CivilianPopulationModernized

Turn your Kerbal society into a Type 1 Civilization by adding civilian exploration!

License: CC-BY-NC-4.0

Game Version: 1.12.5

Downloads: 16,670

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 32

ivilian Population Civilian Population

Turn your Kerbal society into a Type 1 Civilization by adding civilian exploration! Your agency as research goes on gains the ability to have civilians take part on your exploration.

Once build, your ships, orbital or ground station will welcome civilian that will pay a rent to your agency, breed, grow their kids, get aged and die. You will also be able to train and recruit civilian to become regular kerbonauts.

As this mod is still under development, all the functionnalities are not available yet.

Credits This mod is a fork from "Newbier Newb's Revamp of Civilian Population" mod.

It exists thanks to the collective work of : - @Tralfagar that can be found here. - @michaelhester07 that can be found here. - @rabidninjawombat that can be found here. - @GGumby that can be found here.

Licenced under CC BY-NC 4.0.

This mod requires Community Resource Pack.

Any kind of help is more than welcome, pick a TODO above, do it, and I will be glad to accept your pull request. If you need help to understand how to build the mod, just ask !

Electrical parts Netherdyne Reactor Unit DX-110 Netherdyne Reactor Unit MX-99 Convert Enriched Uranium into Depleted Uranium, Xenon Gas and Electricity !

TODO : - Rebalance cost. - Rebalance conversion speed. - Big reactor animation won't stop. - Turn the lights off when the reactors are off.

[WRN 00:08:25.564] [ShipConstruct for CivPopReactor]: part cost (15000.0) is less than the cost of its resources (432500.0) [WRN 00:08:25.598] [ShipConstruct for SmallCivPopReactor]: part cost (8000.0) is less than the cost of its resources (173000.0)

Science parts Netherdyne University. A command and research module.

TODO : - Fix EVA problems when there is not ladder. - Implements training module that will allow to turn civilian into regular kerbonauts.

Utility parts : Apartments Civilian Large House mk2 Civilian Small Apartment Complex Civilian Large Apartment Complex Civilian Contractor Dock Mk1 Civilian Small House Living quarters for civilians.

TODO : - Add behaviour to the Contractor Dock to have civilian pop grow from it (Modules CivilianDockGrowth & KerbalRecruitment). - Cannot go back in Small House. - Add ladder to Small House.

``` [LOG 08:21:59.524] Load(Model): CivilianPopulation/Models/Utility/surfaceAttachHouseSmall [ERR 08:21:59.599] Triggers on concave MeshColliders are not supported

[ERR 08:21:59.600] Triggers on concave MeshColliders are not supported ```

Utility parts : Farms Hydroponic Garden Biosphere Small Hydroponic Garden Biosphere Netherdyne Farm Biodome Mk2 Small Hydroponic Garden Module Use plants to grow food, purify water and air.

TODO : - Remove biodome top attach point. - Animation on "Small Hydroponic Garden Module" does not work.

Utility parts : Tanks Small Fertilizer Tank Small Waste Water Tank Small Sustenance Tank TODO : - Calibrate those to a capacity of 1 day / kerbal.

Utility parts : Drill Netherdyne XL-9000 Mega Laser Drill Netherdyne Laser Drill Laser drilling for surface exploitation.

Ground parts Cruiser Landing Gear Cruiser Landing Gear Mk2 TODO ; - Fix legs deployments

@see http://forum.kerbalspaceprogram.com/index.php?/topic/135250-landing-legs-in-11/&page=1

@see KerbalPlanetaryBaseSystems - GameData/PlanetaryBaseInc/BaseSystem/Parts/Wheels/LandingLeg.cfg

Structural Parts truss18x18NoCore truss6x18 truss6x6Core truss6x6CoreL truss6x6CoreT truss6x6CoreX truss6x6NoCore bioSphereBaseNoWalls All seems ok.

bioSphereWindows bioSphereWindowsLarge bioSphereWindowsWide TODO : Cannot go inside, should improve attach points.

bioDomeBase bioDomeBaseLarge bioSphereBase bioSphereBaseWallRing parkbioDomeBase parkbioDomeBaseRock parkbioDomeBaseMetal TODO : Attachment point in the air, cannot go "into" the structure.

Agency TODO : Add Netherdyne as an agency.

@see KerbalPlanetaryBaseSystems - GameData/PlanetaryBaseInc/BaseSystem/Agencies @see KerbalPlanetaryBaseSystems - Sources/PlanetarySurfaceStructures/SurfaceStructuresCategoryFilter.cs

Configuration for third party addons TODO : Kerbalism - Configure farms.

Civilian behaviour DONE :

Rent of civilian : 200 funds per civilian per day (6 hours). Civilian contractor growth TODO :

Civilian recruitment process Civilian breeding growth Civilian aging and death

Loading changelog...

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