Fancy Fuel Tanks CKAN

FFT adds visually appealing Fuel Tanks to KSP2!

License: MIT

Game Version: 0.1.4.0

Source code: cvusmo/FFT

Downloads: 8,830

Author: cvusmo

Mod Website: Forum Thread

Support this mod: Donate

Followers: 4

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program 2. Proceed with caution.

Fancy Fuel Tanks v0.1.4.1 Patch Notes

Updates and Additions

[DISABLED VFX] [VFX will return in v0.1.4.2]

Enhancements and Optimizations

Opacity Calculation:   - Adjusted the opacity calculation for the fuel tanks, ensuring a linear relationship between fuel level and opacity. The opacity now gradually decreases as the fuel level decreases from 1 to 0.95.

Fuel Percentage Conversion:   - Modified the fuelPercentage value to be within the range of 0 to 1 by dividing by 100, aligning it with the expected input for the opacity calculation.

Module Consolidation:   - Integrated Module_TriggerVFX into Module_VentValve, streamlining the control of visual effects and improving maintainability.

Singleton Pattern: - Replaced dependency injection in all classes with the Singleton pattern to manage instances. This change streamlines instance management, ensuring that only one instance of a class is instantiated and accessed globally.

Event-Driven Logic:   - Refactored event handlers and delegates to establish an event-driven architecture, particularly for module activation and data refreshes.

Performance Improvement:   - Expanded the RefreshVesselData method, reducing calculations and optimizing performance through more efficient update processes and conditional animations.

ASL and AGL Curve Update:   - Updated the VFXASLCurve and VFXAGLCurve with new keyframes to reflect a linear relationship with the altitude values. Set the curves to match points (0, 0) and (1, 1), ensuring a direct and linear mapping between altitude and the visual effects.   Added Additional Curves:   - Vertical Velocity, Horizontal Velocity, Dynamic Pressure, Static Pressure, Atmospheric Temperature, External Temperature, and other environmental factors have been added to make the VFX react to the environment.   Cooling VFX Control:   - Replaced multiple conditions for controlling Cooling VFX with a single Boolean parameter. This change simplifies the logic for turning the Cooling VFX on and off based on various factors like altitude and fuel level.   Module Refactoring:   - Extensively refactored every class to better align with modern software design principles and to simplify the codebase.   - Eliminated the use of CurrentModule in favor of a more dynamic and extensible approach.   Interface Introduction:   - Introduced ILoadModule interface to standardize module loading operations, enhancing the maintainability and flexibility of the system.   Dynamic Module Identification:   - Overhauled ModuleController to provide more dynamic module identification. Instead of relying on static properties, it now employs methods that can adapt as the system grows and changes.   Utility Class Initialization:   - Ensured that the Utility class is properly initialized within the FFTPlugin to enable its functionality throughout the application.  

Bug Fixes

  • Resolved an issue where the fuel calculation at launch incorrectly displayed 0 fuel when the fuel level was 100% full, ensuring accurate and intuitive representation of fuel status
  • Addressed redundancy issues in the Manager and ModuleController update methods to prevent unnecessary computations.
  • Resolved issue where VFX played in the OAB.
  • Disabled VFX while I rework it

Next Steps

  • Develop a Fuel Tank Selector, providing a tailored and user-friendly selection experience.
  • Continue to refine performance and enhance the visual appearance of VFX, aiming for seamless integration and realistic effects.

If you encounter any issues or have suggestions, please feel free to contribute or open an issue on GitHub.

Sequence of Operations:

  1. Preliminary Condition Assessment:

    • The ConditionsManager meticulously evaluates the prevailing system conditions to determine the appropriate course of action.
  2. Conditional Module Initialization:

    • Should the conditions be deemed optimal, the ConditionsManager seamlessly delegates the task to the Manager, instructing it to engage the requisite module via the LoadModule mechanism.
  3. Integrity Verification:

    • Subsequent to a successful module load, the Manager seeks affirmation from the ConditionsManager, ensuring alignment of the initialized module with the anticipated operations. The ConditionsManager, in turn, ascertains the accuracy of the loaded module.
  4. Module Operationalization:

    • With all verifications confirming congruence, the ConditionsManager authorizes the Manager to activate the selected module utilizing the StartModule protocol.
  5. Operational Acknowledgment:

    • In acknowledgment of the commencement, the Manager conveys, "Initiating the specified module."
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