Buffalo- Explore In Style

License: Source Code: GPLV3 Art Assets: All Rights Reserved

Game Version: 1.5.1

Downloads: 38,273

Author: Angel125

Mod Website: Forum Thread

Followers: 234

Information Changelog Stats

Val drummed her fingers on the Buffalo's dashboard. She loved the view out the front, but there's only so much she could take in before getting bored."Well?"

Sitting in the crew cab/lab, Bob checked his laptop's display, puzzling over the results he saw. They didn't make sense. He checked the lab's GPS coordinates. They were in the right spot.

"We're in the right place," Bob responded finally, "and I've got the soil composition for this area, so Isaxy will be happy. But these gravity reading are just... strange."

"That's descriptive," Val muttered to herself.

"What?"

"Never mind. What if we set up some negative gravioli detectors up on the ridge and a bit further south? Can we triangulate the anomaly that way?

Bob tapped on the laptop for a few seconds. "Yeah, we can do that," he finally answered.

Val smiled broadly. She was finally going to fly on Duna! "Dibs on the JetWing then!"

The NASA Multimission Modular Space Exploration Vehicle (MMSEV) Is a radical new concept that uses common components for ground rovers and in-space exploration craft. This modularity opens up the possibility of a variety of different configurations. The Buffalo Modular Space Exploration Vehicle (MSEV) is the KSP equivalent from Wild Blue Industries. With the Buffalo, you can explore space in style!

Features

  • Modular design lets you build rovers, aircraft, and spacecraft.

  • Fits inside the standard 3.75m cargo bay.

  • KIS/KAS friendly; you can assemble and disassemble the Buffalo out in the field.

  • Crew spaces have IVAs. Optional: RPM, ASET Props/ASET Avionics.

  • Designs inspired by real-world NASA MMSEV with family resemblance to ground vehicles around KSC.

References

NASA MMSEV: http://www.nasa.gov/exploration/technology/space_exploration_vehicle/

Version 2.6.10 for Kerbal Space Program 1.5.1

Released on 2018-11-09

  • Removed duplicate Play Mode patches.

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Version 2.6.9 for Kerbal Space Program 1.5.1

Released on 2018-11-05

  • Updated to KSP 1.5
  • Updated to KAS 1.0 WARNING! The switch to KAS 1.0 is potentially game breaking. De-link any craft attached via KAS pipes or the Mineshaft.

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Version 2.6.8.1 for Kerbal Space Program 1.5.0

Released on 2018-10-17

Last release for KSP 1.4.5!

Bug Fixes & Enhancements - Fixed issue where switching Play Modes would cause some files to not be renamed and cause all kinds of fun for players...

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Version 3.1.11.0 for Kerbal Space Program 1.4.5

Released on 2018-10-17

Last release for KSP 1.4.5!

Bug Fixes & Enhancements - Fixed issue where switching Play Modes would cause some files to not be renamed and cause all kinds of fun for players... NOTE: For the changes to take effect, you'll need to switch your Play Mode to some mode other than the current one, then switch it to the desired mode.

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Version 2.6.8 for Kerbal Space Program 1.4.5

Released on 2018-10-17

Last release for KSP 1.4.5!

Bug Fixes & Enhancements - Fixed issue where switching Play Modes would cause some files to not be renamed and cause all kinds of fun for players... NOTE: For the changes to take effect, you'll need to switch your Play Mode to some mode other than the current one, then switch it to the desired mode.

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Version 2.6.7 for Kerbal Space Program 1.4.5

Released on 2018-10-08

  • Wild Blue Tools Update

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Version 2.6.5 for Kerbal Space Program 1.4.5

Released on 2018-09-09

  • Fixes Play Mode failing to rename certain files. NOTE: You might need to reset your current play mode. Simply open the WBT app from the Space Center, choose another mode, press OK, and again open the app, selecting your original play mode. Then be sure to restart KSP.

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Version 2.6.4 for Kerbal Space Program 1.4.5

Released on 2018-09-01

  • The Guppy's maximum diving depth can now be upgraded.

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Version 2.6.3 for Kerbal Space Program 1.4.5

Released on 2018-08-25

  • The Gas Turbine Generator no longer works underwater.
  • The Buffalo Drill now produces Slag in addition to whatever resources the biome has if Classic Stock play mode is active.

