Community Tech Tree

License: Creative Commons Attribution-NonCommercial 4.0

Game Version: 1.5.1

Downloads: 439,343

Author: Nertea

Mod Website: Forum Thread

Followers: 471

Information Changelog Stats

The Community Tech Tree is a mod designed to extend the stock technology tree to accommodate many community mods in an inclusive and extensible manner. This takes the form of expansions to the current tech tree. It provides new and extended branches for command pods, thermal management, ion engines, nuclear power and propulsion, and many more useful nodes.

You can check out the layout and added nodes on Gliffy, though it's not always perfectly up to date.

You'll need to install ModuleManager version 2.6.2 or higher, if you don't already have it, in order to extend the tree.

The Community Tech Tree will not assign parts to mods itself, instead, it is up to mods to support it themselves. Any mod that does not support the CTT will still work just fine, it will just not take advantage of new tech nodes that are added.

  • Near Future Technologies (all 1.02 compatible packs) [adds to ion propulsion, construction, heat management and nuclear power branches]
  • Stockalike Station Parts Expansion [adds to construction and habitation branches]
  • Cryogenic Engines [adds to Rocketry branch]
  • KSP Interstellar Extended [adds to many branches and late game tech nodes]
  • SpaceY Heavy Lifters [adds to Rocketry branch]
  • Modular Rocket Systems [adds to Rocketry branch]
  • USI Life Support [adds to Life Support branch]
  • USI OKS/MKS [adds to construction, colonization, life support and much more]
  • Alcubierre Warp Drive [adds to warp drive nodes]

If a mod you like doesn't support the tree, let the author know, or produce your own patch to add support. The best way to to do this is via ModuleManager patches. Simply create an empty .cfg file to be packaged with your mod (call it anything you like, I use ModNameCommunityTechTree.cfg), and include entries as follows:

@PART[panel-static01]:NEEDS[CommunityTechTree]
{
    @TechRequired = advSolarTech
}

This assigns the part "panel-static01" to the Advanced Solar Tech (advSolarTech) node, and will only run in the presence of the Community Tech Tree. A list of new nodes and additional details can be found in ForModders.txt, which is included in the download.

Version 3.3.4 for Kerbal Space Program 1.5.1

Released on 2018-11-05

  • Removed MiniAVC

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Version 3.3.3 for Kerbal Space Program 1.5.1

Released on 2018-10-17

KSP 1.5 update

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Version 3.3.2 for Kerbal Space Program 1.4.4

Released on 2018-05-02

  • KSP 1.4.3
  • Added Italian translation courtesy of Simog
  • Modified the structure of the Aero branches to reduce arrow overlap

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Version 3.3.1 for Kerbal Space Program 1.4.2

Released on 2018-04-10

  • KSP 1.4.2
  • Updated MiniAVC to 1.2.0.1

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Version 3.3.0 for Kerbal Space Program 1.4.1

Released on 2018-03-22

  • KSP 1.4.1
  • Small restructure to nuclear nodes and connectivities

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Version 3.2.1 for Kerbal Space Program 1.3.1

Released on 2017-10-06

  • KSP 1.3.1
  • Fixed node location of Experimental Motors

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Version 3.2.0 for Kerbal Space Program 1.3.0

Released on 2017-07-26

  • Added Heavy Landers [Cost 1500, Command Modules branch]
  • Added Heavy Command Centers [Cost 1500, Command Modules branch]
  • Added Specialized Command Centers [Cost 1000, Command Modules branch]
  • Added Specialized Landers [Cost 1000, Command Modules branch]

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Version 3.1.2 for Kerbal Space Program 1.3.0

Released on 2017-07-12

 Changed Experimental Nuclear Propulsion to require both Experimental Rocketry and High Efficiency Nuclear Propulsion  Added Spanish translation courtesy of fitiales * Added Russian translation courtesy of vladmir_v

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Version 3.1.1 for Kerbal Space Program 1.3.0

Released on 2017-06-05

Fixed localization error for Aerospace Composites, Enhanced Survivability

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Version 3.1.0 for Kerbal Space Program 1.3.0

