
**Have you wondered how Jebediah looks drifting a muscle car, then look no further than KDA **
Kerbal Drift Agency brings cars, drifting, adjustable suspension and a dedicated tuning garage to Kerbal Space Program 1.12.5.
Built by Roderic Systems, KDA combines vehicle physics with driving assistance designed to make keyboard driving enjoyable. Cruise around KSC, tune a rally setup, practice drifting, or import your own Automation creations.
I built this MOD as a fun side project, combining my inner carguy heart and Kerbal Heart, it is vibecoded but I have education in automotive mechanics and a lot of research put into this MOD, the ABS do measure slip for example and act accordingly, turbo spool is modeled depending on size, the suspension is modeled as a racing suspension with damping controls and springrates, etc, have fun and feel free to modify to your liking.
Choose Cars → Prebuild Car in the garage to assemble either included car with its saved wheel, seat and doorway positions. Assign a Kerbal before driving.
The included Rover Drive-by-Wire ECU adds adaptive steering, stability assistance, ABS and pitch-under-braking protection to stock-wheel rovers while retaining their native propulsion, suspension and tire grip.
Mount it horizontally, labelled side up, with the arrow pointing forward. While enabled, the ECU uses two front steering wheels; disabling it restores the original steering configuration.
GameData/KDAVehicles into your game's GameData folder.Required: - ModuleManager - HarmonyKSP
For PBR vehicle materials: - Shabby - Resurfaced
Optional world garage: also copy GameData/KDAGarageBuilding and install Kerbal Konstructs plus Custom Pre Launch Checks. The garage has a supplied KSC location; move it with Ctrl+K if desired. The editor garage works without KK.
Dependencies are downloaded separately and are not bundled.
The separate Windows converter imports Automation BeamNG ZIP exports and runs locally. Native BeamNG vehicle mods are not supported as of now. New imports may require seat placement and other adjustments.
Download the converter or KDA Complete
Manuals · Source code · Report a bug
Original runtime/ECU code: MIT. Converter: GPL-3.0-only. Original KDA seat artwork, synthesized audio and manual text: CC BY 4.0. Covered included vehicle export assets: CC BY-NC-SA 4.0. Branding and other components retain separate terms.
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