MoarKerbals CKAN

Populate your colony in space!

License: CC BY-NC-SA-4.0

Game Version: 1.7.3

Source code: zer0Kerbal/MoarKerbals

Downloads: 3,303

Author: zer0Kerbal

Mod Website: Forum Thread

Support this mod: Donate

Followers: 2

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Information Changelog Stats

Download on Curseforge or Github or SpaceDock.

Available on CKAN as MoarKerbals.

Kerbthulhu Kinetics Program's MoarKerbals (MOAR)

Populate your colony in space! A simple add on that adds the ability to use resources to create and train new kerbal(s) for Kerbal Space Program.

Author @zer0Kerbal, originally created by @strideknight

Mod Version KSP version License CC BY-NC-SA 4.0
Curseforge CKAN GitHub SpaceDock

Code KSP-AVC Validate AVC .version files

brought to you by KGEx

Description

Preamble by @strideknight

This mod installs a KloneKabin, KuddleShack, and Academy that you can use to replicate and train new Civilian (kerbals) wherever you feel like.

Kloning, Kuddling, and Teaching require a fair amount of electricity, and other resources. You can also change the requirements via Module Manager patches.

There is a small chance for a freakish accident to occur, both positive and negative results can occur. This is experimental technology after all. :wink: Note: a failed kloning process has a very LOW chance to kill every kerbal inside the KloningKabin. The deceases may or may not respawn back at the KSC depending upon your game and difficulty settings. You can adjust or even disable accidents with Module Manager Patches.

In either case, you can just quicksave before operating.

Features

  • No extra parts
  • No RAM usage
  • Uses Module Manager to add functionality to stock parts
  • Simple, configurable and adds levels of depth to the gameplay without a learning curve
  • Includes an upgrade to the stock Science Lab from two to six seats (including the IVA)
  • Community Trait Icon configs are included.

MoarKerbals adds functionality to the following parts: - KloningBay (Kloning) - Science Lab - mk1 Crew Cabin - mk3 Crew Cabin - mk2 Lander Can - KuddleShack (Kuddling) - Hitchhiker's - mk2 Crew Cabin - KerbalRecruitment (Academy) - Cupola - mk1 Lander Can - Science Lab


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Hero Image

Cabin notes

  • There are dedicated parts for this addon, and they are available under 'MoarKerbalsParts'
  • Future Plans: lol. Except compatibility patches, keep it working with future KSP updates.
  • Community Tech Tree integration and Tech Tree Balancing (need feedback and assistance)
  • I have not personally tested the patches
  • Have a request? Glad to have them, kindly submit through GitHub.
  • Want to add support for life support and colony mods. Drop a patch through GitHub to have it included. :D

~~It requires a large amount of electricity to operate, and @strideknight always played with Roverdude's MKS and TAC's Life Support, so it automatically integrates with them to require Biomass or other materials. Also, [strideknight] included configs for the Community Tech Tree. Both require ModuleManager to integrate.~~

MoarKerbals was inspired by @strideknight 's desire to have a small colony of kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin.

This was @strideknight's first mod and it runs fine, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy!

Known issue

If you use a third party mod to transfer kerbals, like ShipManifest, the PAW/RMB might have ghost listings until a the vessel is reloaded.


Localization work in progress

  • [ ] English - in progress
  • [ ] your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections solicited and welcome!


How to support this and other great mods by zer0Kerbal

Support Github Sponsor Patreon Buy zer0Kerbal a snack


See More

  • Discussions and news on this mod: See Discussions or KSP Forums
  • Changelog Summary for more details of changes : See ChangeLog
  • Known Issues for more details of feature requests and known issues : See Known Issues

Installation Directions

  • Use [^3]
    CKAN

Dependencies

Recommends

Suggests

Mods that benefit MoarKerbals (MOAR)

Other fun mods by zed'K

Supports

Conflicts

  • none

Replaces

  • none

Tags

  • parts, config, career, uncrewed, crewed

*red box below is a link to forum post on how to get support*

How to get support

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Current (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License CC BY-NC-SA 4.0

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

Original (0) - Author: @strideknight

Thread - Download - Source: GitHub License: License CC BY-NC-SA 4.0


Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

View full albums: here here

v1.3.0.0 original: 01 Jul 2018 zed'K | updated: 16 Nov 2021 zed'K

[^1]: may work on other versions (YMMV) [^2]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! [^3]: this isn't a mod. ;P

Version 1.1.1.0 for Kerbal Space Program 1.7.3

Released on 2020-02-10

PRE-RELEASE

DO NOT USE ON LIVE SAVES

You.Have.Been.Warned.

MoarKerbals version 1.1.1.0 KSP 1.7.3 CKAN listed License CC 4.0 BY-NC-SA

Version 1.1.1.0 - Let There Be Kerbals![KSP 1.7.3][2020 02 09]

  • Recompile for KSP 1.7.3
  • Recompile with .NET 3.5
  • AudioSource.pan [Obsolete] -> AudioSource.panStereo
  • added [Obsolete] (update soon™): part.RequestResource(resourceList[i], resourceAmounts[i]);
  • added Log.cs
  • added version.tt
  • added Assembly.cs
  • added Utility.cs
  • added InstallChecker.cs
  • adjusted folder structure from KKP/MoarKerbals -> MoarKerbals (to handle InstallChecker and other)
  • renamed MKS_KloneBay -> MK-Klonebay-MKS; adjusted formating; removed KKP/; added bulkheadProfiles (MKS = lander, ???)
  • renamed OKS_KloneBay -> MK-Klonebay-OKS; adjusted formating; removed KKP/; added bulkheadProfiles (OKS = station, Orbital Klone Station)
  • added ModuleManager patch to +PART(add) MODULE[KloneBay] to all sciencelabs (requires SimpleLife)
  • updated Readme.md
  • many little changes to patches/parts.

Kerbal Space Program 1.7.3
.NET Framework 3.5

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