Released on 2017-06-02

Marked for KSP 1.3 Converted all strings to localization system Updated MiniAVC to 1.0.3.3 Fixed some spelling errors in tech nodes Fixed icon of Orbital Megastructures Fixed cost of Specialized Command Modules (was 300, should be 550) Added Exotic Plasma Propulsion [Cost 10000, Electric Propulsion Branch] Added High Density Fusion Reactions [Cost 10000, Nuclear Tech Branch] Added Exotic Electrical Systems [Cost 10000, Electrical Branch] Added Extreme Fuel Storage [Cost 2250, Fuel Storage Branch] Added Experimental Nuclear Power [Cost 1500, Nuclear Tech Branch] and Exotic Nuclear Power [Cost 2250, Nuclear Tech Branch] Added new icons for Advanced Solar Technology, Cutting-Edge Solar Technology, Advanced PV Materials, Exotic Solar Technology, High Tech Electrical Systems, High Power Electrical Systems, Experimental Electrical Systems, Exotic Electrical Systems, Microwave Power

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Version 3.0.3 for Kerbal Space Program 1.2.2

Released on 2017-01-01

  • Marked for KSP 1.2.2
  • Added Exotic Solar Technology

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Version 3.0.2 for Kerbal Space Program 1.2.1

Released on 2016-11-10

  • Marked for KSP 1.2.1
  • Fixed some incorrect tech node costs:
  • Colonization: 1000 to 2250
  • Advanced Colonization: 2250 to 4000
  • Orbital Assembly: 1500 to 1000
  • Orbital Megastructures: 2250 to 1500
  • Advanced Aerospace Engineering: 2250 to 1500

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Version 3.0.1 for Kerbal Space Program 1.2

Released on 2016-10-21

Fix for flickering arrows

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Version 3.0.0 for Kerbal Space Program 1.2

Released on 2016-10-21

  • Updated for KSP 1.2
  • Relocated and rearranged several techs for increased clarity
  • Added High Power Electrical Systems [Cost 2250, Electrical Branch]
  • Added Experimental Electrical Systems [Cost 4000, Electrical Branch]
  • Added Exotic Radiators [Cost 4000, Heat Management Branch]
  • Added Applied High Energy Physics [Cost 4000, Science Branch]
  • Subsonic Flight was moved back one tier, now depends on Aviation
  • Efficient Flight Systems was moved back one tier
  • Experimental Rocketry now has another prerequisite
  • Renamed Advanced Gridded Thrusters to Advanced Electrostatic Thrusters
  • Renamed Experimental Gridded Thrusters to Experimental Electrostatic Thrusters
  • Renamed Advanced EM Systems to Advanced Plasma Propulsion
  • Renamed Specialized Plasma Generation to Specialized Plasma Propulsion
  • Microwave Power now depends on Advanced Photovoltaic Materials instead of Advanced Solar Technology
  • Ultra High Energy physics now depends on Applied High Energy Physics instead of High Energy Science
  • Added new icons for the following technologies: -- Gigantic Rocketry, Colossal Rocketry, Specialized Fuel Storage, Exotic Fuel Storage -- Nuclear Power, Improved Nuclear Power, High Energy Nuclear Power, Nuclear Fuel Systems -- Exotic Alloys, Orbital Assembly, Orbital Megastructures -- Improved Nuclear Propulsion, High Efficiency Nuclear Propulsion, Experimental Nuclear Propulsion, Exotic Nuclear Propulsion -- Fusion Power, Fusion Rockets, Advanced Fusion Reactions, Exotic Fusion Reactions, Antimatter Power, Unified Field Theory -- Subsonic Flight, Efficient Flight, Specialized Flight, Advanced Aerospace Engineering, Aerospace Composites, Experimental Aircraft Engines -- Simple Command Modules, Enhanced Survivability, Heavy Command Modules, Specialized Command Modules -- Advanced Ion Propulsion, Advanced Electrostatic Propulsion, Experimental Electrostatic Propulsion -- Plasma Propulsion, Advanced Plasma Propulsion, Specialized Plasma Propulsion -- Advanced Actuators, Experimental Actuators -- Heat Management, Advanced Heat Management, Specialized Radiators, Exotic Radiators -- Storage Tech, Logistics, Advanced Logistics -- Recycling, Hydroponics -- Specialized Science, Long-Term Science, Science Outposts

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Version 2.4 for Kerbal Space Program 1.1.3

Released on 2016-04-18

No changelog provided

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