
In stock Kerbal Space Program, solar energy output is determined by sunlight, distance, and occlusions. With blackrack's True Volumetric Clouds, WDSP adds a new layer of realism: Weather.
Experience dynamic energy fluctuations when encountering rain, snow, dust storms, or volcanic ash on alien worlds.
β οΈ Key Update: Since v5.0, a Wear Feature has been introduced. See Others for details.
000_Harmony is installed.WeatherDrivenSolarPanel folder from the GameData folder into your game's root GameData directory.Extras\KerbalismSupport\WeatherDrivenSolarPanel.dll into GameData\WeatherDrivenSolarPanel\Plugin and overwrite the existing file.| Gallery 1 | Gallery 2 | Gallery 3 |
|---|---|---|
![]() |
![]() |
![]() |
π¬ Watch on YouTube: Link
Panels now suffer from irreversible aging. Once wear reaches 100%, the panel is permanently disabled and cannot be repaired (unless you break it). * Time-Based Decay: Wear increases gradually over time. * Weather Impact: Adverse weather accelerates the wear process.
When switchTimeDecayWear and switchWeatherAffectWear are enabled:
* Background Processing: Only Time Decay is calculated. Weather-induced wear is ignored to optimize performance.
* Active/Real-time Processing: Both Time and Weather factors are fully simulated.
[!NOTE] Configuration: These features are irreversible in-game but can be disabled via
WeatherDrivenSolarPanel/Config/GlobalConfig.cfg.

Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.