MunGlow

Realistic moonlight for Kerbin: HDR Mun surface, moonlit clouds, atmospheric tint, red moon and eclipse effects.

License: MIT

Game Version: 1.12.5

Downloads: 421

Author: lamina

Followers: 5

MunGlow

Author: Lamina, best wishes from the cold North.

MunGlow is a visual mod for Kerbal Space Program that brings realistic night lighting and solar eclipses to the stock system and to Kopernicus planet packs.

Features

  • Reflected light from any moon or planet: phase, position and albedo light up EVE volumetric clouds, terrain and vessels. Bodies, stars, gas giants and barycentres are detected automatically, including Kopernicus planet packs.
  • HDR illumination of the Mun and other bodies, keeping Parallax surface detail.
  • Solar eclipses: partial, annular and total, with corona, diamond ring and Baily's beads, darkened sky, coloured horizon and eclipse lighting on clouds. The Scatterer sun flare fades smoothly behind any moon. TUFX auto exposure no longer brightens the eclipse away. Ready-made eclipse presets included.
  • Soft halos around bright bodies, glowing night cloud rims, moonlight glints on Scatterer oceans, twilight sky colours derived from the atmosphere.
  • In-game settings window (Alt+N) in English and Russian: per-body and per-cloud-layer profiles, Realistic and Cinematic styles.
  • Planet pack support: authors configure glow, cloud layers and atmosphere for their planets in one config. A template for all bodies can be exported from the settings window, and config typos are reported in KSP.log. See Docs.
  • ToolbarController / Blizzy Toolbar support, stock toolbar otherwise.

Requirements

  • KSP 1.12.x (built for 1.12.5)
  • HarmonyKSP
  • Recommended: Module Manager
  • Optional: EVE Redux volumetrics, Scatterer, TUFX, Kopernicus, Parallax Continued, Deferred, SPVE, PW_sunflare

Developed and tested on KSP 1.12.5 with EVE, Scatterer, Parallax Continued, Deferred and TUFX.

This is an experimental project provided as is, without any warranty. Bugs and compatibility issues may occur.

Some parts of the code were written and improved with the help of a neural network.

License: MIT. SPVE-specific cloud profiles: CC BY-NC 4.0 (see CREDITS.txt).

If the mod is useful in your modpack, project, video or stream, I would be very happy and grateful if you mentioned the author. This is not a requirement, just a friendly request.

My Discord for contact: lamina02501

Take care and have fun! :)

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