Maneuver Node Controller

Provides an interface to finely tune maneuver nodes.

License: CC-BY-NC-SA

Game Version: 0.2.1.0

Downloads: 34,315

Authors: XYZ3211, Schlosrat

Mod Website: Forum Thread

Followers: 120

Maneuver Node Controller

Provides an interface to finely tune maneuver nodes. Enable the GUI with ALT + N when controlling a vessel.

# Installation Instructions 1. Install BepInEx mod loader with Space Warp 1.6.0 or later and run the game, then close it. The combo BepInEx with SpaceWarp can be found at the link below. 2. Install UITK for KSP2 (which is needed by SpaceWarp 1.6.0 as well as Maneuver Node Controller) 2. Copy the BepInEx folder from this mod's ZIP file to your KSP root directory. For those who've installed via Steam this may be found at SteamLibrary\steamapps\common\Kerbal Space Program 2\. The final path will look like: Kerbal Space Program 2\BepInEx\plugins\maneuver_node_controller.

Compatibility

  • Tested with Kerbal Space Program 2 v0.2.0 (For Science!), SpaceWarp 1.6.0, amd UITK For KSP2 1.4.1
  • Requires SpaceWarp 1.6.0
  • Requires UITK for KSP2 1.4.0
  • Requires Node Manager 0.7.1

License

Maneuver Node Controller and its originally authored code is distributed under the CC BY-SA 4.0 license. Some dependencies, including MechJebLib, are dual licensed under the GNU General Public License, Version2 and MIT License. Consult the top level comment of these files for more information. * https://creativecommons.org/licenses/by-sa/4.0/ * https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html * https://opensource.org/license/mit/

Attribution

GUI code and .csproj file based off Lazy Orbit by https://github.com/Halbann.
Extensive refactor and new v0.8.0 features contributed by https://github.com/schlosrat and https://github.com/highfly1000.

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