The Martian for KSP CKAN

Parts pack from The Martian

License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International

Game Version: 1.10.1

Downloads: 4,130

Author: bcink

Mod Website: Forum Thread

Support this mod: Donate

Followers: 24

Information Changelog Stats

This is a revamp of the Phoenix Industries Ares Rover by @-ctn- with new textures, IVA and hatches.tion](/markdown) for tips.

The Rover: All parts have been re-textured. There is an IVA for 4 kerbals There are three hatches - one on each side and one in the rear Handful of spotlights in the front of the vehicle

Patches include Tweakscale, KIS inventory space, Breaking Ground inventory space

There are plans to finish revamping the MAV as time permits. No ETA.

Version 1.10.1.2 for Kerbal Space Program 1.10.1

Released on 2020-09-23

1.10.1.2 MAV is released

MAV: The MAV is now a fully functioning Kerbal craft. All parts have had their models slightly edited from the original, all have been been re-UV unwrapped and new textures applied. Pod has undergone signifigant changes from original model. All Unity work and KSP configurations are new.

Features: For most functionality, install B9 Part Switch at a minimum. Custom plume and FX provided by JadeOfMaar. RCS and engines can change fuel mix. Includes Methalox features (these require CryoTanks or Rational Resources). Pod's top node is a decoupler for if ever you need to dump the cap/chute (Mark Whatney). Decouplers can be turned off from staging while in VAB. Balanced for 2.7.x. It's where Stock should be. Crossfeed can be toggled on all parts that can decouple, in flight and in VAB. Especially the lander stage. Mark Whatney Mode: With B9 Part Switch, switch to Mark Whatney Mode to ditch the windows and hatches. Decouple the nosecone and re-create Whatney's Mars takeoff! Stage one contains the ladder. Right-click and deploy it to reveal the lower hatch opening and the extended ladder to safely climb up the center to the pod.

Attention: Open the nosecome before attempting to stage the parachutes or they will not work. This is a side effect of docking port / parachutes / opening animation in one part. There are three legs. Aim for flat ground.

MAV Parts: Lander stage Deployable legs with suspension Lander stage engines Stage one with deployable ladder and tunnel spotlight Stage one cruise engines Stage one main engines Stag two Stage two engines Pod with interior and lights. Primary hatch is beneath the pod. Side hatch remains usable as secondary. Pod windows can be disabled (kicked out) in-flight or in VAB (but not enabled in-flight or re-enabled after removed). Nosecone with docking port and parachutes

Parts are compatible with the following mods: B9 Part Switch RealFuels Modular Fuel Tanks CryoTanks Community Tech Tree Configurable Containers Tweakscale Breaking Ground Kerbal Inventory System

Very special thanks to JadeOfMaar for testing, balancing, plumes, FX and applying the various fuels configurations and switches / patch compatibilities to the MAV.

Download (11.50 MiB)

Version 1.10.1 for Kerbal Space Program 1.10.1

Released on 2020-08-20

Re-compile for KSP 1.10.1 Fixed attach nodes on cockpit (thanks @BigFatStupidHead) Added crew report to cockpit (thanks @hemeac)

Download (2.52 MiB)

Version 1.0 for Kerbal Space Program 1.9.1

Released on 2020-03-22

No changelog provided

Download (2.52 MiB)

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