Next Star Industries CKAN

Next Star Industries has several divisions in its ranks from basic ship building parts, to a highly developed mining division, plus a well rounded military division.

License: CC-BY-SA 2.0

Game Version: 1.10.1

Downloads: 14,624

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

version 2.4.2 "Expanding the Field" - minor updates 2.
Delete the GameData/NSI folder before updating to v2.4.2 due to folder changes.
"ModuleShockwave" for nuclear weapons has 3 public settings here's how the module looks in the config,
//MODULE
//{
//name = ModuleShockwave
//explosiveYield = same as tntmass
//particleSize = defaults to 5
//shockPath = Path to shockwave model, defaults to NSI/MilitaryDivision/Weapons/NKD/effects/shockwave
//}
Fixed texture compression errors.
Fixed bullet defs.
Fixed the unsupported audio file errors, converted from ogg to wav.
"Firespitter" & "BahaSP" no longer needed for certain parts. Removed from required mod list.
Added "Textures Unlimited" compatibility to some parts.
New more realistic rocket engine sound for the "NSI LV1 Engine".
Config file updates for more balancing of weapons.
Removed category folder.
Adjustments to "TDS22" added a material with a reflective surface(dependent on graphic settings).
Adjustments to "Death Star", may change this to an actual part instead, I want it fully functional.
Removed all "Forrest Design" parts due to numerous errors.

Updated "Roster Manager"
Version NSI 17 Oct 2020
-Recompiled for KSP 1.10.1
-Added NSI Kerbal Professions

BDAc v1.3.4 and Interstellar Fuel Switch and their dependencies are required.
This mod works for KSP 1.9.1 through 1.10.x.

Recommended for full functionality of MOD install of "Hanger Extender", "Vessel Mover", "Texture Replacer", "Firespitter", "RasterPropMonitor", and "HyperEdit" and ALL of their dependencies.
Required install of "Kopernicus" for use of the "Death Star(wip)" orbiting Kerbin. Use "HyperEdit" to move it where ever you like.
Required install of "Kerbal Joint Reinforcement" to hold the "Star Wars" parts together.

Nukes are back with adjustments to explosions until the detonator textures of KSP are corrected, they are scaled to small causing blocking to occur.

The most current changes and issues can be found/made here https://github.com/NextStarIndustries/Next-Star-Industries

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