Here’s an updated README/description reflecting the 1.0.1 system rather than the old G-force/altitude implementation.
A lightweight Kerbal Space Program mod that adds dynamic, physics-inspired wingtip vortices and atmospheric contrails based on aircraft lift, circulation, and the actual atmospheric conditions of the celestial body you're flying on.
Wingtip Vortex uses a hybrid rendering system with procedural vortex meshes and trails instead of traditional particle effects.
Wingtip Vortex generates visual vortices that respond dynamically to the aerodynamic state of the aircraft.
Rather than using fixed G-force and altitude thresholds, the mod models vortex strength around circulation:
Γ ≈ L / (ρ · V · b)
where lift, atmospheric density, airspeed, and wingspan determine the strength of the resulting vortex.
Lift is read directly from KSP's ModuleLiftingSurface.liftForce, allowing the effect to respond to what the wings are actually doing rather than relying on the aircraft's felt G-force.
Contrail formation is also atmosphere-driven. Instead of using a fixed altitude band, Wingtip Vortex samples each celestial body's ambient temperature and atmospheric density to determine where persistent contrails can form.
The result is a system that naturally adapts to Kerbin, Eve, Duna, Kopernicus planets, rescaled systems, and different aircraft without requiring per-body altitude tuning.
No arbitrary minimum G-force requirement
Atmosphere-driven contrails
Automatically adapts to different planets and atmospheric configurations
Procedural main vortex meshes
No particle systems
Automatic lifting-surface detection
Can recognize an outboard canard as the effective wingtip
Dynamic flight behavior
Smooth transitions between atmospheric conditions
Planet-aware illumination
Illumination is normalized for different celestial bodies
Modded-install support
Designed to work naturally with Kopernicus and rescaled systems
Low overhead
Wingtip Vortex scans the aircraft's aerodynamic surfaces and determines which surfaces form the primary and secondary vortex system.
For each relevant lifting surface, the mod reads KSP's actual aerodynamic lift and evaluates vortex strength using the relationship between:
This means vortex behavior changes naturally with flight conditions.
A slow aircraft generating large amounts of lift can produce strong vortices even at 1 G, while a fast aircraft generating relatively little lift may produce a much weaker effect.
The primary wingtip pair is rendered using a procedural mesh that curves inward behind the aircraft. Secondary surfaces, such as canards, retain trail-style rendering because their vortices interact differently with the main wing system.
Contrails are evaluated separately using the atmosphere surrounding the aircraft. Ambient temperature determines the potential contrail region, while atmospheric density controls whether the resulting effect is strong enough to remain visible.
Nothing is hardcoded to a particular altitude.
Vortices appear automatically whenever the aircraft is generating sufficient aerodynamic circulation.
You may see strong vortices during:
Vortices fade naturally as circulation decreases.
Persistent contrails appear when atmospheric temperature and density are suitable rather than at a predetermined altitude.
Because the system reads the atmosphere directly, the altitude at which contrails appear can vary significantly between celestial bodies.
WingtipVortex installation.GameData/WingtipVortex/
alongside:
GameData/Squad/
Do not leave multiple versions installed. Two copies of the plugin can run simultaneously and produce duplicate vortices.
Fully automatic — no controls or configuration are required.
Install the mod and fly normally.
Wingtip Vortex automatically detects the aircraft's lifting surfaces, evaluates the current aerodynamic and atmospheric conditions, and renders the appropriate effects.
If vortex placement or behavior looks incorrect, search KSP.log for:
[VORTEX]
The mod logs detailed diagnostic information including:
Please include the relevant [VORTEX] output when submitting bug reports.
ModuleLiftingSurface, which Wingtip Vortex uses to obtain aerodynamic lift.MIT License
PogKai
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