ExperimentsTakeTime CKAN

Make stock experiments take time to complete

License: GPL-3.0

Game Version: 1.12.3

Downloads: 1,003

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 3

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

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Experiments Take Time

A simple mod to make experiments which us the ModuleScienceExperiment module take time.

The following are the default values for the various stock experiments:

Part name experiment timeToRun maxTimeToRun delayBeforeAbort

InfraredTelescope infraredTelescope 1 day 30 days 15 secs sensorAtmosphere atmosphereAnalysis 1 hour 15 secs GooExperiment mysteryGoo 1 hour 1 day 15 secs Magnetometer magnetometer 1 hour 1 day 15 secs science_module mobileMaterialsLab 1 day 1 day 15 secs sensorAccelerometer seismicScan 1 day 15 secs sensorBarometer barometerScan 1 day 15 secs sensorGravimeter gravityScan 1 day 1 day 15 secs sensorThermometer temperatureScan 1 hour 15 secs

                crewReport              Instantaneous

All unlisted parts with experiments (other than crew reports) 10 minutes

While an experiment is running, the amount of time left before completion is show in the PAW

An experiment can only be started if the situation allows. While in physics range, the situation is checked every second. If a disallowed situation occurs for more than the delayBeforeAbort value, the research is terminated and will have to be restarted

When the research time is done the situation is checked to determine which situation the experiment/research will apply to. So, if you have an experiment such as Mystery Goo, which can be run both in low and high orbit, and you start it in low orbit and then move to a high orbit, the high orbit situation will be the one to be completed.

Note that checks are not done on unloaded vessels

As of now, there are no displays to show any active experiments which are on unloaded vessels



To add custom configs, you need a patch which will look like this:

@PART[partName]:HAS[@MODULE[ModuleScienceExperiment]] { @MODULE[ModuleScienceExperiment] { @name = ModuleTimedScienceExperiment timeToRun = 1d // 1 day delayBeforeAbort = 15 // How many seconds the vessel can leave the defined situations maxTimeToRun = 30d // optional, 1 month of 6 hour days } }

Replace the "partName" with the name of the part being changed.

Note that the timeToRun, delayBeforeAbort and maxTimeToRun can have an optional suffix of one the following: s seconds (optional, if no suffix specified, will assume seconds) m minutes h hours d days

If maxTimeToRun is specified, then when the experiment is started, a random time will be calculated to be between the timeToRun and maxTimeToRun

delayBeforeAbort specifies how many seconds the vessel can leave the allowable situations before the experiment is canceled

There is a commented out section for the Crew Reports, to enable them, just remove the double slashes at the beginning of the line

Version for Kerbal Space Program 1.12.3

Released on 2022-07-01

Renamed file to match ModuleTimedExperimentStatus
Fixed incorrect time for the GooExperiment

Download (28.50 KiB)

Version 0.0.1 for Kerbal Space Program 1.12.3

Released on 2022-06-08

Added tracking window, to show all experiments which are active
    Added skin toggle button
    Added button to close the window (x in upper right)
Fixed Events bypassing mod (ie:  Adding experiment to an event and triggering by a key)
Added displaying screen message when experiment started

Download (28.50 KiB)

Version for Kerbal Space Program 1.12.3

Released on 2022-06-01

No changelog provided

Download (12.54 KiB)

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