Reforged Materials CKAN

RECODED and Massively Expanded. A almost universal in-game painting, texturing and PBR material system for Kerbal Space Program.

License: MIT

Game Version: 1.12.5

Downloads: 5,944

Author: J4C0B

Mod Website: Forum Thread

Support this mod: Donate

Followers: 13

# Reforged Materials

A almost universal in-game painting, texturing and PBR material system for Kerbal Space Program.

Repaint any part directly in the editor or in flight. Change colours, shine and materials, add textures and surface depth, weather parts with soot, scorch, rust and dirt, or build completely custom looks.

Fully recoded and massively improved from the old Reforged Materials. Parts now stay completely stock until you paint them, almost every part mod works automatically, and B9PartSwitch / SimpleRepaint are no longer needed. No more million line AI cfgs either!!

Main Features

  • Colour any part with presets or full custom RGB
  • Real PBR finishes from Matte to Chrome
  • 60+ textures and materials with normal maps
  • Soot, scorch, rust, grime, scratches, paint peel, heat tiles, camouflage and more
  • Paint the whole part, a specific region, or an individual mesh
  • Adjustable fades, texture strength and pattern size (fading is not perfect just yet)
  • Paint one part, symmetry parts, or the entire vessel
  • Save custom colours, finishes and full material Combos
  • Live preview, Undo / Redo and texture favourites
  • Add your own PNG/JPG textures with no config needed
  • Reset any painted part completely back to stock
  • Works in both Editor and Flight
  • Automatic support for stock and modded parts

Requirements

  • Kerbal Space Program 1.8 – 1.12.x
  • TexturesUnlimited
  • ModuleManager
  • Deferred (optional)
  • ZtTheme (optional)

MIT licensed.

Full information, screenshots and instructions can be found on the KSP Forum thread.

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