KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP)

License: MIT

Game Version: 1.4.3

Downloads: 62,831

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 156

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

KRASH

KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP)

This mod includes version checking using MiniAVC (http://forum.kerbalspaceprogram.com/threads/79745) If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the full KSP-AVC plugin (http://forum.kerbalspaceprogram.com/threads/79745">KSP-AVC Plugin)

KRASH lets you launch flights from the VAB\SPH, and when the flight is over, it restores the game to the exact state that it was in before the simulation started. It handles restoring the state of any mod which stores its data in the vanilla persistence file (basically any of them worth their salt), and even handles it if you exit the game during a simulation.

Instructions

In the VAB/SPH, load the ship you want to simulate Click the SIM button, you will see the following screen:

The buttons at the top select the starting location, and are as follows:

Kerbin - The homeworld of the game. If you are running a mod which changes the homeworld, it will be shown here Landed - Start sim landed on any planetary body Orbit Selection - Start sim in an orbit around any planetary body

In career mode, if you haven't reached a planetary body, you won't be able to start the sim there

Starting sim at Kerbin You will be able to start the sim either at the Runway or the Launchpad. Selected which one you want,see this screen:

Starting sim Landed There is a row of buttons which will allow you to filter the displayed planetary bodies by either planets, moons, or all. Select the planetary body you want to start the sim at from the displayed list. Also, enter an altitude where the vessel should be started at. You can also enter the Latitude and Longitude for the starting location. It will start there, and very slowly descend until it touches the ground. See the following screen for details:

Starting sim in Orbit There is a row of buttons which will allow you to filter the displayed planetary bodies by either planets, moons, or all. Select the planetary body you want to start the sim at from the displayed list. Also, enter an altitude where the vessel should be started at. Note that when you select a body, the altitude will be automatically adjusted to be just outside the atmosphere if it has one, or at an altitude of 10000m. You can override it with whatever values you want.

Click the big green button to start the simulation

IMPORTANT NOTE: If you are running RemoteTech, be sure that ALL your antennas are set to start retracted, otherwise they will be ripped off during the teleportation process.

During the simulation, everything works normally, except you can't go to the Space Center. Hitting the Escape key will bring up the Simulation menu, see the following screenshot:

At this menu, you can either restart the simulation, or terminate the simulation and return to the editor.

In the event of either a game crash during the simulation, or exiting the program, restarting the game will restore the game to the point just before you started the simulation.

When the simulation is terminated, you will see the usual flight history dialog before the final revert.

Credits

KRASH is derived from HoloDeck by enneract. Renamed at enneract's request Portions taken from Hyperedit by khyperia

Version 0.5.29.1 for Kerbal Space Program 1.4.3

Released on 2018-06-16

Added dependency checking

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Version 0.5.29 for Kerbal Space Program 1.4.2

Released on 2018-04-24

Thanks to github user @a21621107 Rp-0 tooling integration Disable TestFlight during simulations Ignore RP-0 tooling costs in sim cost calculation Only update ship cost on editor modifications

Removed Blizzy option from settings page Updated to latest ToolbarController, now registers with the toolbar

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Version 0.5.28 for Kerbal Space Program 1.4.1

Released on 2018-03-20

Thanks to forum user @jebs_sy for this fix Fixed teleport position due to a change made in KSP in 1.3.1

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Version 0.5.27 for Kerbal Space Program 1.4.1

Released on 2018-03-18

    Updated for 1.4.1
    Added support for ClickThroughBlocker
    Added support for ToolbarController

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Version 0.5.26 for Kerbal Space Program 1.3.1

Released on 2017-11-08

    Added check for null body when selecting a test scenario location
    Updated file locations
    Added jenkins

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Version 0.5.25.1 for Kerbal Space Program 1.3.1

Released on 2017-10-11

Updated for KSP 1.3.1

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Version 0.5.25 for Kerbal Space Program 1.3.0

Released on 2017-09-06

Added default starting altitude setting, one for planets with atmosphere, one for planets without atmosphere

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Version 0.5.23.1 for Kerbal Space Program 1.3.0

Released on 2017-05-29

Update to fix missing folders in build

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Version 0.5.23 for Kerbal Space Program 1.3.0

Released on 2017-05-29

Updated for 1.3

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Version 0.5.22.1 for Kerbal Space Program 1.2.2

Released on 2016-11-02

No changelog provided

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Version 0.5.22 for Kerbal Space Program 1.2

Released on 2016-10-16

1.2 update

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Version 0.5.21 for Kerbal Space Program 1.1.3

Released on 2016-08-05

Fixed harmless nullref when starting sim

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Version 0.5.20 for Kerbal Space Program 1.1.3

Released on 2016-08-05

0.5.19 Fixed issue where exiting KSP after never having used KRASH gets an exception and KSP never exits

0.5.20 Fixed nullref when KRASHCustom.cfg is missing

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Version 0.5.18.1 for Kerbal Space Program 1.1.3

Released on 2016-07-04

Previous release was not built correctly

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Version 0.5.18 for Kerbal Space Program 1.1.3

Released on 2016-07-01

Added option to show all bodies in career mode

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Version 0.5.17.1 for Kerbal Space Program 1.1.3

Released on 2016-06-23

Added check for enough funds in Editor Now uses the MaxAllowableSimCost to set the initial default value Renamed MaxAllowableSimCost to DefaultMaxAllowableSimCost Moved cfg files into PluginData folder Recompile for 1.1.3

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Version 0.5.16 for Kerbal Space Program 1.1.2

Released on 2016-06-03

Really fixed the issue where it stayed in sim mode

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Version 0.5.15 for Kerbal Space Program 1.1.2

Released on 2016-06-03

Fixed exploding ships after teleport to landed state Fixed issue where if flight can't be entered due to some reason, simulation mode will be exited. This can happen in the following two (known) scenarios: 1. Try to launch, no kerbals available, cancel launch 2. In career mode, if you try to simulate a vessel for which you haven't researched the parts, the simulation does not start but the game remains in simulation mode. Obviously can happen only if you import a ship design from another save.

