This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
A config pack that gives you the tools to sink and neutralise buoyancy while you are out and about, Do the same for your Kerbals. Provides marine engines that work well under water but not above. A Marine command chair that you can attach things to like the underwater RCS thruster blocks and micro jet. It has a built in battery and ballast tank to sink and neutralise the buoyancy of the chair, While producing the Ion Steam the chair thrusters and microjet use. Several sizes of ballast tank that have both fast fill/empty and fine trim fill/empty to get your balance just right. A micro docking port that you can attach to the bottom of the chair and the subs so that the chair can dock with them. Different sizes and styles of Intake Water intakes that are required for the different sizes of sub engines and the Sub RCS thrusters to operate. As a bonus there is an E.M.U command chair and chair thrusters for more comprehensive space walks. It comes with a battery and monopropellant supply to run the RCS thrusters. Both types of command chair come with a built in work light and a Mechjeb core that will work if you have that mod. There is also a small intake That will trickle charge monopropellant in an oxygen atmosphere for those who like VTOL aircraft. Ballast tanks have Tweakscale supported. ALL OF THIS WORKS WITH STOCK KSP MODELS AND TEXTURES, A FEW TEXTURES ADDED FOR THE 1.12.1 COMPATIBLE, THERE IS NOW 1 PATCH. NO OUTSIDE DEPENDENCIES. MECHJEB2 IS NOT REQUIRED FOR THE CHAIRS TO WORK IT IS JUST A BONUS. I hope you will enjoy Working Underwater.
Installation. Unzip in the Kerbal Space Program folder. Read the Read Me.txt in WorkingUnderLite for instructions on how to upgrade the KerbalEVA config files. Covers original and Breaking Ground DLC.NEW PATCH SHOULD COVER ALL KERBAL TYPES.
Water Submarine Ballast Ocean RCS Marine Spacewalk
Released on 2021-07-15
Very minor update, changes the MM patch as original was missing some suit variations. If you don't want to download again, the patch details can be found on the thread, Just copy and paste it in over the contents of the original patch.
Released on 2021-07-04
Change Log 1.2.0
Had to make changes to compensate for the latest release. The Kerbal EVA config is now a Module Manager Patch due to the new configuration and new suits. Sadly the fastest you will be able to sink without the chair or a submarine is 0.2m/s, once you have passed 70 units of EVA ballast. The new system by KSP also means that the kerbal now follows the land below rather than the surface of the water, which means that if the land beneath slopes down, your Kerbal will swim down with it rather than maintaining height in relation to the surface. Patch adds a third inventory slot. Increased EVA Ballast amount to 100 units. Patch was created by the Fantastic Caerfinon who is busy making both places and missions to get more out of playing in the water. If you have the excellent prerelease or full release version of SunkWorks by Angel-125, then you will need to have 86 units of ballast to overcome their patch, if you are not using their SCUBA diving gear cargo part in order to sink. Brought across a few parts that KSP have removed from their latest, that are needed for a few of my parts. As they are now in my folder directory I have made some cosmetic changes to the textures. The new nacelles have a small chevron arrow to say which way is the front, so that when the building interface sneakily turns them around, you realise and don't end up with your thrust backwards. The micro docking port has been shaded yellow to set it apart from the new docking ports. The RCS blocks have made an attempt at looking as if the side thrust is coming from somewhere. The new nacelles have imbeded impellers to give surface craft more thrust, they will cut out above 50m above sea level, as they are meant for sea going craft. You could have a surface skimming, electric engine wing in ground like craft if you really want. The adjustable ballast weights now have a micro version that uses a different resource and can be adjusted using magic in the field. It was created for balancing the marine chair when an empty Kerbal is seated but if you forget to empty it before leaving the chair, your chair will sink, so adjusting the Kerbals ballast to even out is more practical. All the weights are now colour coded. Have included latest Module Manager for the patch. If you don't wish to use module manager you will need to look in the patch folder and change the suffix from cfg to txt. If you then want to have the ballast system and slot, you will have to use the info from the patch to individually add to every Kerbal EVA config. Unzip in main KSP folder.
Released on 2021-05-28
Change Log 1.1.0
"Senior" Marine Engine no longer runs on magic and uses Electric Charge. "Teen" Marine Engine, found and removed hidden Alternator. "Sub Vernier" no longer drains a country's power grid in seconds. "Ballast Ball" now has correct name. Added 3 sizes of Water Nacelle for use with Ships. Have battery storage instead of fuel. Be careful if used at depth as will boost thrust considerably. Added 3 sizes of Ballast Weight that use Cold War Aerospace's scrap resource and can be used to balance out the extra buoyancy of engines etc. Only Adjustable when building. Can be surface attached or stack attached and used like a micro node. Added the scrap resource to the resources config of W.U.L. Added a huge ballast tank for when you make big subs etc out of very buoyant parts. Went through every config file and hopefully caught everything.
Unzip in main KSP folder and allow it to overwrite previous install.
Released on 2021-05-11
This has been tested on 1.9.1 and 1.10.1 with no problems. I don't have 1.11.1 but for the main parts they should work unless Squad has changed the model names or pathways. The Kerbals ability to remove their backpacks in 1.11.1 probably might stop the Kerbal EVA ballast from working properly. As not only are their config files most likely changed but their mass would be too. THE DEMONSTRATOR MODELS WERE MADE IN 1.10.1 BUT IT IS A SIMPLE FIX TO MAKING THEM WORK FOR 1.9.1 ETC. THE CRAFT FILE AT IT'S TOP HAS Version = 1.10.1 Just change it to Version = 1.9.1 IN A TEXT EDITOR LIKE WINDOWS NOTEPAD. Will probably work down to 1.7.1 but that I can't guarentee.
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