Each engine can be reverted back to original by turning off the engine specific mod in mod manager
Jet engines can now require electric power to operate. Makes it possible to fly for very long on all planets with an atmosphere
Changes the Wheesley Jet engine to run on Electric Charge instead of fuel and air.
Changes the Goliath Jet engine to run on Electric Charge instead of fuel and air.
also adds an optional toggleable mod to make the the J-404 Panther and the Z-1k battery to the Light Aviation tech node, making it available alongside the Wheesley. Making the earlygame flight possible in the dark without 1000 solar panels
put suggestions/fixes/balance in ksp2 modding society discord post here
[GitHub Release](https://github.com/killerwhale00/electrified-jet-engines
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