Kerbal Drift Agency CKAN

The ultimate motorsport experience for Kerbals. Race, drift, tune and bring your Automation creations to Kerbin.

License: Multiple licenses — see LICENSE.md

ML/AI: 

Game Version: 1.12.5

Author: RodBot99

Downloads: 32

Followers: 2

**Have you wondered how Jebediah looks drifting a muscle car, then look no further than KDA **

Kerbal Drift Agency brings cars, drifting, adjustable suspension and a dedicated tuning garage to Kerbal Space Program 1.12.5.

Built by Roderic Systems, KDA combines vehicle physics with driving assistance designed to make keyboard driving enjoyable. Cruise around KSC, tune a rally setup, practice drifting, or import your own Automation creations.

I built this MOD as a fun side project, combining my inner carguy heart and Kerbal Heart, it is vibecoded but I have education in automotive mechanics and a lot of research put into this MOD, the ABS do measure slip for example and act accordingly, turbo spool is modeled depending on size, the suspension is modeled as a racing suspension with damping controls and springrates, etc, have fun and feel free to modify to your liking.

What you can do

  • Build and tune: use the Cars / Build / Tune garage, with live suspension previews, graphs and saved-car management.
  • Choose your driving style: Road, Sport, Race and Drift profiles, adaptive steering, traction assistance and ABS.
  • Tune the chassis: Standard, Rally and Desert suspension, adjustable ride height, travel, track width, springs, damping, anti-roll bars, brakes and tire grip.
  • Use imported drivetrain hardware: engine torque and boost characteristics, gearing, drivetrain layout, and active AWD redistribution/vectoring where supported by the export.
  • Enjoy the details: original synthesized engine audio, exhaust options, tire smoke, working lights, animated steering wheels, dashboard displays and optional rechargeable nitrous.

Two cars included

  • Lizard GT: a black, rear-wheel-drive V8.
  • Rabbit X AWD: a blue AWD rally car, supplied as Rabbit Rally x (finished).

Choose Cars → Prebuild Car in the garage to assemble either included car with its saved wheel, seat and doorway positions. Assign a Kerbal before driving.

Help for your stock rovers

The included Rover Drive-by-Wire ECU adds adaptive steering, stability assistance, ABS and pitch-under-braking protection to stock-wheel rovers while retaining their native propulsion, suspension and tire grip.

Mount it horizontally, labelled side up, with the arrow pointing forward. While enabled, the ECU uses two front steering wheels; disabling it restores the original steering configuration.

Installation

  1. Install the dependencies below.
  2. With KSP closed, copy GameData/KDAVehicles into your game's GameData folder.
  3. Open the KDA badge in the mod toolbar and select Go to KDA Garage.

Required: - ModuleManager - HarmonyKSP

For PBR vehicle materials: - Shabby - Resurfaced

Optional world garage: also copy GameData/KDAGarageBuilding and install Kerbal Konstructs plus Custom Pre Launch Checks. The garage has a supplied KSC location; move it with Ctrl+K if desired. The editor garage works without KK.

Dependencies are downloaded separately and are not bundled.

Import your own cars

The separate Windows converter imports Automation BeamNG ZIP exports and runs locally. Native BeamNG vehicle mods are not supported as of now. New imports may require seat placement and other adjustments.

Download the converter or KDA Complete

Documentation, support and licenses

Manuals · Source code · Report a bug

Original runtime/ECU code: MIT. Converter: GPL-3.0-only. Original KDA seat artwork, synthesized audio and manual text: CC BY 4.0. Covered included vehicle export assets: CC BY-NC-SA 4.0. Branding and other components retain separate terms.

Full license map · Credits and attribution

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