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Version 2.6.2 for Kerbal Space Program 1.4.5

Released on 2018-08-18

  • You can now have multiple Guppy command cabs on the same vessel and they'll work with each other to control the dive.

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Version 2.6.1 for Kerbal Space Program 1.4.4

Released on 2018-08-12

  • Reshaped and resized the WB-24 "EbbTide" radial aquatic engine.
  • The WB-24 "EbbTide" and WB-25 "NeapTide" aquatic engines now have thrust reversers.
  • The Guppy cab's dive computer now provides improvements to structural integrity, enabling your boats to dive up to 600 meters below the surface of Kerbin's oceans. Diving depth varies with planet.

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Version 2.6.0 for Kerbal Space Program 1.4.4

Released on 2018-08-08

When I created the Buffalo back in 2015, I had the notion that the Modular Space Exploration Vehicle system would have parts for land, sea, air, and space. Various updates including Buffalo Wings enabled the craft to operate in 3 of the 4 environments- until now. With this release, you can turn the Buffalo into a submarine with its new ballast tanks and aquatic engines and aquatic RCS thrusters. For more automatic control of the ballast tanks, the new Guppy Submersible Cab has a dive computer that can trim the boat and work the ballast tank vents and pumps. There's also some quality of life part updates too.

Finally, I'm happy to say that the Buffalo MSEV mod is feature complete!

At this point, the Buffalo will receive maintennace updates and maybe an occasional part or two (I'd like to figure out how to make a docking port freely pivot so I can have trailer hitches), so it won't be quietly going away.

New Parts - Guppy Submersible Cab (Specialized Control): The aquatic version of the iconic Buffalo Command Cab, the Guppy is optimized for the aquatic environment. It comes with a dive computer that can trim the boat (level it in the water if the vessel has trim tanks) and dive or surface the boat (if the vessel has ballast tanks). - Tundra 100 (Advanced Construction): Half the length of a Tundra 200, the 100 provides a small amount of storage. - Buffalo Ballast Tank (Specialized Control): Designed to help your vessels submerge and surface, the Ballast Tank can pump intake liquid in and out of the tank- both over time and rapidly. It can also be set up as a forward or aft trim tank to help level your craft in the water. - External Ballast Tank (Specialized Control): This Size 0 ballast tank can can be used to both dive or suface the boat and can serve as a trim tank to help level out the craft. - Ballast Vent (Specialized Control): Attach this vent to any part that has IntakeLqd in it to use said part as a ballast tank. - Ballast Cone (Advance Construction): This cone contains a small amount of Lead for ballast. It comes in Type 1 and Type 2 variants. - Equipment Pylon (Advanced Construction): This decoupler serves as a mounting point for parts like the External Ballast Tank. - Buffalo Type 5 Cone (Advanced Construction): This new cone comes equipped with Lead ballast, KIS storage, and has two spots in the back for Size 0 parts. - WB-24 "EbbTide" Aquatic Engine (Precision Propulsion): This combined electric motor and diving plane is specially designed for the aquatic environment. In addition to generating thrust, it can pivot up and down like an aircraft control surface to aid in navigation. - WB-25 "NeapTide" Aquatic Engine (Precision Propulsion): This powerful electric motor is specially designed for the aquatic environment. - Aquatic RCS Thruster (Precision Propulsion): This RCS thruster is specially designed for the aquatic environment.

Part Updates - Updated the Flex Fuel Power Pack to reflect its role as a multi-fueled diesel-electric portable generator and adjusted its fuel consumption types and values. It also fixes issues with setting up action groups. - The JetWing finally has a seat! It was originally designed to be worn as a backpack accessory for the Outback and you would walk around with it, but that never panned out... - Remodeled the Outback to reflect that it's not longer a pack that has accessories (that were never successfully made). - Redesigned the Outback: it now has OmniStorage in place of its older template system as well as a small ballast system for diving. - Moved the Buffalo Drill to Advanced Exploration, and gave it drill effects.

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Version 2.5.5 for Kerbal Space Program 1.4.3

Released on 2018-06-23

  • Recompiled for KSP 1.4.4

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Version 2.5.4 for Kerbal Space Program 1.4.3

Released on 2018-05-28

  • WBT, KerbalActuators, and Classic Stock resources update.

