Planetary Resource Infrastructure_Water CKAN

The patch utilizes the Waterresource from Community Resource Pack, adding a module to stock Fuel Cellsthat ​​reverses Nertea's cryogenic hydrogen-oxygen fuel cell logic​​ (originally added to Cryo Tanks). Instead of consuming hydrogen, it now ​​takes in Water and ElectricCharge to produce liquid hydrogen and oxidizer​​.

License: MIT

Game Version: 1.12.5

Downloads: 18

Author: krogress1

Followers: 2

This package doesn't add new parts—it only modifies or expands the behavior of existing ones.

Nertea's Far Future Technologiesmod is phenomenal, but obtaining its fusion fuel (deuterium) is extremely tedious, requiring grueling extraction via Atmospheric Ramscoopand Particle Scoop. As a devoted fan of base-building, outer-planet launches, and interplanetary jumps, I found this fuel bottleneck deeply frustrating. So I created this patch—which also integrates with my larger Planetary Resource Infrastructureproject.

The patch utilizes the Waterresource from Community Resource Pack, adding a module to stock Fuel Cellsthat reverses Nertea's cryogenic hydrogen-oxygen fuel cell logic (originally added to Cryo Tanks). Instead of consuming hydrogen, it now takes in Water and ElectricCharge to produce liquid hydrogen and oxidizer.

Here's the key part: It scientifically separates trace deuterium (0.016% of liquid hydrogen) during the process, making deuterium far more accessible while maintaining realism. No more struggling with ramscoops—just efficient, plausible fusion fuel production!

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