbal while out in the field. With Snacks installed, the "hologram" kerbal won't require Snacks or suffer from starvation effects. The Mobile Emitter modlet is also available separately!
Reference Designs (found in DSEV/ReferenceDesigns) These design reference mission craft files are provided so that you can perform your own Discovery II missions based upon NASA's research paper. Joolian refueling infrastructure not included. Craft files include: - Discovery II-Assembled: The complete reference design. You could cheat the craft into LKO if desired, it's ready to go. It has a small amount of LiquidFuel/Oxidizer and Monopropellant to top off the lander. - Discovery II Lander: It can reach all the moons of Jool if flown carefully. - Discovery II Fuel Tank: Just like in the NASA mission, this tank flies down to a Joolian moon to refuel before returning to the ship. - Discovery II Command Section: Discovery II's command pod and centrifuge, in launch-ready configuration. - Discovery II Upper Truss: The ship's upper truss, in launch-ready configuration. - Discovery II Lower Truss: The ship's lower truss, complete with fusion reactor, FusionPellet storage, and LFO mission tank, in launch-ready configuration. - Discovery II Engine Section: The ship's "Supernova" spherical torus fusion engine, central LH2 tank, and docking assemblies, in launch-ready configuration.
Bug Fixes & Enhancements - Re-tuned the Supernova delta-v so that the Discovery II reference design has just enough delta-v to reach Jool and a moon or two. Existing craft are unaffected. - Retextured the Supernova, LDR-375 and the HexPort to be more pork-alike. - The DR-375 has a new hex-shaped option for docking the D2 trusses together. - Lightened the mass on the LDR-375 and HexPort; auto-strut is your friend. - Reduced power consumption needs for the WB-6 "Tesla" engine and ArcJet RCS thrusters, and retooled them to use the latest stock PartModules. - ArcJet RCS motors require ElectricCharge again, along with LqdHydrogen. Their flame effects work again as well. - The fusion reactors generate ChargedParticles in addition to ElectricCharge; generating Thermals has been removed. - The fusion reactors now need more FusionPellets per second to run; existing craft are unaffected. - Fixed angle snap issues with docking ports. - Fixed node issues with the service compartment and service bay. - The WB-7 Viper is now tri-modal; its nuclear reactor generates ElectricCharge.
Released on 2016-12-02
Released on 2016-11-09
Released on 2016-10-18
Released on 2016-10-16
Released on 2016-10-13
Updated to KSP 1.2. Expect additional patches as KSP is fixed and mods are updated.
Added the T-Intersection Hex Truss. This 3-way hex truss is similar to the Hex Node, but it only has 3 attachment nodes. Added the Radial Hex Mount. This radially attached part provides a stack mount for your hex trusses.
Any class with the RepairSkill can now upgrade the Supernova.
To fix a long standing problem with wobbly spacecraft, you can now weld HexPorts and 3.75m docking rings together. Your docked vessels become one craft. Combine with autostrut to make a solid craft. Once welded together, you can no longer undock the ports. The Wild Blue tab under the Game Difficulty screen has the following options for docking port welding: Require an EVA to weld the ports (default: true): If false, you can weld the ports without requiring an EVA. Require the repair skill to weld ports (default: true): if false, anybody can perform the weld. Keep docking ports after the weld (default: false): If false, then after welding, the docking ports vanish and the parts are moved together to close the gap. If true, then the docking ports remain in place but will become unusable. Thanks for showing me how its done, Shadowmage! :)
Released on 2016-08-11
Released on 2016-07-25
Released on 2016-07-23
Released on 2016-07-08
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.