Gerry Anderson's UFO Upgraded CKAN

An Upgade of Skunkworks original for the latest 1.12.1

License: CC-BY-SA-4.0

Game Version: 1.12.1

Downloads: 1,818

Author: ColdJ

Mod Website: Forum Thread

Followers: 2

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Welcome to S.H.A.D.O Upgraded. This is the original 3 models created by StinkyAce of Skunkworks, now with some extra pieces, textures, internals and config files to not only make it possible to fly to the Mun and back without using the magic generators(though they have been left in for those who want to go everywhere in the Kerbol System) but to use features available in the latest KSP. The UFO has been given a paint job, new attach nodes for it's RCS blocks and or pusher engine, The landing gear is defaulted to the gear switch, It uses the internal model of the original Mk2 lander can, that fits in nicely. An adapted original MK1 pod to attach to the top (in it's colours) that allows a kerbal to be able to enter or leave the UFO. A shrunken Shielded Docking Port(also in it's colours) that attaches to the top of the pod.The ability to change control point of view from up to horizontal and 2 inventory slots. The RCS and Pusher Engine can be removed and reattached by an Engineer in the field.

The interceptor has had some texture changes and a slight size adjustment. It has new nodes to allow the RCS blocks to attach either side, allowing for forward and reverse RCS.As long as you go at a reasonable speed and keep the nose up at 5 degrees or more, you can fly in atmosphere without needing to keep the VTOL thruster on. It has been given an adapted Mk1 inline pod internal. It's engines have been given the ability to choose between 5 colour variations. It's missile can now be unstaged for both it's decoulper and it's engine (remember to do so in the SPH or when you stage you will probably fire the missile straight away) and it's thrust upgraded so that it flys straight from the Interceptor rather than go backwards.The interceptor has 1 inventory slot.

The SHADO Mobile is now a full mobile research lab. It has 9 inventory slots, an internal from a Mk3 crew cab, 5 different left and right side panels to choose through part variant. New attach nodes, new textures, it floats and has a small internal thruster/impeller, so that you can slowly make your way across water. It happily takes 4 ruggedized rover wheels a side. It has a Liquid fuel run generator to top up the batteries and Kerbnet access.

If you wish to use the external chairs for the Interceptor or the SHADO mobile, they now come in genuine pleather.

Kerbal foundries last iteration has been found to work fine on 1.12.1 and has some track combinations that fit the SHADO Mobile well.

I hope you have some fun with these models. PLEASE MAKE SURE TO REMOVE THE ORIGINAL BY SKUNKWORKS BEFORE INSTALLING OR BAD THINGS WILL HAPPEN. UNZIP IN YOUR KSP FOLDER. NO OUTSIDE DEPEDENCIES ARE NEEDED.

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