Choose which character mods your crew roster draws from, and give recruits the names their mod provides.
It does nothing on its own. It manages the characters that other mods add, such as KSP Characters. With only the game's own kittens installed, there is nothing to choose between.
Open it in game from View > Mods > Characters. Your choices are saved for the whole install and apply to crew recruited from then on. Crew you already have keep their model and name. The game's starting crew, Hunter, Banjo and Polaris, are left as they are.
It works with any character mod, even one that knows nothing about Character Manager.
Requires StarMap.
CharacterManager folder into Documents/My Games/Kitten Space Agency/mods/.Documents/My Games/Kitten Space Agency/manifest.toml:[[mods]]
id = "CharacterManager"
enabled = true
Put a characters.toml next to your mod.toml to give your characters display names and a name list. The format is in the README.
Source and issues: GitHub. MIT licensed. Not affiliated with RocketWerkz or Ahwoo.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.