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Version 2.5.3 for Kerbal Space Program 1.4.3

Released on 2018-05-10

  • WBT and BARIS bridge update.

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Version 2.5.0 for Kerbal Space Program 1.4.3

Released on 2018-05-06

New Part - Buffalo Recycler Arm: Available if Pathfinder is installed. This arm has been redesigned to be fully articulated and combines the part recycling capabilities of the original with a magnet that can pick up other objects.

Bug Fixes & Enhancements - Recompiled for KSP 1.4.3 - Adjusted the tilt-rotor power and atmosphere curves. Thanks JadeOfMaar! :) - Improved resource summary in the geology lab. - Fixed a situation where resource distribution that wouldn't distribute resources. - Adjusted Classic Stock resource densities to reflect the 5-liter standard used by most stock resources. - Adjusted Classic Stock storage capacities to reflect the 5-liter standard used by most stock resources. These changes will affect new parts and when you reconfigure an existing part. - Classic Stock is now the default Play Mode for new installs of WBI mods. Existing games are unchanged.

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Version 2.4.0 for Kerbal Space Program 1.4.2

Released on 2018-03-20

  • Recompiled for KSP 1.4.1

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Version 2.3.4 for Kerbal Space Program 1.3.1

Released on 2018-02-12

  • WBT update NOTE: This is the last update of Buffalo for KSP 1.3.1.

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Version 2.3.3 for Kerbal Space Program 1.3.1

Released on 2018-01-08

  • WBT update
  • Module Manager update

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Version 2.3.2 for Kerbal Space Program 1.3.1

Released on 2018-01-06

  • Added new Double-wide Saddle Tank. It's just like its predecessor, but twice the width and storage capacity.
  • WBT Update

ARP Icons Added new Alternate Resource Panel icons courtesy of JadeOfMaar. These look great! :)

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Version 2.3.1 for Kerbal Space Program 1.3.1

Released on 2017-11-28

  • WBT Update
  • Fixed missing resource icons

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Version 2.3.0 for Kerbal Space Program 1.3.1

Released on 2017-11-12

New Part - Micro ISRU (Advanced Science Tech): This Buckboard-sized ISRU is capable of producing only one resource at a time but it comes with its own built-in advanced solar panel to power the conversion process.

Bug Fixes & Enhancements - Fixed missing power requirements for the Buffalo Drill.

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Version 2.2.7 for Kerbal Space Program 1.3.1

Released on 2017-10-22

WBT update

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Version 2.2.6 for Kerbal Space Program 1.3.1

Released on 2017-10-07

  • Fixed issues with CompressedAir RCS thrusters that resulted from the latest CRP update.
  • Play mode support added.
  • Added support for Classic Stock play mode.
  • CRP is now a separate download.
  • Updated to KSP 1.3.1.

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Version 2.2.5 for Kerbal Space Program 1.3.0

Released on 2017-08-22

  • BARIS is now an optional download as originally intended- just took awhile for me to figure out how to make that work. DO NOT DELETE the 000ABARISBridgeDoNotDelete FOLDER! That plugin is the bridge between this mod and BARIS.

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Version 2.2 for Kerbal Space Program 1.3.0

Released on 2017-08-15

2.2 BARIS: Building A Rocket Isn't Simple This update introduces BARIS, a replacement for the stock heat mechanic used on the mod's drills and converters. You can think of BARIS (the name is a nod to Buzz Aldrin's Race Into Space) as a highly customizable Dangit-lite. Don't want your drills or converters to break? Don't want the hassle of parts wearing out? Do you prefer not to send Equipment up to repair your parts, or to requrire specific skills to repair them? No problem! All that and more are options. As always, It's Your Game, Your Choice.

BARIS IS OFF BY DEFAULT! You'll have to opt-in via the Settings->Difficulty->BARIS tab.

With BARIS, converters and drills now have wear and tear, which is indicated by the part's Quality rating. They're unlikely to break during their normal design life, but they can start to break down after you exceed their design life. If you perform maintenance on them, you can reduce the chance that they'll break. A broken drill or base part won't function, which can be either annoying or life threatening depending upon the mods you have installed. Once you fix the part, it will continue to function, but its design life will be reduced- unless you disable that option.

