Adds the CommNet lines from KSP 1 to KSP 2. This will finally allow you to see the CommNet you have set up in KSP 2.
Required dependencies:
Tip: CKAN makes downloading, managing and updating mods easier. You can download CKAN from their GitHub. CKAN can also automatically download the required dependencies when adding the mod.
Manual installation:
Download the latest release from GitHub or SpaceDock.
Open the downloaded zip file and copy the BepInEx folder to the KSP 2 root folder (Kerbal Space Program 2
).
You can find the KSP 2 root folder by right-clicking the game in your steam library,
selecting Manage
and then clicking Browse local files
.
After installing the mod there is no additional setup required. When opening a save you should already be presented with the communication lines between vessels. If this is not the case make sure the mod is loaded!
Whenever you open the map screen, you can see the green lines between vessels that can communicate with each other. As vessels get further away from each other, the lines will slowly start fading from green to red. Where a green line indicates a strong connection, and red a weak connection. If the lines become too much, you can enable path mode in the settings, which will only show the path the connection takes from that vessel back to the KSC. (see also the images below for a comparison)
To change the viewing mode, open the ingame settings menu and go to the "mods" tab. There you can find a section called "CommLines", where you can change the mode. When changing the viewing mode, it might take a few seconds to update. The available viewing modes are:
While in flight mode there is a button in the app bar. Pressing this button will switch your CommLines view to the next in the same order as the different modes are listed above. This is an easier way to go through all the different modes and see the result than going into the settings menu. To make it quicker to toggle switch through the modes, the mod will try to keep the app tray open. The disabled or enabled indication next to the button can be ignored.
Keep in mind, it will still take a few seconds for the lines to actually update!
When enabling the transmission multiplier in the settings or config, the amount of time needed to transmit a science experiment will be increased depending on how well you are connected to the KSC. This calculation is done using the slowest link between your vessel and the KSC, meaning that you can go very far distances without a significant increase, as long as there are a lot of relays between the vessel and the KSC.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.