Kscale2 - a KSP system resize mod CKAN

Kscale2 doubles the size of the Kerbal solar system. Requires Sigma Dimentions

License: Public domain

Game Version: 1.2.2

Downloads: 12,722

Author: Paul_Kingtiger

Mod Website: Forum Thread

Followers: 34

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

KScale2 is a simple rescale mod using Kopernicus and Sigma Dimentions. It double the size of planets/moons and their orbits, but keeps everything else stock. This makes a more challenging game with a stock fee

Installation Instructions

  • Seperatly download and install Kopernicus and Sigma Dimentions using the links below.

  • Download and unzil the mod, then place the folder in your GameData folder. That's it, enjoy.

More information

Do you enjoy the stock KSP experience but wish is was a little harder to get into orbit? Do you find your rockets are all payload and no booster?

If the answer is yes then KScale2 is for you. This mod was designed with the concept of how little we can change but decrease the payload fraction for orbit.

Payload fraction is how much of your rocket is payload, vs the fuel and engines to get it there. Real world rockets manage around 15% but in KSP it's much, much higher.

KScale2 doubles the radius of all planets and moons and double the semiMajor axis of orbits (the radius of the orbit) so that every is twice the size and twice the distance. This makes getting to orbit harder (but not twice as hard) and increases the fuel you need to get anywhere, but the game is still very playable with a purely stock rocket. Atmospheric heights are the same as stock and very little else has changed so the mod will work with most mods. I have included configuration files for Remote tech and EVE so you get the best results.

KScale2 is a very minimalist approach to rescaling, it makes small changes and offers a small difference / challenge to the stock game. If you're looking for a more comprehensive rescale mod there are other options such as 64K (6.4x scale of stock, very hard with a stock rocket) all the way up to RSS (1-1 scale model of the real solar system, impossible with a stock rocket).

*What has changed

  • All bodies twice the diameter
  • All orbits twice the semi-major axis
  • Solar power curve adjusted to provide stock values at new distances
  • Anomalies and easter eggs are buried under ground.
  • Texture and normal for Kerbin (medium res version)

What is the same as stock

  • Potato moons still potatoes
  • Atmosphere height and density curve
  • Body rotation rates
  • The end result is a mod that works really well with otherwise stock KSP, even in career mode, but also plays nicely with mods installed. It's harder than stock KSP, but not massively so.

Note: This is the last version of KScale that will be released. However it should be compatable with the game for the forseable future. There are plenty of other rescale mods out there that do a more detailed job of changing the size of the Kerbin system and I no longer have the time to keep this mod as good as you deserve. This mod is public domain so please feel free to use anything you see here to create your own rescale mods

KScale2 License

Created by Paul Kingtiger and released as public domain. As such all the files and content in this mod, except those 3rd party mods and files specifically listed below are released under the public domain.

Screen shots, images and videos

  • You may create and publish screen shots, images and videos featuring Universal Storage running as part of KSP, including for commercial or financial gain. This does not include the texture image files, except when viewed ‘in-game’ as part of Kerbal Space Program.
  • Note: this license does not override or supersede any existing license regarding Kerbal Space Program or Squad
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