Bug Fixes & Enhancements - Bug fixes in Kerbal Actuators and animation improvemts - thanks Nertea! :)

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Version 2.1.3 for Kerbal Space Program 1.3.0

Released on 2017-06-13

  • WBT Update (KSP 1.3 NRE fixes)

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Version 2.1.2 for Kerbal Space Program 1.3.0

Released on 2017-06-11

  • You can now upgrade the WB-22 "Typhoon" tilt-rotor's thrust output.
  • You can now upgrade the GTG-125's power output.
  • Texture fixes.

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Version 2.1.1 for Kerbal Space Program 1.3.0

Released on 2017-05-29

  • Recompiled KerbalActuators.
  • Community Resource Pack Update

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Version 2.1.0 for Kerbal Space Program 1.3.0

Released on 2017-05-28

  • Recompiled plugin for KSP 1.3.
  • Updated Snacks support.

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Version 2.0.8 for Kerbal Space Program 1.2.2

Released on 2017-05-14

  • Fixed Crash To Desktop issues experienced at startup that are associated with Kerbal Actuators.
  • Revised Kerbal Actuators GUI.
  • Fixed NRE issues with the JetWing.

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Version 2.0.7 for Kerbal Space Program 1.2.2

Released on 2017-05-07

  • Made it easier to climb into the roof of the crewed parts.
  • Recompiled Kerbal Actuators.

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Version 2.0.6 for Kerbal Space Program 1.2.2

Released on 2017-04-30

  • Minor update to consolidate RPM/ASET ModuleManager patches into one file.
  • VTOL Manager has improved hover management during low framerate conditions.
  • Fix for IVA screens not remembering what image they were displaying.

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Version 2.0.5 for Kerbal Space Program 1.2.2

Released on 2017-04-24

  • WBT Update
  • Added the V-22 Buffalo Wings development aircraft to the SampleCraft/Ships/SPH folder. It is fairly well balanced for VTOL flight if you use the Hover Manager.

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Version 2.0.0 for Kerbal Space Program 1.2.2

Released on 2017-04-18

The Buffalo Modular Space Exploration Vehicle (MSEV) is designed for a wide variety of environments. While previous releases focused upon rover and spacecraft components, this release introduces Buffalo's aircraft components; now you can fly the Buffalo to various destinations!

New Parts

  • WB-22 "Typhoon" Tiltrotor: This tiltrotor is designed for both horizontal and vertical flight. You can control the tilt angle via the new VTOL Manager GUI; just look for the helicopter icon in the app toolbar. For compact storage, the tiltrotor's blades can be folded. It is powered by ElectricCharge and takes in Atmosphere (found on Kerbin, Laythe, Eve, Duna, and others).

  • WB-44 "Hurricane" Tiltrotor: This is a larger, heavy-lift version of the WB-22.

  • Compressed Air RCS Thruster: Instead of running on Monopropellant, this RCS thruster runs on Compressed Air (produced by the WB-22 and WB-44).

  • GTG-125 Gas Turbine Generator: Similar to a jet engine, the gas turbine generator is throttle-controlled and consumes LiquidFuel/IntakeAir. But instead of generating thrust, it generates large amounts of ElectricCharge.

  • GTG-250: This is a larger version of the GTG-125.

  • Buffalo Half-Service Bay: As its name sounds, this part is half the length of the Buffalo Service Bay. It can hold a single Buckboard 1000.

  • Buffalo Wing Root: Specially designed for the Buffalo rover, the Wing Root gives you a place to attach wings, and it can store resources.

  • Buffalo Wing: This wing fits the new tiltrotor. There are 4 types.

  • Type 1 Buffalo Elevon: This elevon fits the Type 4 Buffalo Wing.

  • Buffalo Winglet: This winglet is rougly equivalent to the stock AV-R8 Winglet, but done in pork-alike fashion.

  • Buffalo Canard: A half-sized version of the winglet.

  • Chassis 3u: 3x the size of the Chassis 1u, with 3x the storage capacity.

  • S.A.F.E.R. : The Safe Affordable Fission Engine with Radiators generates ElectricCharge for your spacecraft needs. It is based upon the real-world SAFE - 400 reactor created by NASA.

