Wheel Tuner CKAN

Wheel Tuner is a development/diagnostics utility for Kerbal Space Program 1.12.5 that lets you inspect and (optionally) tune wheel/landing-gear module values at runtime

License: CC-BY-NC-SA

Game Version: 1.12.5

Downloads: 14

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 0

Wheel Tuner (KSP 1.12.5)

Wheel Tuner is a development/diagnostics utility for Kerbal Space Program 1.12.5 that lets you inspect and (optionally) tune wheel/landing-gear module values at runtime in BOTH: - Flight - Vehicle Editor (VAB/SPH)

It includes: - AppLauncher (toolbar) button to toggle the window - Alt+W hotkey toggle - Dirty flag tracking ([DIRTY]) when you change values - "Apply to symmetry" propagation (mirrored/symmetry counterparts) - Diagnostics (read-only) mode - Export + display + copy-to-clipboard ModuleManager patch output - Includes scalar/bool fields AND FloatCurve keys (steeringCurve / torqueCurve)

INSTALLATION

Install via CKAN or Copy the folder WheelTunerWindow into your GameData folder

OPENING / CLOSING

  • Toolbar: click the Wheel Tuner AppLauncher icon (Editor and Flight)
  • Hotkey: Alt + W (toggle)
  • The window starts hidden by default.
  • The plugin does not persist across scene changes; it is created in Editor/Flight and destroyed when you leave those scenes.

BASIC USE

1) Open the window (toolbar button or Alt+W). 2) (Optional) Enable/disable: - Auto refresh list: updates wheel list periodically - Apply to symmetry: applies changes to symmetry counterparts automatically - Diagnostics (read-only): shows values only, disables editing controls

3) Expand a wheel entry to view/edit modules.

MODULES SUPPORTED

Wheel Tuner looks for parts containing ModuleWheelBase, and then shows associated modules if present: - ModuleWheelBase - ModuleWheelSuspension - ModuleWheelSteering - ModuleWheelMotor - ModuleWheelBrakes - ModuleWheelDeployment - ModuleWheelDamage

Note: Some fields may not be exposed as public members depending on the module/build. If a field cannot be read/written via reflection, it may show default/unchanged behavior.

DIRTY FLAGS ([DIRTY])

  • Any time you change a value, that part is marked as [DIRTY].
  • If "Apply to symmetry" is enabled, symmetry counterparts are also marked [DIRTY].
  • Use:
  • Rebuild: refreshes wheel internals and clears dirty flags
  • Clean: clears dirty flags without rebuilding

REBUILD (IMPORTANT)

  • Rebuild uses safe, best-effort internal update methods (where present).
  • It does NOT re-run lifecycle callbacks like OnStart/OnAwake (unsafe to call manually).
  • Use Rebuild when:
  • suspension/friction/steering feels “stale” after edits
  • visual/physics behavior doesn’t immediately reflect changes

DIAGNOSTICS (READ-ONLY) MODE

Enable "Diagnostics (read-only)" to prevent accidental edits. In this mode: - numeric sliders/text boxes are replaced by readonly value displays - toggles become readonly value displays You can still: - Refresh Wheels - Rebuild/Clean - Build/Copy MM patch output

SYMMETRY SUPPORT

When "Apply to symmetry" is enabled: - Changes to a module field are mirrored to symmetry counterparts of that part - Matching is done by module type + moduleName (with a type fallback)

MODULEMANAGER PATCH EXPORT

The patch panel can: - Build and display an MM patch in the window - Copy the patch to clipboard

Options: - "Build patch for ALL wheels" (otherwise it exports the currently selected wheel/part)

What is exported: - Scalar/bool/enum fields shown in the UI - FloatCurve keys for: - ModuleWheelSteering: steeringCurve - ModuleWheelMotor: torqueCurve

Curve export strategy: - Deletes the existing curve node and recreates it with key lines: key = time value inTangent outTangent

To use the patch: 1) Click "Build MM Patch" 2) Click "Copy Patch" 3) Paste into a .cfg file, e.g.: GameData/YourMod/WheelTunerPatch.cfg 4) Restart KSP

NOTES / LIMITATIONS

  • This is a tuning/dev tool, not intended for normal gameplay.
  • Not all wheel fields are safe to change at runtime; use Rebuild as needed.
  • Export output is grouped by internal part name; identical parts share a patch block.
  • Values changed in-game are not persisted automatically; use MM export to make them permanent.

TROUBLESHOOTING

  • Window doesn't show:
  • Ensure you're in Flight or VAB/SPH
  • Click the AppLauncher icon, or press Alt+W

  • Sliders/buttons feel ignored:

  • Ensure Diagnostics (read-only) is OFF

  • Changes don't “take”:

  • Hit Rebuild
  • Some values require wheel collider refresh and may still be limited by KSP internals
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