All Y'All CKAN

License: CC share-alike

Game Version: 1.5.1

Downloads: 46,414

Authors: HMV, linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 141

Information Changelog Stats

We've all been there: You slap 48 solar panels on your ship, fly it all the way to Eve, and realize you don't have action groups set up. So you right click all of them and "Extend". Then you come in to Aerobrake, and you have to right click them all again to "Retract". And then once you've landed, sure enough, let's "Extend" them all again.

NO MORE!

Enter All Y'All, the one-stop, one-click extend and retract solution. It is ridiculously simple in implementation. Right click any solar panel (just like you would to extend it) and instead of clicking "Extend" just click "Extend All". Repeat with "Retract All". All Y'All also works with radiators and science, and may expand to other functions in the future.

Version 0.11.15.2 for Kerbal Space Program 1.5.1

Released on 2018-10-20

Following contributed by @Deimos_Rast
    Added support for all the DMMagic science modules
    Added support for the NearFutureSolar
Version file updated

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Version 0.11.15.1 for Kerbal Space Program 1.4.5

Released on 2018-09-27

Fixed issue on 1.4.5 with the ANY_Engine, where it wasn't seeing engines in the current stage to activate, due to change in the way the current stage was calculated

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Version 0.11.15 for Kerbal Space Program 1.4.5

Released on 2018-09-14

Added ANY_Engine, to deactivate all engines, or activate all engines in current stage

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Version 0.11.14.4 for Kerbal Space Program 1.4.2

Released on 2018-05-03

Updated version info

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Version 0.11.14.3 for Kerbal Space Program 1.4.1

Released on 2018-03-28

Added German translation thanks to user @LeLeon Added Spanish translations thanks to user @Fitiales

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Version 0.11.14.2 for Kerbal Space Program 1.4.1

Released on 2018-03-28

Added italian translation thank s to forum user @simog

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Version 0.11.14.1 for Kerbal Space Program 1.4.1

Released on 2018-03-21

Updated version file

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Version 0.11.14 for Kerbal Space Program 1.4.1

Released on 2018-03-21

    more russian translations
    Updated for 1.4.1

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Version 0.11.13.2 for Kerbal Space Program 1.3.1

Released on 2017-12-25

Added missing chinese lines

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Version 0.11.3.1 for Kerbal Space Program 1.3.1

Released on 2017-12-24

    Added russian translation, thanks @flart
    Updated japanese translation, thanks @RonnyWu
    Some minor code cleanup
    Fixed issue where service bays weren't being controlled properly by the open/close all cargo bays
    Fixed initial event text to be localized

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Version 0.1.13 for Kerbal Space Program 1.3.1

Released on 2017-12-22

Added activate/deactivate for radiators

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Version 0.11.12 for Kerbal Space Program 1.3.1

Released on 2017-12-22

    Localization
    Added Fuel Cells
    Added Science activation for DMagic science parts

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Version 0.11.1.1 for Kerbal Space Program 1.3.1

Released on 2017-10-09

Updated MM dll

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Version 0.11.1 for Kerbal Space Program 1.3.1

Released on 2017-10-08

Updated for KSP 1.3.1

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Version 0.11.0 for Kerbal Space Program 1.3.0

Released on 2017-05-26

Rebuild for 1.3

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Version 0.10.2 for Kerbal Space Program 1.2.2

Released on 2017-02-01

Adopted by LGG Added deploy/retract all for antennae, thanks @verdesmarald

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Version 0.10.1 for Kerbal Space Program 1.2.2

Released on 2016-12-14

  • 0.10: Bugfix and code optimization, plus some changes to menus
  • Updated to 1.2.2
  • Fixed: Null Reference errors when deploying/retracting solar panels when static panels were present.
  • Buttons are more logical now, "retract all" is available on all extended panels, while "extend all" is on retracted ones. Changes for Radiators, Solar Panels, and Cargo Bays.
  • Minor changes: Does not appear on extended solar panels that cannot retract. Cargo Bays can be toggled while in motion to whatever they will eventually be.

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Version 0.9 for Kerbal Space Program 1.2.1

Released on 2016-11-30

0.9: MASSIVE rewrite with major additions, all by linuxgurugamer:

Updated to 1.2.1
Added Radiators, Drills, Reaction Wheels
Set up single-button functionality.
Was - in general - awesome.

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Version 0.8 for Kerbal Space Program 1.2

Released on 2016-10-12

0.8: Added functionality to the new 1.2 "Science Box."

"Perform All Science" even though it's not actually a science experiment, for ease of use.
"Reset All Science" - the good part.
    Will reset all experiments whose data has not been collected.
    Will reset Mystery Goo and Science Jr (and hopefully any modded science) if you have a scientist on board.
    Usage: Pin the Science Box right-click menu, then click in turn "perform science", "collect data", and "reset science." Repeat in all biomes.

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Version 0.6 for Kerbal Space Program 1.1.3

Released on 2016-09-06

0.6: Quick fix for M.O.L.E. parts. They utilize ModuleScienceExperiment but shouldn't be auto-collected. I've hard coded to ignore them when triggering science.

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Version 0.5 for Kerbal Space Program 1.1.3

Released on 2016-07-10

0.5: Bugfix release

  • Fixed bug in science experiments: AYA allowed you to run Mystery Goo and Materials Bay science that had been collected, but not reset.

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Version 0.4 for Kerbal Space Program 1.1.3

Released on 2016-07-04

0.4: Bugfix release

-Fixed bug in science experiments: AYA allowed you to perform surface samples in a command chair without having to upgrade R&D

-Fixed bug in science experiments: AYA would only run the first experiment it came across in any given part. Now it will run each experiment in turn for all parts. Note this did not affect the stock game, but would affect any modded parts with multiple experiments.

-Included all source files in source zip, to hopefully make it easier for others to build from source.

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Version 0.3 for Kerbal Space Program 1.1.3

Released on 2016-05-01

0.3: Science Experiments confirmed working.

0.2: Radiators confirmed working.

0.1: Solar panels confirmed working.

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