Proximity

Audio & Visual Landing Aid

License: GPLv3

Game Version: 1.3.0

Source code: included in download

Downloads: 8,465

Author: BiffSpace

Mod Website: Forum Thread

Followers: 51

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Proximity Audio Alarm

Proximity gives an audio alarm and a visual display indicating distance from the planet surface (and depending on configuration, velocity towards it) during landing.

The Proximity Part

The part, called 'Proximity', is found under the utility tab. In career or science mode, it is found in the 'landing' node of the tech tree.

The part is activated when the ship is below a certain height (default is 4000m) which the pilot can configure. When active, a visual alert and an audio alarm are produced to inform the pilot of the height above the surface and velocity towards it.

From v1.1 onwards, ModuleManager will add Proximity to any command module or probe core, so the separate Proximity part does not have to be used.

It is integrated with the stock toolbar by default, but can be configured to use blizzy's. (Change 'stock' to 'blizzy' in \GameData\Proximity\Plugins\PluginData\Proximity\config.xml).

Audio Alarm

The audio alarm makes beeps to indicate height above the surface. The beeps become more frequent as the ship gets closer to the surface. If the 'variable frequency' mode is selected, the beeps rise in pitch as the ship moves faster.

The length of the beep and its waveform can be set to match user preference and fit in with other game sounds.

The audio alarm can be turned off altogether.

Visual Display

The visual display shows a horizontal line with two moving blobs to indicate the ship's distance from the terrain below. It can operate in two modes.

In 'Distance' mode, the distance between the blobs corresponds to the ship's height above the surface, so during a descent the blobs start at opposite ends of the line and move towards the centre, meeting when the ship is at ground level.

In 'Speed' mode, the blobs start in the centre and move apart if the ship is moving upwards, and start at the ends and meet in the middle if it is moving downwards. The speed of the blobs increases as the ship gets closer to the gound.

The display can also be set to use distance mode above a certain threshold height, and speed mode below it. If this mixed mode is selected, a field to set the threshold height appears.

The visual display can be turned off altogether.

Installation

The proximity folder needs to be unzipped and put in your KSP\GameData folder. If you want the proximity function to be added to all command parts and probe cores, you will also need Module Manager, which is not included in the zip file. This should go in the GameData folder. If you have Module Manager installed for other mods, but want to use Proximity as a part only, then you should delete the 'ProximityConfig.cfg' file from the GameData\Proximity folder.

Code

The source code is in the Source folder in GameData\Proximity.

Licence

Proximity, its associated files and the source code are all released under the GPL 3 licence, text here: http://www.gnu.org/licenses/gpl.txt.

Version 2.5 updates

  • Beep length is not user-configurable any more.
  • If Module Manager is used to add Proximity functionality to command pods and probe cores, Proximity is still unavailable until it has been researched
  • New look for stock buttons
  • Recompiled with KSP 1.1.2 binaries.
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