This mod adds a tool that you can use to achieve various camera angles. It's helpful for getting cool shots for cinematics.
Stationary camera position
Optical zoom - 1x up to one-thousand-something x
Mouse or keypad controlled camera movement
Bring up the window by clicking on the Camera Tools icon on the stock toolbar, or by pressing " / " on the keypad.
Activate the camera mode by pressing the activation key (default is Home)
Revert back to the regular camera by pressing the revert key (default is End)
While the camera is active, use the middle mouse button and drag your mouse to move the camera around
Scroll up and down to move vertically
Use right click and drag to pan the camera (if you don't select a target)
You can also click "Set position w/ click" and then click somewhere in the world to move your camera there instantly.
You can also select "Manual Flyby Position" to set it to a point that is a given distance ahead, to the right, and above your vessel, relative to your velocity.
You can select "Auto Flyby Position" (disable manual first) to have this position set automatically (the distance ahead scales with your velocity)
Use the zoom slider to adjust optical zoom. If you have selected a target, you can also check the auto-zoom button to have it automatically zoom in on your target.
Click "Set target w/ click" then click on a vessel or part to set it as your target
You can also just click target self to target your active vessel's command unit
The camera will point at the target you select.
In surface reference mode, the camera will stay stationary with the surface unless your vessel's surface velocity exceeds the set Max Relative Velocity, in which case it will move to maintain that relative velocity.
Setting a lower max relative velocity is useful if your vessel flies past the camera too quickly (high orbital velocity)
Initial Velocity mode
In this mode, the camera will move in a straight line at the velocity your vessel was moving at when the camera was first activated.
This means your vessel will move away from the camera if you accelerate or turn away.
Select the "Orbital" check box to have the camera follow the curvature of your initial orbit.
You can enable this to control the camera with the keypad.
The speed of translation and zooming can be adjusted.
9: zoom in
3: zoom out
(NEW) Dogfight mode
This mode is tailored towards filming dogfights. Without a target selected, the camera will act like a chase cam, following the active vessel's velocity vector.
With a target selected, the camera will move to keep both the active vessel and the target in frame.
The offset position of the camera can be adjusted using the sliders, or with the keypad if keypad control is enabled.
Released on 2016-03-28
Dogfight mode auto-resets when a new target is selected or active vessel is switched
Auto targeting option with BDArmory AI pilot target
Released on 2016-03-25
Dogfight chase mode
Autozoom margin slider
Released on 2016-03-01
Slight UI tweak
Incremental buttons for manual offset
Target vessel CoM option
Released on 2016-02-26
Ability to save persistant settings
Fixed part audio too loud when stationary
Fixed inability to select auto position without unchecking manual position
Stopped sonic boom being played when vessel breaks sound barrier after wavefront already passed camera
Increased sonic boom volume
Temporary fix for silent atmospheric audio when >~600m/s
Released on 2016-02-25
Atmospheric audio effects (toggleable)
Camera shake (adjustable)
Manual camera position now persists after resetting camera
Bind activate/reset key by recording instead of typing button name
Camera no longer resets when pausing
Added Orbit frame of reference
Fixed issues with setting camera offset to vertically launching vehicles
Added ability to set location -before- activating camera
Fixed text fields in GUI (it won't fight you when entering negatives or decimals)
Fixed Toolbar Icon
Greatly reduced motion of stationary camera when vessel is accelerating/turning
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.