Kerbol Origins CKAN

License: MIT

Game Version: 1.7.3

Downloads: 24,967

Mod Website: Forum Thread

Support this mod: Donate

Followers: 72

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

Download . Works great with Kerbol Origins!

What does this mod add?

Kerbol Origins is a stockalike pack made to fill in the gaps the stock Kerbol system has while adding more fun and interesting places to visit, from cold giant snowballs to giant majestic gas giants. With a broad selection of 13 celestial bodies you'll never get bored of exploring rocky potatoes. It is strongly influenced by stock art and based on NovaSilisko's ideas (former planet designer of SQUAD

Photos

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So many giant potatoes...

Faz

Faz is Eve's second moon, a tiny little asteroid-like moon with smooth surface. It is inspired by one of NovaSilisko's test planet with the same name, that however had giant collidable christals on its surface.

Harvest

Harvest is what is left from the collision of Kerbin with proto-planet Beya, the same collision that scientists believe gave born to the Mun we all know and love. Harvest remains forever trailing behind in Kerbin's L-4 point. It is also inspired by NovaSilisko's experiments. In the original version he created, the dwarf planet contained large canyons but all was left from it was the basis for current Tylo's heightmap.

Rega

Rega is a small dwarf planet just like Dres that was only recently discovered. It sports a huge ring system that was captured by the little body while the Kerbol system was still in formation.

Sarvin

Sarvin is the analogue for the famous Gas Planet Two planned by NovaSilisko that part of the community dreamed about. It is the home of 5 moons (Daphy, Potatus, Fonso, Eeloo and Shayle) and an interesting ring system inspired somewhat by Saturn's rings. Blue is the definitory color for the Sarvin System (information about moons won't be shown here)

Keelon

Keelon is a huge Superkerban (Superterran) planet with a thick atmosphere and interesting mountains that make slowing down a pretty great challenge. Danger is the definitory word for this redish world. It is home of three moons, Manai (lava moon), Revus (giant snowball) and Lok (potato moon with interesting colors and equatorial bulge). It was also planned by NovaSilisko except the moons.

Corolet

Corolet is an icy comet and also the most distant large body in the Kerbol system known to kerbal kind, even farther than Keelon. With a very high eccentricity, dust and ice tails (like real comments) emerge from its surface when close to Perihelion.

https://imgur.com/a/lDegK

Installation

  1. Install the required dependency first (Kopernicus).
  2. Merge the downloaded files (GameData folder) with the existing GameData located in you game directory.
  3. If you have problems with memory ussage (the pack is very big but well optimised) you can delete planets. They are split in three systems located inside GameData\KerbolOrigins... . To delete Faz, Harvest, Rega and Corolet delete the DwarfPlanets folder. To delete the entire Sarvin or Keelon system folders, delete SarvinSystem or KeelonSystem.
  4. Run the game.
  5. Send some hugs...
  6. ...
  7. Proffit???
Thank you for trying this planet pack. I'm doing this in my free time so to support me, consider regurally checking out the Forum Thread. For any issues or bugs related to this mod, report ont the same forum thread. :)

Credits:

  • Sarbian for maintaining ModuleManager
  • Kcreator for making the origional KittopiaTech
  • Gravitasi for updating the Kopernicus/Kittopia plugins
  • BryceSchroeder, Teknoman117, Thomas P. and NathanKell for making & maintaining the Kopernicus plugin this mod relies on.
  • TheWhiteGuardian for his work on little important tweaks and mod intergration.
  • JKillAshley and Thomas P. for feedback and for teaching me how to Kopernicus.
  • Olympic1 for helping me with development, like TheWhiteGuardian.can embed YouTube videos or screenshots. Be creative.

Version v.0.4.9 for Kerbal Space Program 1.7.3

Released on 2019-05-07

  • Fixed an NRE regarding asteroids thanks to forum user Tonka Crash
  • Added a new SpaceX flag
  • Fixed a KerbNet bug thanks to forum user Syd90

Development will be slow as I am gearing up for University. This mod has been going for at least 3 years and it's been a tough time in life. Please be patient, if you still have that. More updates will release some time in the future and they will be mostly based around polishing the current experience and adding beauty mod integration

Thank you everyone for support, you are all great people

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Version v.0.4.8 for Kerbal Space Program 1.7.0

Released on 2018-02-24

  • The mod now works again with latest Kopernicus!
  • Tweaked TimeWarp steps for Daphy and Faz.