Bug Fixes & Enhancements - Moved the Flatbeds to the Payload tab. - Moved the Flex Fuel Power Pack to the Electrical tab. - The Flex Fuel Power Pack is now available after unlocking the Electrics node. The available flex fuel generators increases as you unlock more tech nodes. - Both the Tundra 200 and Tundra 400 storage tanks now have rooftop solar arrays. - The Grizzly and Bear Cub wheels now have the ability to decouple and self-destruct. - Moved the Bear Cub to the Miniaturization tech node.

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Version 1.2.3 for Kerbal Space Program 1.2.2

Released on 2017-03-12

  • Restricted the number of contracts that are offered and/or active.
  • Fixed a situation where experiments weren't registering as completed.
  • Contracts won't be offered until you've orbited the target world and have unlocked the proper tech tree.
  • Contracts that must be returned to the homeworld must be landed or splashed.

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Version 1.2.2 for Kerbal Space Program 1.2.2

Released on 2017-03-08

  • Updated the Snacks converters to the latest standards.
  • WBT Update

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Version 1.2.1 for Kerbal Space Program 1.2.2

Released on 2017-02-21

WildBlueTools Update

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Version 1.2.0 for Kerbal Space Program 1.2.2

Released on 2017-02-13

New Part - SCP Adapter: Use this to adapt standard crew ports (like the Mineshaft) to 1.25m parts. Thanks for the suggestion, JustJim!

WheelJack - The top node of the WheelJack now serves as a docking port. Simply bolt the WheelJack to the ground and attach a stock Clamp-O-Tron Jr to the top (in KIS, cycle through the nodes until you select the "top" node). Then, attach a chassis or other part to the docking port, and continue your rover assembly. When finished, do a quicksave and reload, and finally, decouple the Clamp-O-Tron Jr. Thanks for the investigations, Sudragon!

Bug Fixes - Updated Buffalo ASET cockpit to use ASET 1.4: https://spacedock.info/mod/1204/ASET%20Props - Fixed missing seats in the Buffalo command cab's ASET cockpit. - Fixed ModuleManager for Snacks so it'll work properly now.

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Version 1.1.3 for Kerbal Space Program 1.2.2

Released on 2017-02-01

Minor bug fixes

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Version 1.1.2 for Kerbal Space Program 1.2.2

Released on 2017-02-01

  • Fixed IVA issue with the Buffalo command cab and ASET props.
  • Fixed control issue with the AUXen.
  • You can now select the default image for the Plasma Screen in addition to screens in the Screenshots folder.
  • Moved the kPad and plasma screens to the Utility tab.

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Version 1.1.0 for Kerbal Space Program 1.2.2

Released on 2017-01-09

New Parts - Buffalo Drill: This inline drill is about half as good as the stock radial drill. - Buffalo SAS Module: This inline SAS module is as good as the Advanced Inline Stabilizer.

Bug Fixes & Enhancements - The Crew Cab can participate in Pathfinder's Gold Strike mini-game.

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Version 1.0.5 for Kerbal Space Program 1.2.2

Released on 2017-01-03

  • Minor KerbNet fixes.

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Version 1.0.4 for Kerbal Space Program 1.2.2

Released on 2016-12-23

Wild Blue Tools Update

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Version 1.0.3 for Kerbal Space Program 1.2.2

Released on 2016-12-09

KSP 1.2.2 update

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Version 1.0.2 for Kerbal Space Program 1.2.1

Released on 2016-12-02

  • NRE fix for the ground stabilizer.

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Version 1.0.1 for Kerbal Space Program 1.2.1

Released on 2016-12-02

Wild Blue Tools Update

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Version 1.0.0 for Kerbal Space Program 1.2.1

Released on 2016-11-28

Buffalo has finally hit its 1.0 release! :) The parts introduced in this release complete the rover side of the Buffalo MSEV. There is still more work to do, but Buffalo is in good shape now. :)

