Weather Driven Solar Panel

Related plugins for True Volumetric Clouds, now the weather will affect the energy output of solar panels.

License: GPL-3.0

Game Version: 1.12.5

Downloads: 3,566

Author: Aebestach

Mod Website: Forum Thread

Followers: 23

πŸ›°οΈ WeatherDrivenSolarPanel (WDSP)

English | δΈ­ζ–‡

πŸ“– Introduction

In stock Kerbal Space Program, solar energy output is determined by sunlight, distance, and occlusions. With blackrack's True Volumetric Clouds, WDSP adds a new layer of realism: Weather.

Experience dynamic energy fluctuations when encountering rain, snow, dust storms, or volcanic ash on alien worlds.

⚠️ Key Update: Since v5.0, a Wear Feature has been introduced. See Others for details.


πŸ› οΈ Dependencies

  • Kopernicus β€”β€” [Please use version v212 or later]
    • Recommended: Check this Issue for common setup errors.
  • True Volumetric Clouds β€”β€” Required for weather data.
  • Module Manager β€”β€” Required for patch application.
  • Kerbalism Users: Ensure 000_Harmony is installed.

πŸ“₯ Installation

  1. Standard: Drop the WeatherDrivenSolarPanel folder from the GameData folder into your game's root GameData directory.
  2. Kerbalism Users:
    • Copy Extras\KerbalismSupport\WeatherDrivenSolarPanel.dll into GameData\WeatherDrivenSolarPanel\Plugin and overwrite the existing file.

πŸ“Ί Media & Compatibility

Gallery 1 Gallery 2 Gallery 3

🎬 Watch on YouTube: Link

  • Fully Compatible: JNSQ, KSRSS, Kcalbeloh, RO (replaces stock modules), Kerbalism.
  • Requests: Submit an issue or PR on GitHub for new planet pack support.

⚠️ Known Issues

  • Energy Fluctuations When Switching Tracking Targets: When employing trackable solar panels, switching the current tracking target of the controlled vehicle may cause a brief "spike" in energy output. This will normalise once the solar panels are realigned with the new tracking target.

βš™οΈ Others

🚨 Wear Mechanism (v5.0+)

Panels now suffer from irreversible aging. Once wear reaches 100%, the panel is permanently disabled and cannot be repaired (unless you break it). * Time-Based Decay: Wear increases gradually over time. * Weather Impact: Adverse weather accelerates the wear process.

🧬 Kerbalism Logic (v6.0+)

When switchTimeDecayWear and switchWeatherAffectWear are enabled: * Background Processing: Only Time Decay is calculated. Weather-induced wear is ignored to optimize performance. * Active/Real-time Processing: Both Time and Weather factors are fully simulated.

[!NOTE] Configuration: These features are irreversible in-game but can be disabled via WeatherDrivenSolarPanel/Config/GlobalConfig.cfg.

πŸ“Š Wear Analytics


🀝 Credits

  • Deep gratitude to R-T-B for technical guidance on WDSP.
  • Special thanks to blackrack for his stunning visual mods and ongoing support.
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