Thank you for your support everyone. I kind of left the KSP community when exams started and well... I have no idea when I will have enough time to update this mod significantly... I am now relying on my colabs on finishing their tasks to get this mod to version 1.0.

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Version v.0.4.7.5 for Kerbal Space Program 1.3.1

Released on 2017-07-05

  • Potentially fixed the PQS vew on Shayle.

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Version v.0.4.7 for Kerbal Space Program 1.3.0

Released on 2017-03-31

  • Completely fixed biomes !!!
  • Fixed biome science with the help of kind forum user kjgoebel!
  • New ESA flag
  • Started implementation of custom contracts. Added custom agencies

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Version v.0.4.6.5 for Kerbal Space Program 1.2.2

Released on 2017-03-19

Fixed science values on Sarvin.

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Version v.0.4.6 for Kerbal Space Program 1.2.2

Released on 2017-03-03

  • Applied a few finishing touches to the textures of Fonso, Eeloo, Shayle and Harvest.
  • Tweaked Sarvin's ring color to be a tiny bit brighter.
  • Added EVE integration for planetary shadows. If you have EVE installed, the moons of Sarvin will cast shadows on the gas giant.
  • Support for latest Kopernicus version.
  • Updated the stad-alone part pack on the Forums.

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Version v.0.4.5 for Kerbal Space Program 1.2.2

Released on 2017-02-16

  • Added the new Neebus engine!
  • Added the KO-Z100 solar battery!
  • Fixed DOE name typo for Harvest.
  • Added full Ribbons support!

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Version v.0.4.4 for Kerbal Space Program 1.2.2

Released on 2016-12-17

  • updated to KSP 1.2.2!
  • converted all normals to .png to hopefully solve a Linux bug
  • added new "Tellur" multipurpose heavy lifting engine made by Nils277, our newest dev!

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Version v.0.4.3 for Kerbal Space Program 1.2.1

Released on 2016-11-27

  • Fixed biomes!
  • Added biomes to Sarvin
  • Fixed a texture bug with Potatus in title screen

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Version v.0.4.2 for Kerbal Space Program 1.2.1

Released on 2016-11-16

  • Changed Module Manager things to allow integration with Sigma's GN

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Version v.0.4.1 for Kerbal Space Program 1.2.1

Released on 2016-11-04

  • Title screen body is now Potatus

  • Atmosphere bugfixes for Manai

  • Tweaked Sarvin's texture

  • Tweaked Savin's rings

  • Split the tweaked Stock Planets into KerbolEnhanced. Downlod is sepparate

  • Oficially working with 1.2.1

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Version 1.4.0 for Kerbal Space Program 1.2.1

Released on 2016-11-01

THIS IS 0.4.0

  • Working entirelly with 1.2!

  • Slightly tweaked textures for most bodies

  • Entirelly remade Fonso

  • Entirelly remade Sarvin's atmosphere and texture

  • Bugfixes

  • Tweaked orbits

  • Loads of new mod compatibillity patches

  • New biome maps

  • New stock bodies tweaked: Now Eve, Jool and Duna have enhanced textures and atmosphere colors!

  • Tweaked custom asteroids spawning

  • Resources now properly generate on planets

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Version v.0.3.1 for Kerbal Space Program 1.2

Released on 2016-06-10

  • Rebalanced gravity paramiters on most bodies
  • Optimised folder structure so installation can be less confusing
  • Updated Kopernicus link in the .txt file

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Version v.0.3 for Kerbal Space Program 1.1.2

Released on 2016-05-10

  • Fixed loads of bugs

  • Redone Revus' texture to fix some bugs

  • Redone Manai's texture as it was ugly and had texture bugs

  • Added complete biomes to all bodies

  • Remade Daphy

  • Improved mountain peaks on Fonso to make them more realistic an jagged.

  • Added custom ground textures to Fonso and a few more bodies ;)

  • Rebalanced atmosphere on all bodies.

  • Optimised memory usage.

  • Now compatible with 64bit!

  • Remade Potatus. Now it is more oblate and lets say it is easier to land at the poles because of the relatively fast rotation that can maybe push a mountain into you while you're trying to land on the equator.

  • Temporarily removed Corolet's comet trail as the plugin Kopernicus Expansion has not been yet updated.

Cheers! Hope you like this update! See you playing ;)

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