New Parts - Added the Buffalo Airlock Modle (BAM). It has a rooftop solar panel and it holds a single kerbal. - Added the Buffalo Ground Stabilizer. This part has fold-out stabilizer legs to lift the rover off the ground. The Ground Stabilizer has SAS and serves as a docking port as well, letting you leave components on the ground. For this to work successfully, build the body components first, and then add the chassis. Hint: the animation slider lets you adjust the height of the ground stabilizer. - Added the Buffalo RCS Module. This quarter-length part has SAS, RCS, some MonoPropellant, a probe core oriented for vertical flight and jump jets. It also has a small chassis spacer that you can add/remove before flight. - Added the Mk2 5-way RCS Thruster. It has a built-in monopropellant engine. - Added the Buffalo Passenger Cabin. It comes in two sizes: short (1u) and long (2u). Both sizes have rooftop solar panels and ladders. - Added the Buffalo Service Bay. This 2u part has room for your various small parts and holds a small amount of ElectricCharge. You can toggle the central equipment rack as well. And it has enough space to carry a pair of Buckboard 1000 containers. - Added the Buffalo Cargo Ramp. It fits onto the back of the MSEV and provides a handy ramp to get into the Service Bay. - Added the Buffalo Aero Cone. There are several types to choose from. - Added Wide versions of the Solar Flatbed. - Redesigned the Mineshaft and moved it to the Buffalo mod. It can serve as a docking port and as a KAS port.

Bug Fixes & Enhancements - Redesigned the Crew Cab slightly; the ladders are now at the ends of the circular crew ports. IMPORTANT NOTE: You can put a Mineshaft on the circular ports and still perform EVAs. - The Crew Cab can become a geo-survey lab even with Pathfinder installed (previously it could become a lab only if Pathfinder wasn't installed). - The Crew Cab can become a small geo-survey lab once you unlock Field Science via the stock part upgrade system. - The Crew Cab has an experimental science experiment that lets you Take Core Sample. You can repeat this experiment many times in the same biome. HOWEVER, unlike other experiments, you must drive a minimum distance before you can run the experiment again. WANTED: a whole bunch of science results for the WBIGeoScienceExperiment (located in 000WildBlueTools/Resources/BasicExperiments.cfg) for each biome on each planet. It's a lot, but YOU benefit by contributing to the science results! :) - Removed deprecated parts. - Minor bug fixes. - Cleaned up some logging issues related to missing part modules and textures when supported mods aren't installed. - Updated the IVAs to make them look better with IVA overlay. - JSI Transparent Pods is now fully supported. - Increased the size of the Mk1 5-way RCS thuster and make it comparable to the stock RCS thruster. - The short and long passenger cabs can recycle Soil into Snacks. - The Crew Cab can (slowly) produce Snacks from Ore. - The Command Cab and AuxEN now have integrated Kerbal Engineer support.

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Version 0.9.8 for Kerbal Space Program 1.2

Released on 2016-11-02

  • Updated to KSP 1.2.1
  • You can now radially attach the chassis parts. Thanks for the suggestion, TheReadPanda! :)

KNOWN ISSUES - The wheels tend to slide on the ground even when the brakes are on. I'm investigating, wheels in KSP 1.2.1 are really odd.

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Version 0.9.7 for Kerbal Space Program 1.2

Released on 2016-10-18

  • Fixed versioning conflicts
  • Moved Chassis 1u, Chassis 2u, Chassis Decoupler, Command Cab, and Crew Cab to Space Exploration.

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Version 0.9.5 for Kerbal Space Program 1.2

Released on 2016-10-16

Updated WBT

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Version 0.9.4 for Kerbal Space Program 1.2

Released on 2016-10-13

  • Module Manager update
  • Wild Blue Tools update

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Version 0.9.3 for Kerbal Space Program 1.1.3

Released on 2016-10-12

Updated to KSP 1.2 Pre-release. Expect additional patches as KSP is fixed and mods are updated.

Command Cab & AuxEn - The command cab and the auxen support part upgrades to improve their SAS levels. - Moved the AuxEn to Advanced Flight Control.

Redecorating & Converters - For the modules that used to require Engineers, now any class that has the ConverterSkill qualifies to reconfigure modules. For modules that used to require Scientists, now any class with the ScienceSkill qualifies to reconfigure the modules. Ditto for converters.

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Version 0.8.0 for Kerbal Space Program 1.1.3

Released on 2016-09-11

  • Added a Radial Engine Mount. It is particularly helpful for landing rovers onto the ground. You can stack-mount engines and fuel tanks onto the radial mount.

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Version 0.7.0 for Kerbal Space Program 1.1.3

Released on 2016-09-05

  • Added standard width 1u and 2u Solar Flatbeds. If you have parts attached to them then they won't generate ElectricCharge. Thanks for the suggestion, DStaal and Bombaatu! :)

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Version 0.6.2 for Kerbal Space Program 1.1.3

Released on 2016-08-12

Updated to latest WBT.

