This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Master Tech Weapons is a weapons expansion pack for BD Armory. It is in very early stages includes the following but will include much more in the future:
Nuclear MIRV Heat seeking missile Radar locking missile Various guided and un guided bombs various bomb and missile hardpoints Targeting pod Countermeasure pod Jamming pod Various AWACS aircraft radars tactical nuclear bomb turret mount for guns M2 50 caliber and turrets M240 and turrets M249 and turrets GAU-19 Various modern naval guns various modern ship radars
Also a brief explanation for the new naval ID system: Example: NG-B-200
NG-Naval Gun B-Class of weapon, A is the highest tier, B is the middle tier, C is the lowest tier. as you go up the tier you get a lighter weight, more range, more powerful, faster reloads, but also much higher costs 200: Round Identifier. 200 is five inch, 100 is two inch, 10 is 40mm For radars: Example: NR-50DL
NR: Naval Radar 50: radar size and strength, the higher the number, the stronger and larger it is DL: Detection Locking. Some will only have a D or an L. D is for long range detection only radars, L is for shorter range locking radars Also note with the AN-SPY radar panels they are capable of locking also. For Missiles: Example: IR-100
IR-Infrared heat seeking, R-radar locking, C-Cruise Missile, GPS guided 100: missile strength For Bombs Example: UGB-250
UGB-Unguided Bomb, GPSB-GPS guided bomb, GPSNB-GPS guided nuclear bomb 250-bomb size in terms of weight, physical size, and blast yield.
Please let me know if you have any suggestions or comments for this mod. Your input is appreciated and thank you for your support!
Requires BD Armory and Module Manager Also requires North Kerbin Dynamics for nuclear blast effects only, you dont need it for anything else
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.