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Version 0.5.14 for Kerbal Space Program 1.1.2

Released on 2016-06-01

Fixed bug where having a location of 0 in any of the 3 values would trigger a Unity bug

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Version 0.5.13 for Kerbal Space Program 1.1.2

Released on 2016-05-25

Fixed bug where ships length & width were being added together when checking for a ship too wide Added display of reasons for inability to start sim, along with the limit being exceeded

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Version 0.5.12 for Kerbal Space Program 1.1.2

Released on 2016-05-22

Fixed checks for size, mass & part count for orbital & landed sims to properly check against facility being used

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Version 0.5.11 for Kerbal Space Program 1.1.2

Released on 2016-05-22

Fixed issue where you couldn't start a sim in orbit or landed

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Version 0.5.10 for Kerbal Space Program 1.1.2

Released on 2016-05-22

    Fixed bug where a ship too big or heavy for the launchpad/runway would be allowed to launch, but the game
    would then stop it, leaving the sim enabled until a real launch was done
    Fixed inability to hide sim costs during sim
    Fixed NullReferenceException when first opening a career game from the main menu

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Version 0.5.9 for Kerbal Space Program 1.1.2

Released on 2016-05-17

Fixed slowdown in sim mode

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Version 0.5.8 for Kerbal Space Program 1.1.2

Released on 2016-05-15

Fixed constant exceptions when in flight from KSP.UI.Screens.AltimeterSliderButtons.LateUpdate

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Version 0.5.7 for Kerbal Space Program 1.1.2

Released on 2016-05-13

Fixed issue where a ship could be recovered when landed, or return to space center when landed, and then recover ship from space center. Recovery tab disabled

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Version 0.5.6 for Kerbal Space Program 1.1.2

Released on 2016-05-11

Added some code to check for a null value from the ProgressTracking when launching a sim

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Version 0.5.5 for Kerbal Space Program 1.1.2

Released on 2016-05-11

Added code to hide costs if UI is hidden Fixed issue when in career mode, if sim terminated in crash, unable to restart sim Fixed issue where Flight results dialog would show up multiple times

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Version 0.5.4 for Kerbal Space Program 1.1.2

Released on 2016-05-11

Added code to ensure that no latitude or longitude of 0.0 will be passed to Unity, this to work around a Unity bug.

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Version 0.5.3 for Kerbal Space Program 1.1.2

Released on 2016-05-02

Recompiled for 0.5.3

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Version 0.5.2.0 for Kerbal Space Program 1.1.1

Released on 2016-04-20

Fixed Nullref when in non-career mode

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Version 0.5.1.1 for Kerbal Space Program 1.1

Released on 2016-04-20

Updated for 1.1

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Version 0.4.0 for Kerbal Space Program 1.0.5

Released on 2016-03-17

  • Reduced starting costs by 90% based on feedback
  • Added % of initial ship cost to cost structure
  • Added description to cfg file
  • Added new cfg file for custom settings
  • Added abililty to relocate running costs during sim, or not display altogether
  • Added dialog to pause when ship lands

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Version 0.3.2 for Kerbal Space Program 1.0.5

Released on 2016-03-11

Bug fixes:

  • When in Pause menu, game is not paused even though menu is up
  • Switching to another craft causes Pause menu to fail
  • In sandbox, go to another planet, then return and start career game, that last planet is still available
  • Make simcosts text larger
  • Decimal points not being accepted at end of number for lat/long

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Version 0.3.1 for Kerbal Space Program 1.0.5

Released on 2016-03-06

  • Disable view of costs when not in career mode
  • Fix sandbox & science mode (wasn't starting at all)

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Version 0.3.0 for Kerbal Space Program 1.0.5

Released on 2016-03-06

  • Fixed Cancel button to cancen the sim
  • Fixed "Simulation Active" message not being displayed during sim
  • Disabled Quicksave and Quickload functions

New Features:

  • Simulation costs added for career mode
  • Sim-to-date costs shown along left side of the screen
  • Configuration file added. See the config file for explanations:
  • flatSetupCost
  • flatPerMinCost
  • flatSetupCost
  • flatPerMinCost
  • perTonSetupCost
  • perTonPerMinCost
  • AtmoPerMinMultipler
  • ContinueIfNoCash
  • TerminateAtSoiWithoutData
  • TerminateAtLandWithoutData
  • TerminateAtAtmoWithoutData
  • MaxAllowableSimCost
  • DefaultSimTime

Config file enhanced with with nodes for each career type. Top of the config file are the basic values, the values in the nodes override the basic values (if present).

API added for modders:

  • Ability to limit total simulation costs
  • Termination modes added for career:
  • Simulation terminated due to lack of funds
  • Simulation terminated due to cost limit reached
  • Simulation terminated due to lack of science data
  • Simulation terminated due to entering unknown SOI
  • Simulation terminated due to landing on unknown body
  • Simulation terminated due to vessel destruction

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Version 0.2.0 for Kerbal Space Program 1.0.5

Released on 2016-02-28

Initial public release

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