Auto Science

Automatically runs science experiments

License: MIT

Game Version: 1.12.5

Source code: ef314159/AutoScience

Downloads: 33

Author: ShivanHunter

Mod Website: Forum Thread

Followers: 3

This mod aims to reduce tedium and micromanagement in KSP's science gameplay loop. Inspired by ForScience! but aims to fix a couple of bugs/issues with that mod.

AutoScience:
* Runs experiments when they become available
* Resets experiments like the Goo and Science Jr, if you have a scientist on board
* Stores the results in a science container (e.g. a command pod)
* Runs for all loaded and unloaded vessels (optionally)
* Collects zero-value science for labs (optionally)
* Collects duplicate science in every science container on the vessel (optionally)
* Fixes a couple issues in ForScience (running EVA Experiments before you unlock them)

No dependencies.

This mod is inspired by ForScience!, but the code is entirely original. No AI was used the making of this mod.

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