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Version 0.6.1 for Kerbal Space Program 1.1.3

Released on 2016-08-11

  • Updated to latest WBT
  • Added support for USI-LS to Buffalo parts.

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Version 0.5.0 for Kerbal Space Program 1.1.3

Released on 2016-08-03

New Part - Added 2U Slim Chassis.

Bug Fixes & Enhancements - You can now change the configration on tanks with symmetrical parts. In the SPH/VAB it will happen automatically when you select a new configuration. After launch, you'll have the option to change symmetrical tanks. - Fixed an issue where the Buffalo asteroid scanner would not display the results window after scanning an asteroid. - Fixed an issue where the JetWing hover GUI would not appear. - Fixed an issue where the JetWing would disable RCS on the entire vessel when it had no engine thrust.

Flex Fuel Power Pack - The Flex Fuel Power Pack now uses the standard configurable storage window to select flex fuel types. You still need to go EVA to change it, and it requires an Engineer (Pathfinder users can turn off the skill requirement). - The Flex Fuel Power Pack will have the appropriate fuel resource storage for the selected fuel type.

Resources - All Buffalo chassis parts can now participate in Pathfinder's resource distribution. - The Outback now uses the standard resource configuration window.

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Version 0.4.2 for Kerbal Space Program 1.1.3

Released on 2016-07-25

  • Fixed an issue with the editor locking up when using the M1-A1 Mountain Goat.
  • The M1-A1 can now self-destruct in addition to decoupling (both when surface attached and node attached).
  • Reduced the ejection force used when the M1-A1 is decoupled.
  • The Buffalo Command Cab window lighting now toggles on/off with the headlights.
  • If fuel tanks are arrayed symmetrically, you'll no longer be able to reconfigure them. It's either that or let the game explode (ie nothing I can do about it except prevent players from changing symmetrical tanks).

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Version 0.4.1 for Kerbal Space Program 1.1.3

Released on 2016-07-24

  • Reduced fuel consumption of the LiquidFuel & IntakeAir option for the Flex Fuel Power Pack due to its limited use environments.

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Version 0.4.0 for Kerbal Space Program 1.1.3

Released on 2016-07-24

Flex Fuel Power Pack - Flex Fuel Power Pack can now run on LiquidFuel & IntakeAir. It produces as much ElectricCharge as LiquidFuel/Oxidizer. Thanks for the suggestion, Geschosskopf! :) - Added exhaust effects.

Buffalo Crew Cabin - Added a node on the top to help facilitate mounting the Flex Fuel Power Pack.

M1-A1 - you can now decouple the OmniWheel when it is surface attached as well as when node mounted.

Rendering Performance - Improved performance and reduced memory footprint for resource distribution. - Improved rendering performancs of the Operations Manager.

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Version 0.3.4 for Kerbal Space Program 1.1.3

Released on 2016-07-23

Fixed some issues with Buffalo's ability to participate in Pathfinder's resource distribution system.

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Version 0.3.3 for Kerbal Space Program 1.1.3

Released on 2016-07-20

Moved OmniWheel to Space Exploration tech node.

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Version 0.3.2 for Kerbal Space Program 1.1.3

Released on 2016-07-18

Updated to latest WBT

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Version 0.3.1 for Kerbal Space Program 1.1.3

Released on 2016-07-08

  • Update to WBT

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Version 0.3.0 for Kerbal Space Program 1.1.3

Released on 2016-07-05

  • Added the Buffalo ISRU. It has several configurations to choose from.
  • Added the Flex Fuel Power Pack. The Power Pack is a 2U part that has solar panels and also a generator that can burn Ore, MonoPropellant, or LiquidFuel & Oxidizer. Power output varies depending upon the configuration.

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Version 0.2.16 for Kerbal Space Program 1.1.3

Released on 2016-06-26

No changelog provided

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    Top Referrers

    1. spacedock.info
    2. www.google.com
    3. www.spacedock.info
    4. forum.kerbalspaceprogram.com
    5. www.google.co.uk
    6. yandex.ru
    7. www.google.de
    8. kerbalx.com
    9. www.bing.com
    10. www.google.fr

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    Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.