Oy Scrap! (formerly UPFM)
Poor Val, she's not having a good day. There she was on her way back from orbit, and this happened:
You see, I forgot to take her shiny new ship for a test flight before sending it to space, so the reaction wheels failed. Then her oxygen started venting into space. So she quickly burned retrograde and started her re-entry. Except that as she came into land, the parachute failed too. Like I said, not a good day.
Sound exciting? Then why don't you install Oh Scrap! today.
- Part Failures: Parachutes, Engines, Gimbals, Resources, Batteries, Reaction Wheels, Control Surfaces - all these failures can make your day turn out like Vals. (all can be disabled or enabled through the difficulty settings menu)
- Failures follow the bathtub curve - brand new untested parts are more likely to fail than pre-tested models. If you re-use a part too many times though, it will reach the end of it's shelf-life and be more prone to failure.
- Subsequent "new models" of parts become more reliable than their earlier counterparts. Ie, a part you've just researched is more likely to fail than a part that has been tried and tested many times - even if it's brand new.
- Repairs - some parts can be repaired remotely, some need an EVA. You always have a better chance of repairing a part on EVA
Eye candy of a really awesome Static Test that someone set up on facebook (used with permission):
- @magico13 both for ScrapYard, and helping me with all my questions issues while making this.
- The maintainers/authors of DangIt - most of this would never have happened without looking at your code to figure out how to make stuff work.
A note to CKAN USERS:
- Kerbal Changelog is not a hard dependency, in that "Oh Scrap will load just fine without it".
- However, on CKAN it is a dependency.
- When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :).
See for full details of mod changes
- ScrapYard to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately)
- Module Manager is required if you want the mod to actually do anything. (obtained separately)
aka Legal Mumbo Jumbo
- All bundled mods are distributed under their own licenses
- All art assets (textures, models, animations) are distributed under their own licenses
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
###### v188.8.131.52 original: 01 Oct 2019 zed'K | updated: 12 Mar 2020 zed'K
Version 184.108.40.206 for Kerbal Space Program 1.9.1
Released on 2020-03-13
Version 220.127.116.11 - new maintainer, same great taste!
- >>-- Adoption by zer0Kerbal --<<
- recompiled for KSP 1.9.1
- recompiled against .NET 4.8
- updated file structure
- updated .csproj to zer0Kerbal's
- updated to zer0Kerbal's automated build process
- added Logger.cs
- use Version.Number from tt processes
- adjusted log path from /severedsolo/OhScrap/Logs/ to /OhScrap/Logs/
Kerbal Space Program 1.9.1
.NET Framework 4.8
Download (36.41 KiB)
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