Blueshift is a parts mod that provides stand-alone faster than light travel. Features include:
You can check out the SpaceDock markdown documentation for tips.
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Released on 2021-03-01
Changes
Released on 2021-02-28
Released on 2021-02-27
NOTE: After installing this update: 1. Disable space anomalies from the Game Difficulty menu. Be sure to apply the changes. 2. Exit the game back to the main menu. 3. Re-load your save. 4. Re-enable space anomalies and/or jumpgates.
Changes
Released on 2021-02-27
New Parts
Changes
Released on 2021-02-21
Changes
Added new jumpgate anomaly. Jumpgates can be enabled/disabled from the Game Difficulty menu. By default, they aren't enabled. When you discover a new jumpgate, it will be added to your network of known gates, and the more that you discover, the more destinations that you can reach. It does cost some Graviolium to traverse a gate, and be sure to make a vessel that isn't too tall or wide in order to fit.
Warp engines have a new engine sound.
Released on 2021-02-17
Released on 2021-02-13
Resources
The resource requirements to power warp tech parts will scale upwards when traveling in interstellar space, but retain their minimum power requirements when in interplanetary or planetary space. To accomplish this, WBIWarpEngine adds two new fields: warpPowerGeneratorID: controls WBIModuleGeneratorFX when its moduleID matches this value. interstellarPowerMultiplier: Multiplies resource consumption and productions rates. Defaults to 10.
Added conversion from Ore to Fusion Pellets to the stock Size 2 ISRU (available if you don't have Wild Blue Tools & Far Future Technologies installed, which have their own resource chains).
Warp Travel
To gradually accelerate to interstellar speed, engines now have an interstellarAccelerationCurve, which is explained below: Whenever you cross into interstellar space, or are already in interstellar space and throttled down, then this acceleration curve will be applied. The warp speed will be max warp speed * curve's speed modifier, and it is affected by how long ago you made a speed change. The first number represents the number of seconds since crossing the boundary or throttling up, and the second number is the multiplier. We don't apply this curve when going from interstellar to interplanetary space, so you'll slow down pretty quick. You can override the engine's interstellarAccelerationCurve, but this the default curve: interstellarAccelerationCurve { key = 0 0.001 key = 5 0.01 key = 7 0.1 key = 9 0.5 key = 10 1 } TIP: warp engines have a Thrust Limiter just like any other engine, and it will affect your top speed along with your throttle setting.
Changed "Auto-circularize orbit after warp" game option to "Enable circularization helper." This change enables the "Auto-circularize orbit" button in the warp engine's Part Action Window that will auto-circularize orbit the starship's orbit- but it still costs Graviolium to do so.
Far Future Technologies - Warp engines, warp cores, and gravitic generators will use Liquid Deuterium instead of Fusion Pellets when Far Future Technologies is installed. - Stand-alone fusion reactors are removed when Far Future Technologies is installed. - S2 and S3 FTL tanks are hidden when Far Future Technologies is installed. Use the FFT tanks instead. The dedicated Graviolium tanks and the Mk2, S1 Endcap, and S2 Endcap tanks are still available.
Released on 2021-02-11
No changelog provided
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